Equipped creature gets +1/+0 and has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Kitesailing is a way of life—and without practice, the end of it.
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"Every scratch tells a story, and every notch has a name. Four generations have held this blade. You shall not disappoint them."
—Initiation of Laena, skyhunter
: This creature gets +2/+0 and gains flying until end of turn.
"As the traitor hurried across the courtyard, its eyes snapped open. It was time to pay the queen a visit."
—Beyond the Great Henge
Equipped creature gets +3/+0 and has trample and lifelink.
Equip
"A crafter must imbue her weapon with part of her soul—something the Phyrexians are incapable of doing."
—Melira
: Add .
"Each night, the artificer tucked the little doll into a locked drawer. Each morning, she awoke to find it waiting beside her with some new bauble."
—"The Artificer's Apprentice"
When this creature enters, destroy target nonland permanent an opponent controls.
The impact sent the soldiers scattering—then something came out of the crater.
When a creature enters, sacrifice this artifact and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
All who listen hear their own song, a unique melody played just for them.
This creature doesn't untap during your untap step.
: Untap this creature. ( can be paid with one mana from a snow source.)
It took the Rimewind cultists days to realize they had successfully activated the creature—it just wasn't interested in moving.
When this creature enters, target opponent loses 3 life.
"Pain isn't a negative stimulus. Pain is a sign of your imperfection."
—Sheoldred, Whispering One
Flying
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
The kor send their thopter kites to see if the land is in a welcoming mood.
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
"If that brain can't figure out the secret of the serum, then add more brains."
—Rhmir, Hand of the Augur
Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
When this creature dies, each player draws a card.
Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.
When this creature enters, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.
It sees itself in all of its creations.
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
"The young squire gripped her sword as the clanking stranger emerged. It was no knight that had come to challenge her."
—Beyond the Great Henge
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
: Put a +1/+1 counter on each artifact creature you control.
"The world is already run by all manner of machines. One day, they'll remind us of that fact."
—Sargis Haz, artificer
Whenever a source you control other than this artifact deals damage to an opponent, put a charge counter on this artifact.
, , Remove X charge counters from this artifact: It deals X damage to any target.
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
Entry 434: There's more to Avacyn's madness . . .
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
Flying
When this creature enters, scry 1.
Changeling (This card is every creature type.)
"Within minutes, the strange device was indistinguishable from the other upon my workbench."
—Tocasia, journal entry
, , Sacrifice this artifact: Destroy target permanent.
"A few drops of this, and the trickiest problems simply melt away."
—Thamaz, Weldfast inventor
, , Sacrifice this artifact: It deals 2 damage to target creature.
"The artificer assured me that the vial is strong enough to contain the dragon's breath. I just need to make sure to throw it far enough."
—Kunh Mei, last words
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
This artifact enters with three +1/+1 counters on it.
: Move a +1/+1 counter from this artifact onto target creature. Activate only as a sorcery.
No weapon stays on the rack for long in the Burning Yard.
, : Create a 1/1 colorless Thopter artifact creature token with flying.
"Our creations are more than mere things. They have life in them, little bits of ourselves."
—Saheeli Rai
: Add .
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
: Add .
, , Sacrifice this land: Target opponent sacrifices a creature of their choice.
"We came to a place where the skin of Zendikar was peeled back and its bones lay bare to the sky."
—Greenweaver Mina
: Add .
, : Draw a card. Activate only if you control a creature with power 4 or greater.
There is a sanctuary that reveals itself only to those graced by the eludha—the mystical connection between bonder and monster.
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Spend too much time scanning the shadows for evil and you'll never see the beauty our world has to offer."
—Katilda, Dawnhart Prime
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
This land enters tapped.
: Add .
, , Sacrifice this land: Draw two cards.
: Add .
: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
This land enters tapped.
When this land enters, you may put target creature card from your graveyard on top of your library.
: Add .
This land enters tapped.
When this land enters, target player loses 1 life.
: Add .
This land enters tapped.
When this land enters, target creature gets +1/+1 and gains vigilance until end of turn.
: Add .
: Add .
Lumengrid, site of the Knowledge Pool, source of vedalken arcana.
This land enters tapped.
As this land enters, choose a color.
: Add one mana of the chosen color.
Reflections from the wind-sculpted snow gleam with every color of the rainbow.
This land enters tapped. As it enters, choose a color other than red.
: Add or one mana of the chosen color.
As eons passed, the rock wore away, revealing the rich colors at the mountain's heart.
This land enters tapped. As it enters, choose a color other than green.
: Add or one mana of the chosen color.
Far from human eyes, birds flit between vivid blossoms in a hidden paradise.
This land enters tapped. As it enters, choose a color other than white.
: Add or one mana of the chosen color.
Wildflowers here bloom not with the season but with the ebb and flow of magic.
This land enters tapped. As it enters, choose a color other than blue.
: Add or one mana of the chosen color.
All the wonders of the natural world in one breathtaking microcosm.
This land enters tapped. As it enters, choose a color other than black.
: Add or one mana of the chosen color.
Beauty appears in strange places for those with eyes to see it.
This land enters tapped.
: Add .
: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
: Add .
, : Create a 2/2 colorless Assembly-Worker artifact creature token.
"Though their ideals are leagues apart, Urza's and Mishra's creations have a surprising harmony with one another."
—Tocasia, journal entry
: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.
In his hunger for power and knowledge, Urza dug deep into Dominaria's ancient past.
: Add . If you control an Urza's Mine and an Urza's Tower, add instead.
Urza threw himself into his research, pushing the boundaries of both possibility and morality.
: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.
Urza studied the creations of the Thran not simply to learn from them, but to surpass them.
: Add .
, , Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Each cryptolith twists the plane's mana, bending its flow to a singular purpose.
(: Add .)
: Add .
: Each player creates a colorless artifact token named Banana with ", Sacrifice this token: Add or . You gain 2 life."
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or a Monkey.
Whenever Kibo attacks, defending player sacrifices an artifact of their choice.