Innistrad Remastered

INR · 492 cards · Released

Abundant Maw
Creature — Eldrazi Leech

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, target opponent loses 3 life and you gain 3 life.

6/4
Decimator of the Provinces
Creature — Eldrazi Boar

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.

Trample, haste

7/7
Distended Mindbender
Creature — Eldrazi Insect

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.

5/5
Elder Deep-Fiend
Creature — Eldrazi Octopus

Flash

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, tap up to four target permanents.

5/6
Emrakul, the Promised End
Legendary Creature — Eldrazi

This spell costs less to cast for each card type among cards in your graveyard.

When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.

Flying, trample, protection from instants

An enigma as vexing as life itself.

13/13
It of the Horrid Swarm
Creature — Eldrazi Insect

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, create two 1/1 green Insect creature tokens.

4/4
Wretched Gryff
Creature — Eldrazi Hippogriff

Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, draw a card.

Flying

3/4
Ambitious Farmhand
Creature — Human Peasant

When this creature enters, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

Coven : Transform this creature. Activate only if you control three or more creatures with different powers.

1/1
Seasoned Cathar
Creature — Human Knight

Lifelink

"The cathars have taught me many things, but I will never forget the hard, honest work that first callused my hands."

3/3
Angelic Purge
Sorcery

As an additional cost to cast this spell, sacrifice a permanent.

Exile target artifact, creature, or enchantment.

"We must save you from yourselves."

Apothecary Geist
Creature — Spirit

Flying

When this creature enters, if you control another Spirit, you gain 3 life.

For some customers, the old apothecary shop still opens its doors.

2/3
Archangel Avacyn
Legendary Creature — Angel

Flash

Flying, vigilance

When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.

When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

4/4
Avacyn, the Purifier
Legendary Creature — Angel

Flying

When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

"Wings that once bore hope are now stained with blood. She is our guardian no longer."

—Grete, cathar apostate

6/5
Avacynian Priest
Creature — Human Cleric

, : Tap target non-Human creature.

Moorlanders speak in awe of the priests' talent for arriving just in time to drive off the wicked things that prowl the ravished parish.

1/2
Bound by Moonsilver
Enchantment — Aura

Enchant creature

Enchanted creature can't attack, block, or transform.

Sacrifice another permanent: Attach this Aura to target creature. Activate only as a sorcery and only once each turn.

Bruna, the Fading Light
Legendary Creature — Angel Horror

When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield.

Flying, vigilance

(Melds with Gisela, the Broken Blade.)

She now sees only Emrakul's visions.

5/7
Brisela, Voice of Nightmares
Legendary Creature — Eldrazi Angel

Flying, first strike, vigilance, lifelink

Your opponents can't cast spells with mana value 3 or less.

Upon discovering what had become of her sisters, Sigarda could only weep.

9/10
Cathar Commando
Creature — Human Soldier

Flash

, Sacrifice this creature: Destroy target artifact or enchantment.

"Honorable tactics are for honorable foes. These werewolves are preying on innocent travelers. I'll stab them in the back while they sleep if I have to."

3/1
Cathar's Call
Enchantment — Aura

Enchant creature

Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."

Some cathars succumbed to despair at Avacyn's unmaking. The rest redoubled their efforts to carry out her work.

Cathars' Crusade
Enchantment

Whenever a creature you control enters, put a +1/+1 counter on each creature you control.

Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.

Crusader of Odric
Creature — Human Soldier

Crusader of Odric's power and toughness are each equal to the number of creatures you control.

"We are Odric's sword. We strike without fear, for his mind has divined how our foe will be slain."

*/*
Dauntless Cathar
Creature — Human Soldier

, Exile this card from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.

"The harder they try to extinguish my faith, the brighter it burns in the darkness."

3/2
Drogskol Shieldmate
Creature — Spirit Soldier

Flash

When this creature enters, other creatures you control get +0/+1 until end of turn.

"I will join you so that you will not yet join me."

2/3
Faith Unbroken
Enchantment — Aura

Enchant creature you control

When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.

Enchanted creature gets +2/+2.

Fiend Hunter
Creature — Human Cleric

When this creature enters, you may exile another target creature.

When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

1/3
Gather the Townsfolk
Sorcery

Create two 1/1 white Human creature tokens.

Fateful hour — If you have 5 or less life, create five of those tokens instead.

In the town's final stand, they overcame the snarling beasts as well as months of insidious distrust.

Gisela, the Broken Blade
Legendary Creature — Angel Horror

Flying, first strike, lifelink

At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.

She now hears only Emrakul's murmurs.

4/3
Brisela, Voice of Nightmares
Legendary Creature — Eldrazi Angel

Flying, first strike, vigilance, lifelink

Your opponents can't cast spells with mana value 3 or less.

Upon discovering what had become of her sisters, Sigarda could only weep.

9/10
Gryff's Boon
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has flying.

: Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.

Guardian of Pilgrims
Creature — Spirit Cleric

When this creature enters, target creature gets +1/+1 until end of turn.

Immune to the physical warping caused by Emrakul, geists proved to be some of humanity's most important allies.

2/2
Hopeful Initiate
Creature — Human Warlock

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.

1/2
Inspiring Captain
Creature — Human Knight

When this creature enters, creatures you control get +1/+1 until end of turn.

"Our enemies will soon discover that we are not as meek as they had believed."

3/3
Intangible Virtue
Enchantment

Creature tokens you control get +1/+1 and have vigilance.

In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.

Lingering Souls
Sorcery

Create two 1/1 white Spirit creature tokens with flying.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The landlord drove off the elderly couple to repossess their home. Eventually, the couple possessed it back.

Lunarch Mantle
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has ", Sacrifice a permanent: This creature gains flying until end of turn."

"A boon from the angels should never be cast aside."

—Manfried Ulmach, Chief Inquisitor

Lunarch Veteran
Creature — Human Cleric

Whenever another creature you control enters, you gain 1 life.

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

"Even in our darkest times, Avacyn's light still guides us."

1/1
Luminous Phantom
Creature — Spirit Cleric

Flying

Whenever another creature you control leaves the battlefield, you gain 1 life.

If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.

1/1
Mausoleum Guard
Creature — Human Scout

When this creature dies, create two 1/1 white Spirit creature tokens with flying.

"Ghoulcallers trying to get in, geists trying to get out . . . . This duty is never dull."

2/2
Mentor of the Meek
Creature — Human Soldier

Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.

"In these halls there is no pass or fail. Your true test comes with the first full moon."

2/2
Niblis of the Urn
Creature — Spirit

Flying

Whenever this creature attacks, you may tap target creature.

Avacyn's most devout would forgo the Blessed Sleep to keep vigil.

1/1
Odric, Lunarch Marshal
Legendary Creature — Human Soldier

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

3/3
Rally the Peasants
Instant

Creatures you control get +2/+0 until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"If you must go out at night, bring a mob."

—Master of the Elgaud Cathars

Restoration Angel
Creature — Angel

Flash

Flying

When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

3/4
Slayer of the Wicked
Creature — Human Soldier

When this creature enters, you may destroy target Vampire, Werewolf, or Zombie.

You don't want to see his trophy room.

3/2
Soul-Guide Gryff
Creature — Hippogriff Spirit

Flying

When this creature enters, exile up to one target card from a graveyard.

It conducts the souls of the righteous to their blessed rest and the spirits of the evil to justice.

3/4
Spectral Shepherd
Creature — Spirit

Flying

: Return target Spirit you control to its owner's hand.

The restless geists of common folk often continue their lifelong labors.

2/2
Strength of Arms
Instant

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

"We fight not for Avacyn, but for her ideals; not for the church, but for its people."

—Thalia, Guardian of Thraben

Subjugator Angel
Creature — Angel

Flying

When this creature enters, tap all creatures your opponents control.

The remnants of Innistrad's corrupted angelic hosts collapsed to form the Flight of Nightmares.

4/3
Thalia, Heretic Cathar
Legendary Creature — Human Soldier

First strike

Creatures and nonbasic lands your opponents control enter tapped.

"Salvation will not be granted by the Lunarch Council. It must be earned—at the edge of a sword, if necessary."

3/2
Thraben Inspector
Creature — Human Soldier

When this creature enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

"If you've been at this as long as I have, nothing can surprise you. That's the hope, at least."

1/2
Town Gossipmonger
Creature — Human

, Tap an untapped creature you control: Transform this creature.

"You'll never believe what I heard."

1/1
Incited Rabble
Creature — Human

This creature attacks each combat if able.

: This creature gets +1/+0 until end of turn.

Rumors are sparks: gather enough of them and something's going to catch fire.

2/3
Twinblade Geist
Creature — Spirit Warrior

Double strike

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

She faced down a howlpack alone, saving her town at the cost of her life.

1/1
Twinblade Invocation
Enchantment — Aura

Enchant creature

Enchanted creature has double strike.

If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.

Since her passing, many more travelers have made it home alive.

Valorous Stance
Instant

Choose one —

• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

• Destroy target creature with toughness 4 or greater.

Vanquish the Horde
Sorcery

This spell costs less to cast for each creature on the battlefield.

Destroy all creatures.

Odric took no joy in violence but neither did he mourn for the twisted things he dispatched. All that mattered were the lives he had saved.

Voice of the Blessed
Creature — Spirit Cleric

Whenever you gain life, put a +1/+1 counter on this creature.

As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance.

As long as this creature has ten or more +1/+1 counters on it, it has indestructible.

2/2
Wedding Announcement
Enchantment

At the beginning of your end step, put an invitation counter on this enchantment. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if this enchantment has three or more invitation counters on it, transform it.

Wedding Festivity
Enchantment

Creatures you control get +1/+1.

Vampires from every bloodline mingled together, all swelling with pride to be seen at the event of the century.

Aberrant Researcher
Creature — Human Insect

Flying

At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform this creature. (To mill a card, put the top card of your library into your graveyard.)

"Metamorphosis is a process."

—Laboratory notes

3/2
Perfected Form
Creature — Insect Horror

Flying

The final pages of the experiment log were blank. Investigators found it abandoned on a desk in the researcher's lab, open, the pages flipping in the wind from a shattered window.

5/4
Battleground Geist
Creature — Spirit

Flying

Other Spirit creatures you control get +1/+0.

Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living.

3/3
Biolume Egg
Creature — Serpent Egg

Defender

When this creature enters, scry 2.

When you sacrifice this creature, return it to the battlefield transformed under its owner's control at the beginning of the next end step.

Serpents leave their eggs in the cold and inky depths...

0/4
Biolume Serpent
Creature — Serpent

Sacrifice two Islands: This creature can't be blocked this turn.

...knowing their hatchlings are more fearsome than anything else that might come along.

4/4
Cackling Counterpart
Instant

Create a token that's a copy of target creature you control.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Cobbled Lancer
Creature — Zombie Horse

As an additional cost to cast this spell, exile a creature card from your graveyard.

, Exile this card from your graveyard: Draw a card.

"Don't worry everyone—I hear hoofbeats! The Gavony Riders are coming to save us!"

—Adin, Moorland villager

3/3
Compelling Deterrence
Instant

Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

"So much for neighborly hospitality!"

Covetous Castaway
Creature — Human

When this creature dies, mill three cards. (Put the top three cards of your library into your graveyard.)

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

1/3
Ghostly Castigator
Creature — Spirit

Flying

When this creature enters, you may shuffle up to three target cards from your graveyard into your library.

If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead.

3/4
Deadeye Navigator
Creature — Spirit

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."

5/5
Delver of Secrets
Creature — Human Wizard

At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform this creature.

1/1
Insectile Aberration
Creature — Human Insect

Flying

"Unfortunately, all my test animals have died or escaped, so I shall be the final subject. I feel no fear. This is a momentous night."

—Laboratory notes, final entry

3/2