Innistrad Remastered

INR · 492 cards · Released

Deranged Assistant
Creature — Human Wizard

, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)

"Garl, adjust the slurry dispensers. Garl, fetch more corpses. Garl, quit crying and give me your brain tissue. If he doesn't stop being so rude, I'm quitting."

1/1
Docent of Perfection
Creature — Insect Horror

Flying

Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform this creature.

The time had come for him to share his findings.

5/4
Final Iteration
Creature — Eldrazi Insect

Flying

Wizards you control get +2/+1 and have flying.

Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.

6/5
Drunau Corpse Trawler
Creature — Zombie

When this creature enters, create a 2/2 black Zombie creature token.

: Target Zombie gains deathtouch until end of turn.

Seagrafs yield an abundance of resources for stitchers and ghoulcallers alike.

1/1
Essence Flux
Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

A spirit is both fettered and free—bound in some ways to its previous existence, yet able to transcend much of the corporeal.

Forbidden Alchemy
Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Geistlight Snare
Instant

This spell costs less to cast if you control a Spirit. It also costs less to cast if you control an enchantment.

Counter target spell unless its controller pays .

Tamil had always wanted a closer look at a geist's lantern. Now he had an eternity to study one.

Grizzled Angler
Creature — Human

: Mill two cards. Then if there is a colorless creature card in your graveyard, transform this creature. (To mill two cards, put the top two cards of your library into your graveyard.)

"There's no question that these waters are treacherous, but if there's one thing I've learned in all my years of sailing . . ."

2/3
Grisly Anglerfish
Creature — Eldrazi Fish

: Creatures your opponents control attack this turn if able.

". . . it's that the lure of the sea is impossible to ignore."

4/5
Hullbreaker Horror
Creature — Kraken Horror

Flash

This spell can't be countered.

Whenever you cast a spell, choose up to one —

• Return target spell you don't control to its owner's hand.

• Return target nonland permanent to its owner's hand.

7/8
Imprisoned in the Moon
Enchantment — Aura

Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with ": Add " and loses all other card types and abilities.

Only one vault was great enough to hold Emrakul.

Jace, Unraveler of Secrets
Legendary Planeswalker — Jace

[+1]: Scry 1, then draw a card.

[−2]: Return target creature to its owner's hand.

[−8]: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."

Loyalty: 5
Laboratory Maniac
Creature — Human Wizard

If you would draw a card while your library has no cards in it, you win the game instead.

His mind whirled with grand plans, never thinking of what might happen if he were to succeed.

2/2
Lantern Bearer
Creature — Spirit

Flying

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Val didn't know what the silent geist was offering . . .

1/1
Lanterns' Lift
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.

. . . but she knew it would be rude to refuse.

Makeshift Mauler
Creature — Zombie Horror

As an additional cost to cast this spell, exile a creature card from your graveyard.

"It always amazes me what perfectly good things people throw away."

—Ludevic, necro-alchemist

4/5
Mausoleum Wanderer
Creature — Spirit

Flying

Whenever another Spirit you control enters, this creature gets +1/+1 until end of turn.

Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays , where X is this creature's power.

1/1
Memory Deluge
Instant

Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mist Raven
Creature — Bird

Flying

When this creature enters, return target creature to its owner's hand.

"When you see a raven, head for the hills. It knows when the ghost-tide is headed in."

—Sved, fisherman of Nephalia

2/2
Mystic Retrieval
Sorcery

Return target instant or sorcery card from your graveyard to your hand.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Nebelgast Herald
Creature — Spirit

Flash

Flying

Whenever this creature or another Spirit you control enters, tap target creature an opponent controls.

2/1
Necroduality
Enchantment

Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature.

"Geralf's prowess continues to grow. He can now replicate my own creations with near-perfect accuracy."

—Ludevic's laboratory notes

Overcharged Amalgam
Creature — Zombie Horror

Flash

Flying

Exploit (When this creature enters, you may sacrifice a creature.)

When this creature exploits a creature, counter target spell, activated ability, or triggered ability.

3/3
Reckless Scholar
Creature — Human Wizard

: Target player draws a card, then discards a card.

Progress comes at a price.

2/1
Rise from the Tides
Sorcery

Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.

"Dear brother, it's sweet that you have chosen to share your toys with Ludevic, but I too have found some new playmates."

—Ghoulcaller Gisa

Rooftop Storm
Enchantment

You may pay rather than pay the mana cost for Zombie creature spells you cast.

"Let those idiot priests tremble! A new era in unlife begins here and now. Oglor, raise the lightning vane!"

—Stitcher Geralf

Silent Departure
Sorcery

Return target creature to its owner's hand.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The same magic that lets geists pass through our realm can force them out of it.

Soulcipher Board
Artifact

This artifact enters with three omen counters on it.

, : Look at the top two cards of your library. Put one of them into your graveyard.

Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from this artifact. Then if it has no omen counters on it, transform it.

Cipherbound Spirit
Creature — Spirit

Flying

This creature can block only creatures with flying.

: Draw two cards, then discard a card.

Rather than consort with demons, the Quietus Cult seeks wisdom from the dead.

3/2
Spontaneous Mutation
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.

Stitched Mangler
Creature — Zombie Horror

This creature enters tapped.

When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

2/3
Summary Dismissal
Instant

Exile all other spells and counter all abilities.

"Let's start fresh, shall we?"

Syncopate
Instant

Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"Fool! Can't you see the tide has turned against you?"

Temporal Mastery
Sorcery

Take an extra turn after this one. Exile Temporal Mastery.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Time is a marvelous plaything.

Thing in the Ice
Creature — Horror

Defender

This creature enters with four ice counters on it.

Whenever you cast an instant or sorcery spell, remove an ice counter from this creature. Then if it has no ice counters on it, transform it.

0/4
Awoken Horror
Creature — Kraken Horror

When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.

"It serves as evidence of the ancient power of the deep, a reminder that the sea is the only thing worthy of reverence."

—Runo Stromkirk

7/8
Think Twice
Instant

Draw a card.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Either I know just the spell I need, or I'm about to."

Tower Geist
Creature — Spirit

Flying

When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Jenrik's tower is served by those who once sought to enter it uninvited.

2/2
Wretched Throng
Creature — Zombie Horror

When this creature dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.

"Oh no. Oh no. Oh no. Oh no, again!"

—Beltstad, cathar recruit, last words

2/1
Archghoul of Thraben
Creature — Zombie Cleric

Whenever this creature or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

3/2
Asylum Visitor
Creature — Vampire Wizard

At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"The ravings of the mad are laced with eldritch knowledge."

3/1
Blood Artist
Creature — Vampire

Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.

"Vanya Falkenrath's paintings are astonishing. How does she manage to achieve such rich crimson hues?"

—Stefan, art critic

0/1
Bloodline Keeper
Creature — Vampire

Flying

: Create a 2/2 black Vampire creature token with flying.

: Transform this creature. Activate only if you control five or more Vampires.

3/3
Lord of Lineage
Creature — Vampire

Flying

Other Vampire creatures you control get +2/+2.

: Create a 2/2 black Vampire creature token with flying.

5/5
Butcher Ghoul
Creature — Zombie

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Without a mind, it doesn't fear death. Without a soul, it doesn't mind killing.

1/1
Captivating Vampire
Creature — Vampire

Other Vampire creatures you control get +1/+1.

Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

2/2
Collective Brutality
Sorcery

Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.

• Target creature gets -2/-2 until end of turn.

• Target opponent loses 2 life and you gain 2 life.

Crawl from the Cellar
Sorcery

Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Deadly Allure
Sorcery

Target creature gains deathtouch until end of turn and must be blocked this turn if able.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

What could be more irresistible than death?

Demonic Taskmaster
Creature — Demon

Flying

At the beginning of your upkeep, sacrifice a creature other than this creature.

Subservience to greater power is the only law in the pit.

4/3
Desperate Farmer
Creature — Human Peasant

Lifelink

When another creature you control dies, transform this creature.

A tragic moment pushed him to a blasphemous act.

2/2
Depraved Harvester
Creature — Human Knight

Lifelink

Once he'd tasted that dark power, there was no turning back.

4/3
Eaten Alive
Sorcery

As an additional cost to cast this spell, sacrifice a creature or pay .

Exile target creature or planeswalker.

"If you hear a groaning noise in the cellar, don't investigate. Don't split up. Just lock the door and barricade it."

—Emili, guard captain

Ecstatic Awakener
Creature — Human Wizard

, Sacrifice another creature: Draw a card, then transform this creature. Activate only once each turn.

"Great Ormendahl, I kneel before you, a fragment of your will, a servant of your tyranny. I beg you, release the strength within me!"

1/1
Awoken Demon
Creature — Demon

Bones cracked, flesh split apart, and the screams of euphoric agony gave way to unholy laughter.

4/4
Edgar's Awakening
Sorcery

Return target creature card from your graveyard to the battlefield.

When you discard this card, you may pay . When you do, return target creature card from your graveyard to your hand.

"Here you go. Can't have you sleeping through your own wedding day."

Falkenrath Torturer
Creature — Vampire

Sacrifice a creature: This creature gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on this creature.

"There was a time when our cages rang with wailing. Now only a handful of these whimpering fools remain."

2/1
Ghoulish Procession
Enchantment

Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

It was a family reunion to die for.

Gisa's Bidding
Sorcery

Create two 2/2 black Zombie creature tokens.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Soft dirt makes for light work."

Gluttonous Guest
Creature — Vampire

When this creature enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this token: Draw a card.")

Whenever you sacrifice a Blood token, you gain 1 life.

1/4
Graf Rats
Creature — Rat

At the beginning of combat on your turn, if you both own and control this creature and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host.

2/1
Chittering Host
Creature — Eldrazi Horror

Haste

Menace (This creature can't be blocked except by two or more creatures.)

When this creature enters, other creatures you control get +1/+0 and gain menace until end of turn.

5/6
Gravecrawler
Creature — Zombie

This creature can't block.

You may cast this card from your graveyard as long as you control a Zombie.

"Innistrad's ghoulcallers are talented enough, but let me show you what someone with real power can create."

—Liliana Vess

2/1
Griselbrand
Legendary Creature — Demon

Flying, lifelink

Pay 7 life: Draw seven cards.

"Avacyn emerged from the broken Helvault, but her freedom came at a price—him."

—Thalia, Knight-Cathar

7/7
Haunted Dead
Creature — Zombie

When this creature enters, create a 1/1 white Spirit creature token with flying.

, Discard two cards: Return this card from your graveyard to the battlefield tapped.

2/2
Heartless Summoning
Enchantment

Creature spells you cast cost less to cast.

Creatures you control get -1/-1.

"They won't be winning any beauty pageants, but they'll do the trick."

—Enslow, ghoulcaller of Nephalia

Indulgent Aristocrat
Creature — Vampire Noble

Lifelink

, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.

"If you're not surrounded by decadence, my question to you is—why not?"

1/1
Infernal Grasp
Instant

Destroy target creature. You lose 2 life.

Ancient evils dwell within the burning chasm called the Ashmouth, ever ready to devour those foolish enough to travel alone.

Invasion of Innistrad
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

Flash

When this Siege enters, target creature an opponent controls gets -13/-13 until end of turn.

Deluge of the Dead
Enchantment

When this enchantment enters, create two 2/2 black Zombie creature tokens.

: Exile target card from a graveyard. If it was a creature card, create a 2/2 black Zombie creature token.

The eerie magic animating Innistrad's zombies rendered them immune to phyresis, making them crucial to the plane's defense.