Jumpstart

JMP · 496 cards · Released

Swamp
Basic Land — Swamp

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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Terramorphic Expanse
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"The land has its own intentions, beyond the understanding of those who live on it."

—Nissa Revane

Aegis of the Heavens
Instant

Target creature gets +1/+7 until end of turn.

Inner strength is never seen until it makes all the difference.

Aerial Assault
Sorcery

Destroy target tapped creature. You gain 1 life for each creature you control with flying.

"Oh, you must be mistaken. Hawks are solitary hunters, you see."

—Bunder Diedreck, ornithologist

Affa Guard Hound
Creature — Dog

Flash (You may cast this spell any time you could cast an instant.)

When this creature enters, target creature gets +0/+3 until end of turn.

Once a welcoming hub for explorers, Affa became a place of guarded tongues and quick defenses.

2/2
Ajani's Chosen
Creature — Cat Soldier

Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.

"United, our roar will level mountains."

3/3
Alabaster Mage
Creature — Human Wizard

: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

"We hold sacred the powers of light and life. Truth and honor are our greatest weapons."

—Alabaster creed

2/1
Angel of Mercy
Creature — Angel

Flying

When this creature enters, you gain 3 life.

Every tear shed is a drop of immortality.

3/3
Angel of the Dire Hour
Creature — Angel

Flash

Flying

When this creature enters, if you cast it from your hand, exile all attacking creatures.

She arrived like a meteorite, and the enemy fell in a shock wave of holy vengeance.

5/4
Angelic Arbiter
Creature — Angel

Flying

Each opponent who cast a spell this turn can't attack with creatures.

Each opponent who attacked with a creature this turn can't cast spells.

5/6
Angelic Edict
Sorcery

Exile target creature or enchantment.

The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice.

Angelic Page
Creature — Angel Spirit

Flying

: Target attacking or blocking creature gets +1/+1 until end of turn.

If only every message were as perfect as its bearer.

1/1
Archon of Justice
Creature — Archon

Flying

When this creature dies, exile target permanent.

In dark times, Truth bears a blade.

4/4
Archon of Redemption
Creature — Archon

Flying

Whenever this creature or another creature you control with flying enters, you may gain life equal to that creature's power.

Until Emeria is freed, he raises his sword in her name.

3/4
Battlefield Promotion
Instant

Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)

"Welcome to the Legion. You saved a district—now let's go save the world."

Blessed Spirits
Creature — Spirit

Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on this creature.

Not all heroes die in armor.

2/2
Bulwark Giant
Creature — Giant Soldier

When this creature enters, you gain 5 life.

"Where did she come from? More importantly, are there more like her?"

—Gideon Jura

3/6
Cathar's Companion
Creature — Dog

Whenever you cast a noncreature spell, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

"Unwavering and loyal, they represent stability in uncertain times."

—Rem Karolus, Slayer of Angels

3/1
Cathars' Crusade
Enchantment

Whenever a creature you control enters, put a +1/+1 counter on each creature you control.

Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.

Celestial Mantle
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.

Upon such armor, even a mountain would break.

Cloudshift
Instant

Exile target creature you control, then return that card to the battlefield under your control.

"Even storm clouds bow to worship Avacyn."

—Elder Rimheit

Cradle of Vitality
Enchantment

Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature for each 1 life you gained.

Naya's trees grow tall and sturdy. Their foliage intertwines to form dewcups, rainwater pools where the elves gather to celebrate life.

Dauntless Onslaught
Instant

Up to two target creatures each get +2/+2 until end of turn.

"The people of Akros must learn from our leonin adversaries. If we match their staunch ferocity with our superior faith, we cannot fail."

—Cymede, queen of Akros

Divine Arrow
Instant

Divine Arrow deals 4 damage to target attacking or blocking creature.

Ravnica's defenders watched in horror as Oketra's shot pierced the body of the pegasus. Gideon tumbled through the air, Blackblade in hand.

Duelist's Heritage
Enchantment

Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

The best techniques outlive their creators.

Emancipation Angel
Creature — Angel

Flying

When this creature enters, return a permanent you control to its owner's hand.

"You have done your best. I give you leave to rest."

3/3
Face of Divinity
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

As long as another Aura is attached to enchanted creature, it has first strike and lifelink.

Pure souls shine bright as daybreak.

Forced Worship
Enchantment — Aura

Enchant creature

Enchanted creature can't attack.

: Return this Aura to its owner's hand.

Imprisonment teaches revenge. Hobbling teaches resignation.

Fortify
Instant

Choose one —

• Creatures you control get +2/+0 until end of turn.

• Creatures you control get +0/+2 until end of turn.

"Where metal is tainted and wood is scarce, we are best armed by faith."

—Tavalus, acolyte of Korlis

Gird for Battle
Sorcery

Put a +1/+1 counter on each of up to two target creatures.

"You won't need the sword drills, your shields, or my blessing. You'll fight for Sunhome with the truth in your heart."

—Aurelia

Healer's Hawk
Creature — Bird

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

The wounded see the glow of its vials long before they see its wings diving out of the clouds.

1/1
High Sentinels of Arashin
Creature — Bird Soldier

Flying

This creature gets +1/+1 for each other creature you control with a +1/+1 counter on it.

: Put a +1/+1 counter on target creature.

3/4
Indomitable Will
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +1/+2.

"Charge bravely. Fight selflessly. Act honorably. Iroas will watch over you."

—Verenis, priest of Iroas

Inspired Charge
Instant

Creatures you control get +2/+1 until end of turn.

"We are armed with light and steel. Who can stand against us?"

Inspiring Captain
Creature — Human Knight

When this creature enters, creatures you control get +1/+1 until end of turn.

"Time to show the foe our true mettle."

3/3
Inspiring Unicorn
Creature — Unicorn

Whenever this creature attacks, creatures you control get +1/+1 until end of turn.

There are two lives: the life you live before you see a unicorn, and the life you live after.

2/2
Isamaru, Hound of Konda
Legendary Creature — Dog

The hound sniffed the air and let slip a low growl. General Takeno looked down at the faithful Isamaru and calmed him with a touch. "Alert the guard. The kami are coming."

2/2
Knight of the Tusk
Creature — Human Knight

Vigilance (Attacking doesn't cause this creature to tap.)

"Horse? Who needs a horse?"

3/7
Knightly Valor
Enchantment — Aura

Enchant creature

When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)

Enchanted creature gets +2/+2 and has vigilance.

Kor Spiritdancer
Creature — Kor Wizard

This creature gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card.

She reaches beyond the physical realm, touching the ideals from which all creatures draw their power.

0/2
Lena, Selfless Champion
Legendary Creature — Human Knight

When Lena enters, create a 1/1 white Soldier creature token for each nontoken creature you control.

Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.

"Those who do evil and those who do nothing are equally worthy of contempt."

3/3
Lightwalker
Creature — Human Warrior

This creature has flying as long as it has a +1/+1 counter on it.

"The greatest gift Dromoka gives is the ability to fly without wings."

—Urdnan, Dromoka warrior

2/1
Linvala, Keeper of Silence
Legendary Creature — Angel

Flying

Activated abilities of creatures your opponents control can't be activated.

Those who seek to disturb the harmony of life will see their instruments taken from them.

3/4
Long Road Home
Instant

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

The person who finishes a journey is rarely the same as the one who starts it.