Jumpstart

JMP · 496 cards · Released

Talrand, Sky Summoner
Legendary Creature — Merfolk Wizard

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

"The seas are vast, but the skies are even more so. Why be content with one kingdom when I can rule them both?"

2/2
Talrand's Invocation
Sorcery

Create two 2/2 blue Drake creature tokens with flying.

After Talrand conquered the depths of Shandalar, his ambitions drove him skyward, joined by servants whose drive and curiosity equaled his own.

Thirst for Knowledge
Instant

Draw three cards. Then discard two cards unless you discard an artifact card.

"To truly know something, you must become it. The trick is to not lose yourself in the process."

Thought Collapse
Instant

Counter target spell. Its controller mills three cards.

"I can think of no greater punishment than answering your question in full."

—Lazav

Thought Scour
Instant

Target player mills two cards.

Draw a card.

"As you inject the viscus vitae into the brain stem, don't let the spastic moaning bother you. It will soon become music to your ears."

—Stitcher Geralf

Towering-Wave Mystic
Creature — Merfolk Wizard

Whenever this creature deals damage, target player mills that many cards.

Thassa's favor followed him to the Underworld. Even the waves of Nerono obeyed his will.

2/1
Vedalken Archmage
Creature — Vedalken Wizard

Whenever you cast an artifact spell, draw a card.

"The Knowledge Pool knows. Memnarch understands."

—Janus, speaker of the synod

0/2
Vedalken Entrancer
Creature — Vedalken Wizard

, : Target player mills two cards.

Their denial reaches far into your future.

1/4
Voyage's End
Instant

Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Philosophers say those lost at sea ascended to a more perfect realm. Sailors say they drowned.

Wall of Lost Thoughts
Creature — Wall

Defender (This creature can't attack.)

When this creature enters, target player mills four cards. (They put the top four cards of their library into their graveyard.)

Those who intrude upon the Dimir seldom remember that they have done so.

0/4
Warden of Evos Isle
Creature — Bird Wizard

Flying

Creature spells with flying you cast cost less to cast.

On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.

2/2
Waterknot
Enchantment — Aura

Enchant creature

When this Aura enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Whelming Wave
Sorcery

Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.

"I can see why this appeals to Thassa."

—Kiora

Windreader Sphinx
Creature — Sphinx

Flying

Whenever a creature with flying attacks, you may draw a card.

"Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings."

3/7
Windstorm Drake
Creature — Drake

Flying

Other creatures you control with flying get +1/+0.

Drakes become especially voracious as they prepare for their autumn migration, hunting the city's thoroughfares from dawn to dusk.

3/3
Winged Words
Sorcery

This spell costs less to cast if you control a creature with flying.

Draw two cards.

Magic written across the sky falls like rain on thirsty ground, bringing forth wisdom in its season.

Wishful Merfolk
Creature — Merfolk

Defender

: This creature loses defender and becomes a Human until end of turn.

She yearned to walk on dry land so she might take her vengeance there.

3/2
Wizard's Retort
Instant

This spell costs less to cast if you control a Wizard.

Counter target spell.

"The second mage learned to dissipate blasts of lightning. Threat and response: thus did the study of magic progress."

—Naban, dean of iteration

Agonizing Syphon
Sorcery

Agonizing Syphon deals 3 damage to any target and you gain 3 life.

"Your death will take a mere moment, but it will feel like an eternity."

—Vilis, Broker of Blood

Assassin's Strike
Sorcery

Destroy target creature. Its controller discards a card.

When Selesnya missionaries moved into the Shanav Quarter, they faced scorn, ridicule, and ultimately martyrdom.

Bake into a Pie
Instant

Destroy target creature. Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

"My secret ingredient? Well, I can't tell you that. But here's a hint. It's not love."

Barter in Blood
Sorcery

Each player sacrifices two creatures of their choice.

"We must all make sacrifices for the good of Innistrad."

—Sorin Markov

Black Cat
Creature — Zombie Cat

When this creature dies, target opponent discards a card at random.

Its last life is spent tormenting your dreams.

1/1
Black Market
Enchantment

Whenever a creature dies, put a charge counter on this enchantment.

At the beginning of your first main phase, add for each charge counter on this enchantment.

Blighted Bat
Creature — Zombie Bat

Flying

: This creature gains haste until end of turn.

Amonkhet's dual suns don't allow for the darkness of night, so bats are most active under the gloom of the frequent sandstorms.

2/1
Blood Artist
Creature — Vampire

Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.

"Great art can never be created without great suffering."

0/1
Blood Divination
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Draw three cards.

Predicting the future is a messy business.

Blood Host
Creature — Vampire

, Sacrifice another creature: Put a +1/+1 counter on this creature and you gain 2 life.

It would be ill-mannered to decline his invitation. It would be ill-advised to accept it.

3/3
Bloodbond Vampire
Creature — Vampire Shaman Ally

Whenever you gain life, put a +1/+1 counter on this creature.

"Let the vampires join us. In this war, we no longer have the luxury of choosing our comrades."

—General Tazri, allied commander

3/3
Bloodhunter Bat
Creature — Bat

Flying

When this creature enters, target player loses 2 life and you gain 2 life.

It returns eager to share the feast of blood and gore with its ghoulish master.

2/2
Bogbrew Witch
Creature — Human Wizard

, : Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.

"The hardest thing is finding the right ingredients."

1/3
Bone Picker
Creature — Bird

This spell costs less to cast if a creature died this turn.

Flying, deathtouch

They are the first to greet dissenters on their journey into exile.

3/2
Bone Splinters
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.

"Which do you deserve, the heft of a femur or the graceful sharpness of a forearm? Decisions, decisions . . ."

—Gisa the Mad

Burglar Rat
Creature — Rat

When this creature enters, each opponent discards a card.

"Even rats hoard their treasures. Are your precious things so different?"

—Izoni

1/1
Cadaver Imp
Creature — Imp

Flying

When this creature enters, you may return target creature card from your graveyard to your hand.

The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress.

1/1
Cauldron Familiar
Creature — Cat

When this creature enters, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return this card from your graveyard to the battlefield.

Every day the cat returns to kill the same mouse, which sinks again into the cauldron's brew.

1/1
Cemetery Recruitment
Sorcery

Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.

"There's a smoothness to my magic here that I don't find on any other plane."

Child of Night
Creature — Vampire

Lifelink

No guilds—that is her rule. The House vampires unnerve her. The Combine would dissect her, the Legion burn her, the Conclave "cure" her. The shadows are all the family she needs.

2/1
Corpse Hauler
Creature — Human Rogue

, Sacrifice this creature: Return another target creature card from your graveyard to your hand.

"He expects a reward, but the only piece of silver he'll get from me is my blade in his gut."

—Shelac, necromancer

2/1
Corpse Traders
Creature — Human Rogue

, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.

Those without breath can't complain.

3/3
Crow of Dark Tidings
Creature — Zombie Bird

Flying

When this creature enters or dies, mill two cards. (Put the top two cards of your library into your graveyard.)

"Well, this can't be a good sign."

—Old Rutstein

2/1
Death's Approach
Enchantment — Aura

Enchant creature

Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.

"It's cold in the grave, and the dead crave your warmth. Who are you to deny them?"

—Strava, Dimir mage

Douse in Gloom
Instant

Douse in Gloom deals 2 damage to target creature and you gain 2 life.

The Mardu warrior was overjoyed when Tasigur set him free and granted him passage through the jungle. He failed to notice the Sultai leader's cruel smile.

Drainpipe Vermin
Creature — Rat

When this creature dies, you may pay . If you do, target player discards a card.

When times are tough, the poor eat the rats. When times are tougher, the rats eat the poor.

1/1
Drana, Liberator of Malakir
Legendary Creature — Vampire Ally

Flying, first strike

Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

"I will not live as a slave. If you would be free, then fight alongside me."

2/3
Dutiful Attendant
Creature — Human Warrior

When this creature dies, return another target creature card from your graveyard to your hand.

The dragon who eats the last head in the basket is entitled to the servant's.

1/2
Entomber Exarch
Creature — Phyrexian Cleric

When this creature enters, choose one —

• Return target creature card from your graveyard to your hand.

• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.

2/2
Eternal Taskmaster
Creature — Zombie

This creature enters tapped.

Whenever this creature attacks, you may pay . If you do, return target creature card from your graveyard to your hand.

"They are called Eternals. They will never stop."

—Jace Beleren

2/3
Eternal Thirst
Enchantment — Aura

Enchant creature

Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Exhume
Sorcery

Each player puts a creature card from their graveyard onto the battlefield.

"Death—an outmoded concept. We sleep, and we change."

—Sitrik, birth priest

Exquisite Blood
Enchantment

Whenever an opponent loses life, you gain that much life.

Even as humans regained the upper hand, some still willingly traded their lives for a chance at immortality.

Falkenrath Noble
Creature — Vampire Noble

Flying

Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.

"I often think on how excited they must feel to be chosen as my prey."

2/2
Fell Specter
Creature — Specter

Flying

When this creature enters, target opponent discards a card.

Whenever an opponent discards a card, that player loses 2 life.

1/3
Festering Newt
Creature — Salamander

When this creature dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.

Its back bubbles like a witch's cauldron, and it smells just as vile.

1/1
Funeral Rites
Sorcery

You draw two cards, lose 2 life, then mill two cards.

Funerary masks help the newly dead resist the erosion of memory and identity in the Underworld.

Ghoulcaller Gisa
Legendary Creature — Human Wizard

, , Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.

"Geralf, must you always whine? I agreed to nothing. I'll raise ghouls anytime I wish."

3/4
Ghoulcaller's Accomplice
Creature — Human Rogue

, Exile this card from your graveyard: Create a 2/2 black Zombie creature token. Activate only as a sorcery.

"Once in the box, we're all the same."

2/2
Ghoulraiser
Creature — Zombie

When this creature enters, return a Zombie card at random from your graveyard to your hand.

"Come. Bring your brothers. Tonight, you feast on living flesh."

—Jadar, ghoulcaller of Nephalia

2/2
Gifted Aetherborn
Creature — Aetherborn Vampire

Deathtouch, lifelink

A few aetherborn have discovered a way to sustain their own existences at the cost of an insatiable hunger for the life essence of other beings.

2/3
Gonti, Lord of Luxury
Legendary Creature — Aetherborn Rogue

Deathtouch

When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

2/3