Jumpstart

JMP · 496 cards · Released

Sarkhan's Unsealing
Enchantment

Whenever you cast a creature spell with power 4, 5, or 6, this enchantment deals 4 damage to any target.

Whenever you cast a creature spell with power 7 or greater, this enchantment deals 4 damage to each opponent and each creature and planeswalker they control.

Seismic Elemental
Creature — Elemental

When this creature enters, creatures without flying can't block this turn.

"Trying to stop it would be foolish. If you feel it coming—run!"

—Sergeant Ryda

4/4
Sin Prodder
Creature — Devil

Menace

At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, this creature deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.

3/2
Spitting Earth
Sorcery

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

"Within each of you is the strength of a landslide."

—Kumano, to his pupils

Thermo-Alchemist
Creature — Human Shaman

Defender

: This creature deals 1 damage to each opponent.

Whenever you cast an instant or sorcery spell, untap this creature.

"Madness can't touch a mind ignited by genius."

0/3
Tibalt's Rager
Creature — Devil

When this creature dies, it deals 1 damage to any target.

: This creature gets +2/+0 until end of turn.

"Find out whose that is. I like its energy."

—Judith

1/2
Torch Fiend
Creature — Devil

, Sacrifice this creature: Destroy target artifact.

Devils redecorate every room with fire.

2/1
Volcanic Fallout
Instant

This spell can't be countered.

Volcanic Fallout deals 2 damage to each creature and each player.

"How can we outrun the sky?"

—Hadran, sunseeder of Naya

Volley Veteran
Creature — Goblin Warrior

When this creature enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.

"Fill the sky with stuff!"

4/2
Warfire Javelineer
Creature — Minotaur Warrior

When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.

Minotaurs favor magic that manifests as weapons wrapped in flame.

2/3
Weaver of Lightning
Creature — Human Shaman

Reach (This creature can block creatures with flying.)

Whenever you cast an instant or sorcery spell, this creature deals 1 damage to target creature an opponent controls.

"Lightning in a bottle? That's not where I need it."

1/4
Young Pyromancer
Creature — Human Shaman

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

Immolation is the sincerest form of flattery.

2/1
Affectionate Indrik
Creature — Beast

When this creature enters, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)

The problem isn't the indrik's enthusiasm, it's Ravnica's lack of guardrails.

4/4
Aggressive Urge
Instant

Target creature gets +1/+1 until end of turn.

Draw a card.

The power of the wild, concentrated in a single charge.

Ambassador Oak
Creature — Treefolk Warrior

When this creature enters, create a 1/1 green Elf Warrior creature token.

Treefolk and elves share a common interest in the forests, but really the elves just feel at home with the view from above.

3/3
Arbor Armament
Instant

Put a +1/+1 counter on target creature. That creature gains reach until end of turn. (It can block creatures with flying.)

"Llanowar's boughs are ever ready

To unleash an autumn of steel leaves."

—"Song of Freyalise"

Armorcraft Judge
Creature — Elf Artificer

When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.

Were she not a judge, she'd win the division herself.

3/3
Assault Formation
Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.

: Target creature with defender can attack this turn as though it didn't have defender.

: Creatures you control get +0/+1 until end of turn.

Awakener Druid
Creature — Human Druid

When this creature enters, target Forest becomes a 4/5 green Treefolk creature for as long as this creature remains on the battlefield. It's still a land.

The druids of Mazar treat each seedcone with respect for the warrior it will become.

1/1
Brindle Shoat
Creature — Boar

When this creature dies, create a 3/3 green Boar creature token.

Hunters lure the stripling boar into the open, hoping to trap greater prey.

1/1
Brushstrider
Creature — Beast

Vigilance (Attacking doesn't cause this creature to tap.)

Magistrate Ludy agreed to designate land for the brushstriders only after several broken windows and dozens of missing blini-cakes.

3/1
Carven Caryatid
Creature — Spirit

Defender (This creature can't attack.)

When this creature enters, draw a card.

So-called "old wood" is rare in deforested Ravnica. Statues carved from it are said to house the last of the ancient nature spirits.

2/5
Champion of Lambholt
Creature — Human Warrior

Creatures with power less than this creature's power can't block creatures you control.

Whenever another creature you control enters, put a +1/+1 counter on this creature.

1/1
Commune with Dinosaurs
Sorcery

Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Craterhoof Behemoth
Creature — Beast

Haste

When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Its footsteps of today are the lakes of tomorrow.

5/5
Crushing Canopy
Instant

Choose one —

• Destroy target creature with flying.

• Destroy target enchantment.

"Do not mistake your lofty vantage point for safety."

—Shaper Tuvasa

Dawntreader Elk
Creature — Elk

, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Silent as winter snow, it seeks wild places unspoiled by the walking dead.

2/2
Drover of the Mighty
Creature — Human Druid

This creature gets +2/+2 as long as you control a Dinosaur.

: Add one mana of any color.

"I do not lead. They do not follow. We walk together."

1/1
Dwynen's Elite
Creature — Elf Warrior

When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.

Call one, call them all.

2/2
Elemental Uprising
Instant

Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

"My heart and Zendikar's beat as one. Together we will endure."

—Nissa Revane

Elvish Archdruid
Creature — Elf Druid

Other Elf creatures you control get +1/+1.

: Add for each Elf you control.

He knows the name of every elf born in the last four centuries. More importantly, they all know his.

2/2
Enlarge
Sorcery

Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

For Mittens, it was just another day at the beach.

Explore
Sorcery

You may play an additional land this turn.

Draw a card.

An explorer's reward is a view of tomorrow's possibilities.

Fa'adiyah Seer
Creature — Human Shaman

: Draw a card and reveal it. If it isn't a land card, discard it.

"My visions don't show me home. They show me where home is yet to be found."

1/1
Feral Hydra
Creature — Hydra Beast

This creature enters with X +1/+1 counters on it.

: Put a +1/+1 counter on this creature. Any player may activate this ability.

It shreds its prey as each head fights for the choicest bits.

0/0
Feral Invocation
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+2.

Nylea's sacred lynx guards those who honor the Nessian Wood and hunts those who don't.

Feral Prowler
Creature — Cat

When this creature dies, draw a card.

Once favored companions, many cats were left to fend for themselves.

1/3
Fertilid
Creature — Elemental

This creature enters with two +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

0/0
Ghalta, Primal Hunger
Legendary Creature — Elder Dinosaur

This spell costs less to cast, where X is the total power of creatures you control.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

The earth walks, strongest of all.

12/12
Ghirapur Guide
Creature — Elf Scout

: Target creature you control can't be blocked by creatures with power 2 or less this turn.

Fairgoers were delighted to find that even outside the fairgrounds, Ghirapur was a city of wonders.

3/2
Grave Bramble
Creature — Plant

Defender, protection from Zombies

Nature abhors a zombie.

3/4
Hunter's Insight
Instant

Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

"The predator knows the true way of the world. Life is conflict. Only the strong survive."

—Garruk Wildspeaker

Initiate's Companion
Creature — Cat

Whenever this creature deals combat damage to a player, untap target creature or land.

"I'd like to say that it's our pet, but the reverse may be closer to the truth."

—Ixor, initiate of Rhet crop

3/1
Inspiring Call
Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

"Now is the hour. Ours is the duty. For victory and family—charge!"

Ironshell Beetle
Creature — Insect

When this creature enters, put a +1/+1 counter on target creature.

"Please don't feed the beetles."

—Promenade warning sign

1/1
Irresistible Prey
Sorcery

Target creature must be blocked this turn if able.

Draw a card.

The baloth's instincts boiled, its muscles pulled taut, and its razor-spines bristled, as it turned to face—a runt meepling.

Keeper of Fables
Creature — Cat

Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.

"Only the lion knows more stories than I do."

—Chulane, Teller of Tales

4/5
Leaf Gilder
Creature — Elf Druid

: Add .

Eidren, perfect of Lys Alana, ordered hundreds of trees uprooted and rearranged into a pattern he deemed beautiful. Thus the Gilt-Leaf Wood was born.

2/1
Lifecrafter's Gift
Instant

Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

The best engineers recognize when a problem has already been solved.

Lurking Predators
Enchantment

Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

All are prey to the eyes of the wild.

Momentous Fall
Instant

As an additional cost to cast this spell, sacrifice a creature.

You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

It wasn't long until the elves had developed a use for every part of the Eldrazi.

Nature's Way
Sorcery

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

Many elves incorporate the beauty of nature into their inventions. Very few capture its savagery.

Nessian Hornbeetle
Creature — Insect

At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on this creature.

"The first rule of politics can be learned from a lowly hornbeetle: it is wise to cultivate powerful friends."

—Pythamon, sage of Meletis

2/2
New Horizons
Enchantment — Aura

Enchant land

When this Aura enters, put a +1/+1 counter on target creature you control.

Enchanted land has ": Add two mana of any one color."

Oracle of Mul Daya
Creature — Elf Shaman

You may play an additional land on each of your turns.

Play with the top card of your library revealed.

You may play lands from the top of your library.

2/2
Orazca Frillback
Creature — Dinosaur

The frillbacks of Orazca soak up the sun on their tall spinal fins. They look slow and sleepy—until they catch the scent of prey.

4/2
Overgrown Battlement
Creature — Wall

Defender

: Add for each creature you control with defender.

"Our enemy is nothing less than the end of all life. We shall not want for allies."

The War Diaries

0/4
Penumbra Bobcat
Creature — Cat

When this creature dies, create a 2/1 black Cat creature token.

This cat has two lives and it's hunting for more.

2/1
Pouncing Cheetah
Creature — Cat

Flash

Rhonas's monument is home to a wider variety of creatures than anywhere else in the city of Naktamun—a feature most initiates fail to appreciate.

3/2
Presence of Gond
Enchantment — Aura

Enchant creature

Enchanted creature has ": Create a 1/1 green Elf Warrior creature token."

"Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest."