Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever this creature deals combat damage to a player, draw a card.
"Where's the fun in an escape if it's not at least a little daring?"
Flash
At the beginning of your end step, draw seven cards.
Each opponent's maximum hand size is reduced by seven.
"It is not a goal, but a process—the process of creating the perfect Phyrexia."
Flying
When Keiga dies, gain control of target creature.
The pull of the tide star holds eternal sway.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.
Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.
Enthusiasm is no match for preparation.
Counter target spell unless its controller pays .
The fatal flaw in every plan is the assumption that you know more than your enemy.
Defender
When this creature enters, you may return target instant or sorcery card from your graveyard to your hand.
"It augments anamnesis. What is so confusing about that?"
—Perisophia the philosopher
Tap target creature. It doesn't untap during its controller's next untap step.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Flying
Is it an amalgamation of faded memories or the projection of a half-remembered dream? Neither answer offers any comfort.
Return target nonland permanent with mana value X to its owner's hand.
Draw a card.
"Your deed cannot be undone. You, however, can be."
—Agosto, Azorius imperator
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Adepts of the Riverwheel Stronghold can run through rain and never get wet; masters use the raindrops as stepping stones.
Flying
Whenever this creature deals combat damage to a player, that player mills two cards.
Wounds of the flesh are easy to heal. Wounds of the mind may never be undone.
Whenever you cast a noncreature spell, you may pay . If you do, create a 2/2 blue Djinn Monk creature token with flying.
Ojutai's words must be translated from Draconic before his students can benefit from their wisdom.
Flying
When this creature enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Flash
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time they could cast a sorcery.
To save this plane, he must forsake all others.
Target player mills two cards.
Draw a card.
"As you inject the viscus vitae into the brain stem, don't let the spastic moaning bother you. It will soon become music to your ears."
—Stitcher Geralf
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
"Rich" is a relative term.
Flying, trample
You can't win the game and your opponents can't lose the game.
His slaves crave death more than they desire freedom. He denies them both.
When this creature enters, you may destroy target creature with power 1 or less.
Fast and lethal, with a penchant for the weak and infirm.
Flying
When this creature enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
This creature has flying as long as you control a Dragon.
When a Dragon enters, you may return this card from your graveyard to the battlefield.
A shadow of life chasing a husk of glory.
This creature can't block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
, : Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.
"The hardest thing is finding the right ingredients."
Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
The Crave made Kneecleaver think she was bigger than the dragon.
Lifelink
Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
He's the unlife of the party.
Destroy target nonblack creature.
The void is without substance but cuts like steel.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."
—Liliana Vess
Enchant creature
Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
Its back bubbles like a witch's cauldron, and it smells just as vile.
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Target player sacrifices a creature of their choice. If you revealed a Dragon card or controlled a Dragon as you cast this spell, you gain 4 life.
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
"Watch people flock to a murder scene. Then tell me we're not all a little sick in the head."
—Juri, proprietor of the Juri Revue
Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.
The hymn's melody has persisted since Tourach's time, but the words changed to invoke the phobias of each listener.
Flying
At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature of their choice or pays 3 life.
The promise of anguish is payment enough for services rendered.
Flying
When Kokusho dies, each opponent loses 5 life. You gain life equal to the life lost this way.
The fall of the evening star never heralds a gentle dawn.
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, this creature deals 7 damage to you.
"My summoning begins your debt, Planeswalker."
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has deathtouch.
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
All creatures get -1/-1.
"How can we wage war against ourselves? What happens when the kami of our very souls rise against us? I answer simply: We cannot. We die. There can be no victory in this war."
—Sensei Hisoka, letter to Lord Konda
Flying
When this creature dies, you may destroy target creature with mana value 3 or less.
Dragons of Silumgar's brood begin to digest their prey even before consuming it, letting their caustic breath do much of the work.
Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis.
His spark lost, he plots revenge upon the plane whose corrupting mana fractured his soul.
When this creature enters, you draw a card and you lose 1 life.
"I believe many worlds will bow to Phyrexia. Mirrodin is merely the first."
—Sheoldred, Whispering One
Flying
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Rakdos rioters paint their faces to resemble the drakes' bloodied muzzles.
Destroy target creature with power 3 or less.
"I was not convinced you had a soul until I saw it for myself."
—Liliana Vess
When this creature enters, exile target creature card from a graveyard. You gain life equal to that card's toughness.
Is it at the top of the food chain or the bottom?
Flying
When this creature enters, search your library for a card, put it into your hand, then shuffle.
The litany of the infernal on his flesh pulses to the beating of his dark heart.
Whenever you gain life, target opponent loses that much life.
"Blood is constant. Every drop I drink, someone must bleed."
—Vradeen, vampire nocturnus
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
Rakdos cultists are her best customers. They never flinch at pain and are seldom good at math.
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
"Any dream is a robust harvest. Still, I prefer the timeworn dreams, heavy with import, that haunt the obsessive mind."
Deathtouch
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
As the bounty on Massacre Girl rose, so did the number of imitators.
Target creature gets -3/-3 until end of turn. You lose 3 life.
"If it were merely lethal, that would be sufficient. The art, however, is in maximizing the suffering it causes."
—Liliana Vess
Target creature gets +2/+0 and gains deathtouch until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
This creature gets +1/+1 for each creature card in your opponents' graveyards.
Even the lost and undead need a protector.
Target player discards two cards unless they discard an artifact card.
What is the sound of one head snapping?
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
There was no reason to pray. This was already an act of the gods.
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi.
Flash
Flying
When this creature enters, it deals 5 damage divided as you choose among any number of targets.
Whenever this creature attacks, it gets +2/+0 until end of turn.
Though she is rightly feared, there are relatively few tales of her deeds in battle, for few survive her raids.
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.