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, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"The land has its own intentions, beyond the understanding of those who live on it."
—Nissa Revane
Target creature gets +1/+7 until end of turn.
Inner strength is never seen until it makes all the difference.
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
"Oh, you must be mistaken. Hawks are solitary hunters, you see."
—Bunder Diedreck, ornithologist
Flash (You may cast this spell any time you could cast an instant.)
When this creature enters, target creature gets +0/+3 until end of turn.
Once a welcoming hub for explorers, Affa became a place of guarded tongues and quick defenses.
Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
"United, our roar will level mountains."
: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
"We hold sacred the powers of light and life. Truth and honor are our greatest weapons."
—Alabaster creed
Flying
When this creature enters, you gain 3 life.
Every tear shed is a drop of immortality.
Flash
Flying
When this creature enters, if you cast it from your hand, exile all attacking creatures.
She arrived like a meteorite, and the enemy fell in a shock wave of holy vengeance.
Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.
Exile target creature or enchantment.
The Boros built a prison in the sky where Azorius statutes couldn't restrict their sense of justice.
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its bearer.
Flying
When this creature dies, exile target permanent.
In dark times, Truth bears a blade.
Flying
Whenever this creature or another creature you control with flying enters, you may gain life equal to that creature's power.
Until Emeria is freed, he raises his sword in her name.
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)
"Welcome to the Legion. You saved a district—now let's go save the world."
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on this creature.
Not all heroes die in armor.
When this creature enters, you gain 5 life.
"Where did she come from? More importantly, are there more like her?"
—Gideon Jura
Whenever you cast a noncreature spell, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
"Unwavering and loyal, they represent stability in uncertain times."
—Rem Karolus, Slayer of Angels
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad.
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Upon such armor, even a mountain would break.
Exile target creature you control, then return that card to the battlefield under your control.
"Even storm clouds bow to worship Avacyn."
—Elder Rimheit
Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Naya's trees grow tall and sturdy. Their foliage intertwines to form dewcups, rainwater pools where the elves gather to celebrate life.
Up to two target creatures each get +2/+2 until end of turn.
"The people of Akros must learn from our leonin adversaries. If we match their staunch ferocity with our superior faith, we cannot fail."
—Cymede, queen of Akros
Divine Arrow deals 4 damage to target attacking or blocking creature.
Ravnica's defenders watched in horror as Oketra's shot pierced the body of the pegasus. Gideon tumbled through the air, Blackblade in hand.
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
The best techniques outlive their creators.
Flying
When this creature enters, return a permanent you control to its owner's hand.
"You have done your best. I give you leave to rest."
Enchant creature
Enchanted creature gets +2/+2.
As long as another Aura is attached to enchanted creature, it has first strike and lifelink.
Pure souls shine bright as daybreak.
Enchant creature
Enchanted creature can't attack.
: Return this Aura to its owner's hand.
Imprisonment teaches revenge. Hobbling teaches resignation.
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
"Where metal is tainted and wood is scarce, we are best armed by faith."
—Tavalus, acolyte of Korlis
Put a +1/+1 counter on each of up to two target creatures.
"You won't need the sword drills, your shields, or my blessing. You'll fight for Sunhome with the truth in your heart."
—Aurelia
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
The wounded see the glow of its vials long before they see its wings diving out of the clouds.
Flying
This creature gets +1/+1 for each other creature you control with a +1/+1 counter on it.
: Put a +1/+1 counter on target creature.
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+2.
"Charge bravely. Fight selflessly. Act honorably. Iroas will watch over you."
—Verenis, priest of Iroas
Creatures you control get +2/+1 until end of turn.
"We are armed with light and steel. Who can stand against us?"
When this creature enters, creatures you control get +1/+1 until end of turn.
"Time to show the foe our true mettle."
Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
There are two lives: the life you live before you see a unicorn, and the life you live after.
The hound sniffed the air and let slip a low growl. General Takeno looked down at the faithful Isamaru and calmed him with a touch. "Alert the guard. The kami are coming."
Vigilance (Attacking doesn't cause this creature to tap.)
"Horse? Who needs a horse?"
Enchant creature
When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
This creature gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
She reaches beyond the physical realm, touching the ideals from which all creatures draw their power.
When Lena enters, create a 1/1 white Soldier creature token for each nontoken creature you control.
Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
"Those who do evil and those who do nothing are equally worthy of contempt."
This creature has flying as long as it has a +1/+1 counter on it.
"The greatest gift Dromoka gives is the ability to fly without wings."
—Urdnan, Dromoka warrior
Flying
Activated abilities of creatures your opponents control can't be activated.
Those who seek to disturb the harmony of life will see their instruments taken from them.
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
The person who finishes a journey is rarely the same as the one who starts it.