Jumpstart 2022

J22 · 835 cards · Released

Roots of Wisdom
Sorcery

Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)

Though imprisoned in Jaspera trees, the elvish gods known as the Einir still whisper through the ages.

Rosethorn Halberd
Artifact — Equipment

When this Equipment enters, attach it to target non-Human creature you control.

Equipped creature gets +2/+1.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Savage Punch
Sorcery

Target creature you control fights target creature you don't control.

Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

Scale the Heights
Sorcery

Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn.

Draw a card.

"Ever onward, ever skyward."

Scion Summoner
Creature — Eldrazi Drone

Devoid (This card has no color.)

When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ." ( represents colorless mana.)

2/2
Scrounging Bandar
Creature — Cat Monkey

This creature enters with two +1/+1 counters on it.

At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto another target creature.

"It was right here a second ago . . ."

0/0
Servant of the Scale
Creature — Human Soldier

This creature enters with a +1/+1 counter on it.

When this creature dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on this creature.

0/0
Silverback Shaman
Creature — Ape Shaman

Trample

When this creature dies, draw a card.

The apes of Yavimaya draw strength from the spirits of their ancestors.

5/4
Simian Brawler
Creature — Ape Warrior

Discard a land card: This creature gets +1/+1 until end of turn.

"It's odd to see the apes rip down trees to arm themselves in defense of their forests."

—Taaveti of Kelsinko, elvish hunter

3/3
Snapping Gnarlid
Creature — Beast

Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.

All of Zendikar's beings sense the upheaval that accompanies the Eldrazi.

2/2
Soul's Might
Sorcery

Put X +1/+1 counters on target creature, where X is that creature's power.

An avatar he sculpts of instinct and force.

Sporeback Wolf
Creature — Wolf

During your turn, this creature gets +0/+2.

The mushrooms growing in the wolves' fur possess curative properties incredible enough to tempt many alchemists into risking their lives to track one down.

2/2
Stalking Drone
Creature — Eldrazi Drone

Devoid (This card has no color.)

: This creature gets +1/+2 until end of turn. Activate only once each turn. ( represents colorless mana.)

As the Eldrazi adapted to the jungles of Zendikar, some took on the tactics of more familiar predators.

2/2
Swarm Shambler
Creature — Fungus Beast

This creature enters with a +1/+1 counter on it.

Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.

, : Put a +1/+1 counter on this creature.

0/0
Titanic Brawl
Instant

This spell costs less to cast if it targets a creature you control with a +1/+1 counter on it.

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Whoever wins, the neighborhood loses.

Turntimber Basilisk
Creature — Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Landfall — Whenever a land you control enters, you may have target creature block this creature this turn if able.

2/1
Unnatural Aggression
Instant

Devoid (This card has no color.)

Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.

The battle served as a grim reminder of what a final victory for the Eldrazi would mean.

Wildborn Preserver
Creature — Elf Archer

Flash (You may cast this spell any time you could cast an instant.)

Reach (This creature can block creatures with flying.)

Whenever another non-Human creature you control enters, you may pay . When you do, put X +1/+1 counters on this creature.

2/2
Wily Bandar
Creature — Cat Monkey

: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Part feline, part primate, all trouble.

1/1
Wolf's Quarry
Sorcery

Create three 1/1 green Boar creature tokens with "When this token dies, create a Food token." (A Food token is an artifact with ", , Sacrifice this token: You gain 3 life.")

"The monster was gaining on them. Twice it had found them. There was only one place left to hide."

Tales of the Fae

Wolfkin Bond
Enchantment — Aura

Enchant creature

When this Aura enters, create a 2/2 green Wolf creature token.

Enchanted creature gets +2/+2.

Wolfwillow Haven
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional .

, Sacrifice this Aura: Create a 2/2 green Wolf creature token. Activate only during your turn.

Wolverine Riders
Creature — Elf Warrior

At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.

Whenever another Elf you control enters, you gain life equal to its toughness.

"We'll break their lines. The rest of you, follow!"

4/4
Woodborn Behemoth
Creature — Elemental

As long as you control eight or more lands, this creature gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

It carries the hopes of Zendikar's embattled wilds on its mighty boughs.

4/4
Woodland Champion
Creature — Elf Scout

Whenever one or more tokens you control enter, put that many +1/+1 counters on this creature.

"Every footfall on the forest floor is a heartbeat sending strength into my veins."

2/2
Young Wolf
Creature — Wolf

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

The Ulvenwald makes no allowances for youth. Today's newborn is either tomorrow's hunter or tomorrow's lunch.

1/1
Zendikar's Roil
Enchantment

Landfall — Whenever a land you control enters, create a 2/2 green Elemental creature token.

"I was wrong. Zendikar isn't after me. It isn't after any of us. It's not evil or vengeful. It's magnificent . . . but it's in pain."

—Nissa Revane

Endbringer
Creature — Eldrazi

Untap this creature during each other player's untap step.

: This creature deals 1 damage to any target.

, : Target creature can't attack or block this turn.

, : Draw a card.

5/5
Titan's Presence
Instant

As an additional cost to cast this spell, reveal a colorless creature card from your hand.

Exile target creature if its power is less than or equal to the revealed card's power.

Dust and memory are all that remain in Ulamog's wake.

Warden of Geometries
Creature — Eldrazi Drone

Vigilance

: Add . ( represents colorless mana.)

The wastelands disorient even the most experienced scouts, making them easy prey for Kozilek's drones.

2/3
Adventuring Gear
Artifact — Equipment

Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

An explorer's essentials in a wild world.

Aether Spellbomb
Artifact

, Sacrifice this artifact: Return target creature to its owner's hand.

, Sacrifice this artifact: Draw a card.

"Release that which was never caged."

—Spellbomb inscription

Alchemist's Vial
Artifact

When this artifact enters, draw a card.

, , Sacrifice this artifact: Target creature can't attack or block this turn.

A weapon best suited for those with good aim and steady hands.

Aradara Express
Artifact — Vehicle

Menace

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

It glides around the city, a sublime combination of elegance and utility.

8/6
Assembly-Worker
Artifact Creature — Assembly-Worker

: Target Assembly-Worker creature gets +1/+1 until end of turn.

With their factories long destroyed, some of Mishra's creations still toil in remote areas, endlessly performing and reperforming their last orders.

2/2
Bag of Holding
Artifact

Whenever you discard a card, exile that card from your graveyard.

, : Draw a card, then discard a card.

, , Sacrifice this artifact: Return all cards exiled with this artifact to their owner's hand.

There's no prepared like overprepared.

Bloodline Pretender
Artifact Creature — Shapeshifter

Changeling (This card is every creature type.)

As this creature enters, choose a creature type.

Whenever another creature you control of the chosen type enters, put a +1/+1 counter on this creature.

2/2
Campus Guide
Artifact Creature — Golem

When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.

"There's nowhere in Strixhaven I can't find. Where do you need to go?"

2/1
Cellar Door
Artifact

, : Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.

As if anyone needed another reason to avoid dark, dank cellars.

Circuit Mender
Artifact Creature — Insect

When this creature enters, you gain 2 life.

When this creature leaves the battlefield, draw a card.

Inspired by industrious silkworms, its maker crafted it to restore the broken pieces of the world.

2/3
Cogwork Assembler
Artifact Creature — Assembly-Worker

: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.

Duplication is neither thievery nor flattery. It is efficiency.

2/3
Dragon Blood
Artifact

, : Put a +1/+1 counter on target creature.

A single drop turns skin to scale and fist to claw.

Dragon's Hoard
Artifact

Whenever a Dragon you control enters, put a gold counter on this artifact.

, Remove a gold counter from this artifact: Draw a card.

: Add one mana of any color.

Edifice of Authority
Artifact

, : Target creature can't attack this turn. Put a brick counter on this artifact.

, : Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on this artifact.

Expedition Map
Artifact

, , Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.

"I use maps to find out where explorers have already been. Then I go the other way."

—Javad Nasrin, Ondu relic hunter

Explorer's Scope
Artifact — Equipment

Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Gearsmith Guardian
Artifact Creature — Construct

This creature gets +2/+0 as long as you control a blue creature.

Made in its creator's image, though slightly more clangy.

3/5
Gleaming Barrier
Artifact Creature — Wall

Defender

When this creature dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"Gold without freedom might as well be lead."

—Angrath

0/4
Goldvein Pick
Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Golem Artisan
Artifact Creature — Golem

: Target artifact creature gets +1/+1 until end of turn.

: Target artifact creature gains your choice of flying, trample, or haste until end of turn.

Better living through metallurgy.

3/3
Hammer of Ruin
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.

Equip

By hammer forged, and by hammer undone.

Hangarback Walker
Artifact Creature — Construct

This creature enters with X +1/+1 counters on it.

When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on this creature.

, : Put a +1/+1 counter on this creature.

0/0
Heart-Piercer Bow
Artifact — Equipment

Whenever equipped creature attacks, this Equipment deals 1 damage to target creature defending player controls.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Hedron Archive
Artifact

: Add .

, , Sacrifice this artifact: Draw two cards.

"You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned."

"And how did that work out last time?" asked Jace.

Heirloom Blade
Artifact — Equipment

Equipped creature gets +3/+1.

Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.

Equip

Hero's Blade
Artifact — Equipment

Equipped creature gets +3/+2.

Whenever a legendary creature you control enters, you may attach this Equipment to it.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

The best swords are forged with dragonfire.

Infiltration Lens
Artifact — Equipment

Whenever equipped creature becomes blocked by a creature, you may draw two cards.

Equip

Neurok spies carry devices that let them look a few moments into the future, giving them an almost insurmountable edge.

Iron Bully
Artifact Creature — Golem

Menace (This creature can't be blocked except by two or more creatures.)

When this creature enters, put a +1/+1 counter on target creature.

"Why would someone have built ... wait, never mind. Send it to the front lines!"

—Commander Grozdan

1/1
Jousting Lance
Artifact — Equipment

Equipped creature gets +2/+0.

During your turn, equipped creature has first strike.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Juggernaut
Artifact Creature — Juggernaut

This creature attacks each combat if able.

This creature can't be blocked by Walls.

Many a besieged city has surrendered upon hearing the distinctive rumble of the juggernaut.

5/3