Iconic Masters

IMA · 249 cards · Released

Scion of Ugin
Creature — Dragon Spirit

Flying

For hundreds of years Ugin slept, encased in the cocoon of stone and magic Sarkhan had created using a shard of a Zendikari hedron. As Ugin lay dormant, his spectral guardians kept vigil.

4/4
Abzan Battle Priest
Creature — Human Cleric

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has lifelink.

"Wherever I walk, the ancestors walk too."

3/2
Abzan Falconer
Creature — Human Soldier

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.

The fastest way across the dunes is above.

2/3
Ainok Bond-Kin
Creature — Dog Soldier

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has first strike.

"Hold the line, for family and the fallen!"

2/1
Ajani's Pridemate
Creature — Cat Soldier

Whenever you gain life, put a +1/+1 counter on this creature.

"When one of us prospers, the pride prospers."

—Jazal Goldmane

2/2
Angel of Mercy
Creature — Angel

Flying

When this creature enters, you gain 3 life.

Every tear shed is a drop of immortality.

3/3
Angelic Accord
Enchantment

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.

As demons are drawn to suffering, angels are drawn to acts of benevolence.

Archangel of Thune
Creature — Angel

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.

Even the wicked have nightmares.

3/4
Auriok Champion
Creature — Human Cleric

Protection from black and from red

Whenever another creature enters, you may gain 1 life.

Mirrodin's deepest caverns conceal its brightest hopes.

1/1
Austere Command
Sorcery

Choose two —

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.

Avacyn, Angel of Hope
Legendary Creature — Angel

Flying, vigilance, indestructible

Other permanents you control have indestructible.

A golden helix streaked skyward from the Helvault. A thunderous explosion shattered the silver monolith and Avacyn emerged, free from her prison at last.

8/8
Benevolent Ancestor
Creature — Spirit

Defender (This creature can't attack.)

: Prevent the next 1 damage that would be dealt to any target this turn.

Although the door is flimsy and the lock pathetically small, Josuri's family never fears the night outside.

0/4
Blinding Mage
Creature — Human Wizard

, : Tap target creature.

"I carry the light of truth. Do not pity those it blinds, for they never had eyes to see."

1/2
Burrenton Forge-Tender
Creature — Kithkin Wizard

Protection from red

Sacrifice this creature: Prevent all damage a red source of your choice would deal this turn.

"We are a clachan of smiths. The forge is as comfortable to us as a small fire during a cool winter's evening."

1/1
Disenchant
Instant

Destroy target artifact or enchantment.

"The tools of evil are mere things. And like all things, they cannot last forever."

Song of All, canto 881

Doomed Traveler
Creature — Human Soldier

When this creature dies, create a 1/1 white Spirit creature token with flying.

He vowed he would never rest until he reached his destination. He doesn't know how right he was.

1/1
Dragon Bell Monk
Creature — Human Monk

Vigilance

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

He has spent years training his eyes and ears to detect the subtle signs of a dragon's approach.

2/2
Elesh Norn, Grand Cenobite
Legendary Creature — Phyrexian Praetor

Vigilance

Other creatures you control get +2/+2.

Creatures your opponents control get -2/-2.

"The Gitaxians whisper among themselves of other worlds. If they exist, we must bring Phyrexia's magnificence to them."

4/7
Emerge Unscathed
Instant

Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Emeria Angel
Creature — Angel

Flying

Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.

When the earth shudders, the sky overflows.

3/3
Great Teacher's Decree
Sorcery

Creatures you control get +2/+1 until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Guard Duty
Enchantment — Aura

Enchant creature

Enchanted creature has defender.

"I was told these were standard issue. Do I look standard to you?"

Guided Strike
Instant

Target creature gets +1/+0 and gains first strike until end of turn.

Draw a card.

"May the Ancestor strengthen my hand and guide my blade."

—Nomad war prayer

Infantry Veteran
Creature — Human Soldier

: Target attacking creature gets +1/+1 until end of turn.

"Swords, to me! We must engage their line to protect our archers and mages. Let no one fail this task!"

1/1
Iona's Judgment
Sorcery

Exile target creature or enchantment.

Beneath the gaze of angels, only the righteous may stand without fear.

Path of Bravery
Enchantment

As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.

Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

Pentarch Ward
Enchantment — Aura

Enchant creature

As this Aura enters, choose a color.

When this Aura enters, draw a card.

Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.

Restoration Angel
Creature — Angel

Flash

Flying

When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

3/4
Seeker of the Way
Creature — Human Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, this creature gains lifelink until end of turn.

"I don't know where my destiny lies, but I know it isn't here."

2/2
Serra Angel
Creature — Angel

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

Follow the light. In its absence, follow her.

4/4
Serra Ascendant
Creature — Human Monk

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As long as you have 30 or more life, this creature gets +5/+5 and has flying.

Faith in Serra is its own reward.

1/1
Stalwart Aven
Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

1/3
Student of Ojutai
Creature — Human Monk

Whenever you cast a noncreature spell, you gain 2 life.

"Human enlightenment is a firefly that sparks in the night. Dragon enlightenment is a beacon that disperses all darkness."

2/4
Survival Cache
Sorcery

You gain 2 life. Then if you have more life than an opponent, draw a card.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Sustainer of the Realm
Creature — Angel

Flying

Whenever this creature blocks, it gets +0/+2 until end of turn.

You may break her shield, but you'll never break her spirit.

2/3
Swords to Plowshares
Instant

Exile target creature. Its controller gains life equal to its power.

The smallest seed of regret can bloom into redemption.

Topan Freeblade
Creature — Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

"My scars are my sigils. I will wear them with pride long after you're gone."

2/2
Wing Shards
Instant

Target player sacrifices an attacking creature of their choice.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Yosei, the Morning Star
Legendary Creature — Dragon Spirit

Flying

When Yosei dies, target player skips their next untap step. Tap up to five target permanents that player controls.

The caress of the morning star frees all from the clutch of darkness.

5/5
Aetherize
Instant

Return all attacking creatures to their owner's hand.

"You can come back once you've learned some manners—and figured out how to reconstitute your physical forms."

Amass the Components
Sorcery

Draw three cards, then put a card from your hand on the bottom of your library.

"I knew I'd find a use for all that newt spittle!"

Ancestral Vision
Sorcery

Suspend 4 (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Target player draws three cards.

Bewilder
Instant

Target creature gets -3/-0 until end of turn.

Draw a card.

"Teferi snapped his fingers, and the viashino started clucking like a chicken. Silly, yes, but exactly the thing we needed to break the stifling tension."

—Jhoira, master artificer

Cephalid Broker
Creature — Octopus

: Target player draws two cards, then discards two cards.

Cephalids value the free exchange of ideas—except for the "free" part.

2/2
Claustrophobia
Enchantment — Aura

Enchant creature

When this Aura enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Condescend
Instant

Counter target spell unless its controller pays . Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

"Shame we'll never see what all the fuss was about."

Consecrated Sphinx
Creature — Sphinx

Flying

Whenever an opponent draws a card, you may draw two cards.

Blessed by the hands of Jin-Gitaxias.

4/6
Cryptic Command
Instant

Choose two —

• Counter target spell.

• Return target permanent to its owner's hand.

• Tap all creatures your opponents control.

• Draw a card.

Day of the Dragons
Enchantment

When this enchantment enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.

When this enchantment leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.

Diminish
Instant

Target creature has base power and toughness 1/1 until end of turn.

Everything seems a little less ferocious when it's running from a house cat.

Dissolve
Instant

Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

"You thought only the gods could stop you?"

Distortion Strike
Sorcery

Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Doorkeeper
Creature — Homunculus

Defender

, : Target player mills X cards, where X is the number of creatures you control with defender.

One piercing stare usually convinces thieves to go elsewhere.

0/4
Elusive Spellfist
Creature — Human Monk

Whenever you cast a noncreature spell, this creature gets +1/+0 until end of turn and can't be blocked this turn.

"Learn to see an obstacle from a new perspective. Underneath, for example."

—Chanyi, Ojutai monk

1/3
Flusterstorm
Instant

Counter target instant or sorcery spell unless its controller pays .

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Fog Bank
Creature — Wall

Defender (This creature can't attack.)

Flying

Prevent all combat damage that would be dealt to and dealt by this creature.

"The union of sea and sky makes a perfect cover."

—Talrand, sky summoner

0/2
Frost Lynx
Creature — Elemental Cat

When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

It readily attacks much larger prey, knowing retaliation is impossible.

2/2
Illusory Ambusher
Creature — Cat Illusion

Flash (You may cast this spell any time you could cast an instant.)

Whenever this creature is dealt damage, draw that many cards.

"Violence is the food it craves. Feed it if you dare."

—Doriel, mentor of Mistral Isle

4/1
Illusory Angel
Creature — Angel Illusion

Cast this spell only if you've cast another spell this turn.

Flying

"In a daze, I woke and looked upon the battlefield, where I could swear my dreams were laying waste to the enemy."

—Letter from a soldier

4/4
Jace's Phantasm
Creature — Illusion

Flying

This creature gets +4/+4 as long as an opponent has ten or more cards in their graveyard.

In the abstract memories of the Iquati, Jace found interesting ideas to improve upon.

1/1