, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)
"Garl, adjust the slurry dispensers. Garl, fetch more corpses. Garl, quit crying and give me your brain tissue. If he doesn't stop being so rude, I'm quitting."
Flying
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform this creature.
The time had come for him to share his findings.
Flying
Wizards you control get +2/+1 and have flying.
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.
When this creature enters, create a 2/2 black Zombie creature token.
: Target Zombie gains deathtouch until end of turn.
Seagrafs yield an abundance of resources for stitchers and ghoulcallers alike.
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
A spirit is both fettered and free—bound in some ways to its previous existence, yet able to transcend much of the corporeal.
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
This spell costs less to cast if you control a Spirit. It also costs less to cast if you control an enchantment.
Counter target spell unless its controller pays .
Tamil had always wanted a closer look at a geist's lantern. Now he had an eternity to study one.
: Mill two cards. Then if there is a colorless creature card in your graveyard, transform this creature. (To mill two cards, put the top two cards of your library into your graveyard.)
"There's no question that these waters are treacherous, but if there's one thing I've learned in all my years of sailing . . ."
: Creatures your opponents control attack this turn if able.
". . . it's that the lure of the sea is impossible to ignore."
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with ": Add " and loses all other card types and abilities.
Only one vault was great enough to hold Emrakul.
[+1]: Scry 1, then draw a card.
[−2]: Return target creature to its owner's hand.
[−8]: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
If you would draw a card while your library has no cards in it, you win the game instead.
His mind whirled with grand plans, never thinking of what might happen if he were to succeed.
Flying
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Val didn't know what the silent geist was offering . . .
Enchant creature
Enchanted creature gets +1/+1 and has flying.
If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.
. . . but she knew it would be rude to refuse.
As an additional cost to cast this spell, exile a creature card from your graveyard.
"It always amazes me what perfectly good things people throw away."
—Ludevic, necro-alchemist
Flying
Whenever another Spirit you control enters, this creature gets +1/+1 until end of turn.
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays , where X is this creature's power.
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying
When this creature enters, return target creature to its owner's hand.
"When you see a raven, head for the hills. It knows when the ghost-tide is headed in."
—Sved, fisherman of Nephalia
Return target instant or sorcery card from your graveyard to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flash
Flying
Whenever this creature or another Spirit you control enters, tap target creature an opponent controls.
Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature.
"Geralf's prowess continues to grow. He can now replicate my own creations with near-perfect accuracy."
—Ludevic's laboratory notes
Flash
Flying
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, counter target spell, activated ability, or triggered ability.
: Target player draws a card, then discards a card.
Progress comes at a price.
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
"Dear brother, it's sweet that you have chosen to share your toys with Ludevic, but I too have found some new playmates."
—Ghoulcaller Gisa
You may pay rather than pay the mana cost for Zombie creature spells you cast.
"Let those idiot priests tremble! A new era in unlife begins here and now. Oglor, raise the lightning vane!"
—Stitcher Geralf
Return target creature to its owner's hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
The same magic that lets geists pass through our realm can force them out of it.
This artifact enters with three omen counters on it.
, : Look at the top two cards of your library. Put one of them into your graveyard.
Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from this artifact. Then if it has no omen counters on it, transform it.
Flying
This creature can block only creatures with flying.
: Draw two cards, then discard a card.
Rather than consort with demons, the Quietus Cult seeks wisdom from the dead.
Flash
Enchant creature
Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
This creature enters tapped.
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Exile all other spells and counter all abilities.
"Let's start fresh, shall we?"
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"Fool! Can't you see the tide has turned against you?"
Take an extra turn after this one. Exile Temporal Mastery.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Time is a marvelous plaything.
Defender
This creature enters with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from this creature. Then if it has no ice counters on it, transform it.
When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
"It serves as evidence of the ancient power of the deep, a reminder that the sea is the only thing worthy of reverence."
—Runo Stromkirk
Draw a card.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"Either I know just the spell I need, or I'm about to."
Flying
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Jenrik's tower is served by those who once sought to enter it uninvited.
When this creature dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.
"Oh no. Oh no. Oh no. Oh no, again!"
—Beltstad, cathar recruit, last words
Whenever this creature or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
"The ravings of the mad are laced with eldritch knowledge."
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
"Vanya Falkenrath's paintings are astonishing. How does she manage to achieve such rich crimson hues?"
—Stefan, art critic
Flying
: Create a 2/2 black Vampire creature token with flying.
: Transform this creature. Activate only if you control five or more Vampires.
Flying
Other Vampire creatures you control get +2/+2.
: Create a 2/2 black Vampire creature token with flying.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Without a mind, it doesn't fear death. Without a soul, it doesn't mind killing.
Other Vampire creatures you control get +1/+1.
Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target creature gains deathtouch until end of turn and must be blocked this turn if able.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
What could be more irresistible than death?
Flying
At the beginning of your upkeep, sacrifice a creature other than this creature.
Subservience to greater power is the only law in the pit.
Lifelink
When another creature you control dies, transform this creature.
A tragic moment pushed him to a blasphemous act.
Lifelink
Once he'd tasted that dark power, there was no turning back.
As an additional cost to cast this spell, sacrifice a creature or pay .
Exile target creature or planeswalker.
"If you hear a groaning noise in the cellar, don't investigate. Don't split up. Just lock the door and barricade it."
—Emili, guard captain
, Sacrifice another creature: Draw a card, then transform this creature. Activate only once each turn.
"Great Ormendahl, I kneel before you, a fragment of your will, a servant of your tyranny. I beg you, release the strength within me!"
Bones cracked, flesh split apart, and the screams of euphoric agony gave way to unholy laughter.
Return target creature card from your graveyard to the battlefield.
When you discard this card, you may pay . When you do, return target creature card from your graveyard to your hand.
"Here you go. Can't have you sleeping through your own wedding day."
Sacrifice a creature: This creature gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on this creature.
"There was a time when our cages rang with wailing. Now only a handful of these whimpering fools remain."
Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
It was a family reunion to die for.
Create two 2/2 black Zombie creature tokens.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
"Soft dirt makes for light work."
When this creature enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Blood token, you gain 1 life.
At the beginning of combat on your turn, if you both own and control this creature and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.
Haste
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, other creatures you control get +1/+0 and gain menace until end of turn.
This creature can't block.
You may cast this card from your graveyard as long as you control a Zombie.
"Innistrad's ghoulcallers are talented enough, but let me show you what someone with real power can create."
—Liliana Vess
Flying, lifelink
Pay 7 life: Draw seven cards.
"Avacyn emerged from the broken Helvault, but her freedom came at a price—him."
—Thalia, Knight-Cathar
When this creature enters, create a 1/1 white Spirit creature token with flying.
, Discard two cards: Return this card from your graveyard to the battlefield tapped.
Creature spells you cast cost less to cast.
Creatures you control get -1/-1.
"They won't be winning any beauty pageants, but they'll do the trick."
—Enslow, ghoulcaller of Nephalia
Lifelink
, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
"If you're not surrounded by decadence, my question to you is—why not?"
Destroy target creature. You lose 2 life.
Ancient evils dwell within the burning chasm called the Ashmouth, ever ready to devour those foolish enough to travel alone.
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
Flash
When this Siege enters, target creature an opponent controls gets -13/-13 until end of turn.
When this enchantment enters, create two 2/2 black Zombie creature tokens.
: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token.
The eerie magic animating Innistrad's zombies rendered them immune to phyresis, making them crucial to the plane's defense.