Jumpstart

JMP · 496 cards · Released

Primeval Bounty
Enchantment

Whenever you cast a creature spell, create a 3/3 green Beast creature token.

Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.

Landfall — Whenever a land you control enters, you gain 3 life.

Primordial Sage
Creature — Spirit

Whenever you cast a creature spell, you may draw a card.

For each creature that arrives in its audience, the sage imparts another piece of ancient wisdom for all to hear.

4/5
Rampaging Brontodon
Creature — Dinosaur

Trample

Whenever this creature attacks, it gets +1/+1 until end of turn for each land you control.

Not even the tallest tree stands a chance against the underside of a dinosaur's foot.

7/7
Ravenous Baloth
Creature — Beast

Sacrifice a Beast: You gain 4 life.

"All we know about the Krosan Forest we have learned from those few who made it out alive."

—Elvish refugee

4/4
Rishkar, Peema Renegade
Legendary Creature — Elf Druid

When Rishkar enters, put a +1/+1 counter on each of up to two target creatures.

Each creature you control with a counter on it has ": Add ."

"Aether is the soul of Kaladesh, and all souls should be free."

2/2
Rumbling Baloth
Creature — Beast

In the dim light beneath the vast trees of Deepglade, baloths prowl in search of prey. Their guttural calls are more felt than heard, but their attack scream carries for miles.

4/4
Savage Stomp
Sorcery

This spell costs less to cast if it targets a Dinosaur you control.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

Scrounging Bandar
Creature — Cat Monkey

This creature enters with two +1/+1 counters on it.

At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto another target creature.

"It was right here a second ago . . ."

0/0
Selvala, Heart of the Wilds
Legendary Creature — Elf Scout

Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.

, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.

2/3
Silhana Wayfinder
Creature — Elf Scout

When this creature enters, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.

"Stay close! It's just a little farther."

2/1
Somberwald Stag
Creature — Elk

When this creature enters, you may have it fight target creature you don't control.

Despite the reemergence of werewolves and the proliferation of Eldrazi, elk numbers in the Somberwald have remained steady.

4/3
Soul of the Harvest
Creature — Elemental

Trample

Whenever another nontoken creature you control enters, you may draw a card.

It's there when a seed sprouts, when gourds ripen on the vines, and when the reapers cut the grains under the Harvest Moon.

6/6
Sporemound
Creature — Fungus

Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.

"If you threaten its territory, it produces spores. Actually, no matter what you do, it produces spores."

—Hadi Kasten, Calla Dale naturalist

3/3
Sylvan Brushstrider
Creature — Beast

When this creature enters, you gain 2 life.

The mournful lowing of brushstriders warns of changing weather and ill winds.

3/2
Sylvan Ranger
Creature — Elf Scout Ranger

When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

"Not all paths are found on the forest floor."

1/1
Thragtusk
Creature — Beast

When this creature enters, you gain 5 life.

When this creature leaves the battlefield, create a 3/3 green Beast creature token.

"Always carry two spears."

—Mokgar, Kalonian hunter

5/3
Thundering Spineback
Creature — Dinosaur

Other Dinosaurs you control get +1/+1.

: Create a 3/3 green Dinosaur creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

"It appears that nature has risen against us."

—Captain Brinely Rage

5/5
Time to Feed
Sorcery

Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)

Ulvenwald Hydra
Creature — Hydra

Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.

When this creature enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.

*/*
Vastwood Zendikon
Enchantment — Aura

Enchant land

Enchanted land is a 6/4 green Elemental creature. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Verdant Embrace
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."

Wall of Blossoms
Creature — Plant Wall

Defender

When this creature enters, draw a card.

Each flower identical, every leaf and petal disturbingly exact.

0/4
Wall of Vines
Creature — Plant Wall

Defender (This creature can't attack.)

Reach (This creature can block creatures with flying.)

Like all jungle plants, the vines must fight and claw for sunlight. Once their place is secured, they grow strong, sharp, and impenetrable.

0/3
Wildheart Invoker
Creature — Elf Shaman

: Target creature gets +5/+5 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

"Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us."

The Invokers' Tales

4/3
Wildsize
Instant

Target creature gets +2/+2 and gains trample until end of turn.

Draw a card.

Two times the size, four times the smell.

Woodborn Behemoth
Creature — Elemental

As long as you control eight or more lands, this creature gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

It carries the hopes of Zendikar's embattled wilds on its mighty boughs.

4/4
Wren's Run Vanquisher
Creature — Elf Warrior

As an additional cost to cast this spell, reveal an Elf card from your hand or pay .

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

3/3
Zendikar's Roil
Enchantment

Landfall — Whenever a land you control enters, create a 2/2 green Elemental creature token.

"I was wrong. Zendikar isn't after me. It isn't after any of us. It's not evil or vengeful. It's magnificent . . . but it's in pain."

—Nissa Revane

Auger Spree
Instant

Target creature gets +4/-4 until end of turn.

"Finally, a weapon the Boros can't confiscate!"

—Juri, proprietor of the Juri Revue

Dinrova Horror
Creature — Horror

When this creature enters, return target permanent to its owner's hand, then that player discards a card.

"Welcome to the Dimir Public Offices. Not responsible for death or loss of property. Basement off-limits."

—Sign outside Dinrova Building

4/4
Fusion Elemental
Creature — Elemental

As the shards merged into the Maelstrom, their mana energies fused into new monstrosities.

8/8
Ironroot Warlord
Creature — Treefolk Soldier

Ironroot Warlord's power is equal to the number of creatures you control.

: Create a 1/1 white Soldier creature token.

"Alone, it's a fortification. At the head of its troops, it's a battering ram."

—Skerk Hobnett, wilderness guide

*/5
Lawmage's Binding
Enchantment — Aura

Flash

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Maelstrom Archangel
Creature — Angel

Flying

Whenever this creature deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.

There is no world where angels fear to tread.

5/5
Raging Regisaur
Creature — Dinosaur

Whenever this creature attacks, it deals 1 damage to any target.

Its breath is a gale. Its roar is a volcano. Its anger tears soul from flesh.

4/4
Aether Spellbomb
Artifact

, Sacrifice this artifact: Return target creature to its owner's hand.

, Sacrifice this artifact: Draw a card.

"Release that which was never caged."

—Spellbomb inscription

Alloy Myr
Artifact Creature — Myr

: Add one mana of any color.

With or without witnesses, the suns continued their prismatic dance.

2/2
Ancestral Statue
Artifact Creature — Golem

When this creature enters, return a nonland permanent you control to its owner's hand.

The mage awakened the statue in hopes of learning the lost lore of her clan, but the statue was interested only in war.

3/4
Arcane Encyclopedia
Artifact — Book

, : Draw a card.

Knowledge itself is neither good nor evil. Just as the wrong book in the wrong hands could doom all existence, the same book in the right hands could save it.

Bubbling Cauldron
Artifact

, , Sacrifice a creature: You gain 4 life.

, , Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.

Chamber Sentry
Artifact Creature — Construct

This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.

, , Remove X +1/+1 counters from this creature: It deals X damage to any target.

: Return this card from your graveyard to your hand.

0/0
Chromatic Sphere
Artifact

, , Sacrifice this artifact: Add one mana of any color. Draw a card.

"As expected, this sphere's design reflects the colors of the four moons . . . plus another?"

—Pontifex, elder researcher

Dragonloft Idol
Artifact Creature — Gargoyle

As long as you control a Dragon, this creature gets +1/+1 and has flying and trample.

The idols were forged during the time of the Khanfall, when the dragons came to rule Tarkir and its people aligned themselves with the five dragonlords.

3/3
Dreamstone Hedron
Artifact

: Add .

, , Sacrifice this artifact: Draw three cards.

Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.

Gargoyle Sentinel
Artifact Creature — Gargoyle

Defender (This creature can't attack.)

: Until end of turn, this creature loses defender and gains flying.

"Do not mistake a quiet rampart for one that is unguarded. Some things stir only when they need to."

—Bonovar, siege commander

3/3
Gingerbrute
Artifact Creature — Food Golem

Haste (This creature can attack and as soon as it comes under your control.)

: This creature can't be blocked this turn except by creatures with haste.

, , Sacrifice this creature: You gain 3 life.

The unlabeled vial was not vanilla extract after all.

1/1
Guardian Idol
Artifact

This artifact enters tapped.

: Add .

: This artifact becomes a 2/2 Golem artifact creature until end of turn.

Hedron Archive
Artifact

: Add .

, , Sacrifice this artifact: Draw two cards.

"You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned."

"And how did that work out last time?" asked Jace.

Herald's Horn
Artifact

As this artifact enters, choose a creature type.

Creature spells you cast of the chosen type cost less to cast.

At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

Jousting Dummy
Artifact Creature — Scarecrow Knight

: This creature gets +1/+0 until end of turn.

"Don't let it fool you. Many of us got our first scars from Syr Nobody."

—Syr Layne, knight of Embereth

2/1
Juggernaut
Artifact Creature — Juggernaut

This creature attacks each combat if able.

This creature can't be blocked by Walls.

Many a besieged city has surrendered upon hearing the distinctive rumble of the juggernaut.

5/3
Mana Geode
Artifact

When this artifact enters, scry 1.

: Add one mana of any color.

"I don't care if it's an all-powerful relic or a street vendor's lucky charm. If it brings you courage, wear it."

—Saheeli Rai

Marauder's Axe
Artifact — Equipment

Equipped creature gets +2/+0.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

A sharp axe solves most problems.

Meteor Golem
Artifact Creature — Golem

When this creature enters, destroy target nonland permanent an opponent controls.

The impact sent the soldiers scattering—then something came out of the crater.

3/3
Myr Sire
Artifact Creature — Phyrexian Myr

When this creature dies, create a 1/1 colorless Phyrexian Myr artifact creature token.

For the Phyrexians, death is not an end, nor a one-time occurrence.

1/1
Perilous Myr
Artifact Creature — Phyrexian Myr

When this creature dies, it deals 2 damage to any target.

To Mirrodin, an explosive. To Phyrexia, a missionary.

1/1
Pirate's Cutlass
Artifact — Equipment

When this Equipment enters, attach it to target Pirate you control.

Equipped creature gets +2/+1.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Prophetic Prism
Artifact

When this artifact enters, draw a card.

, : Add one mana of any color.

"The explorer who found it got a bad deal when he sold it. He merely got rich."

Rogue's Gloves
Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Thievery requires subtlety, from the beginning of the heist to the end.

Roving Keep
Artifact Creature — Wall

Defender

: This creature gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.

"It wandered slowly across the landscape, calling out in its lonely voice, but no other castles answered its cries."

Beyond the Great Henge

5/7