You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Athreos cares little for the other gods' conflict with mortals. He is concerned only with safe passage for the dead.
Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
, : Tap target creature.
Even when many of the soldiers who guarded Akros were called away, its safety was never in doubt.
Enchant creature
Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Flying, lifelink
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
"Nyx may belong to the gods, but the skies of Theros are ours."
Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
"It is done."
—Elspeth
Flash
Creatures you control get +2/+2.
"In our war Heliod gave mortals some favor, yet other times he withheld aid. Are we still no more than game pieces to him?"
—Polyxene the Doubter
Flying, vigilance
"Even from miles away, I could see our eagles circling. That's when I gave the command to pick up the pace. I knew we were needed at home."
—Kanlos, Akroan captain
Each player can't cast more than one spell each turn.
It is the soul of a philosopher who died of starvation contemplating the universe.
, Sacrifice this enchantment: You gain 7 life.
Drink deep, and be restored.
Equipped creature gets +3/+3.
Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures.
Your opponents can't cast spells with the same name as a card exiled with Godsend.
Equip
Constellation — Whenever this creature or another enchantment you control enters, prevent all damage that would be dealt to target creature this turn.
Not all shields are forged of iron or bronze.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Go forth with honor, return with glory.
Strive — This spell costs more to cast for each target beyond the first.
Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
Heroic — Whenever you cast a spell that targets this creature, destroy target enchantment creature an opponent controls.
"The stars belong in the night sky. This is our world, and we are our own masters."
Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice this Aura. If you do, destroy target enchantment.
At the beginning of your upkeep, you gain 1 life.
The gods are fascinated by innocence, perhaps because it's a quality they themselves lack.
Enchant creature
Enchanted creature can't attack or block unless its controller pays .
Activated abilities of enchanted creature cost more to activate.
After the Battle of Pharagax Bridge, the Champion spent many months among the leonin of Oreskos. She found that they were quick to take offense, not because they were thin-skinned, but because they were always eager for a fight.
—The Theriad
Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
When this creature enters, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control.
Destroy target creature with power 4 or greater. It can't be regenerated.
"A tiny flame is enough to dispel the night."
—Elspeth
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
This creature can't attack alone.
Enchanted creature gets +3/+2 and can't attack alone.
Constellation — Whenever this enchantment or another enchantment you control enters, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Flying
Double strike (This creature deals both first-strike and regular combat damage.)
Pray her spear reaches you first. Her griffin is less kind.
: Prevent all damage that would be dealt to this creature by target creature this turn.
Ephara taught some mortals to feel every vein in marble as though it flows with their own blood.
Flying
When this creature enters, put a +1/+1 counter on target creature.
They are trained from hatching to deliver aid where it is needed most.
Heroic — Whenever you cast a spell that targets this creature, return target creature card with mana value 2 or less from your graveyard to the battlefield.
"Death is tyranny. Like all tyranny, it must be opposed."
Strive — This spell costs more to cast for each target beyond the first.
Any number of target creatures each get +1/+1 and gain flying until end of turn.
Each instant and sorcery spell you cast costs less to cast for each creature it targets.
Heroic — Whenever you cast a spell that targets this creature, this creature gains hexproof until end of turn.
Flash (You may cast this spell any time you could cast an instant.)
Flying
"That is not the voice of the wind singing on the stones."
—Callaphe the mariner
Counter target spell. Its controller mills four cards.
The physical pain was nothing compared to the agony in his mind.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
When this permanent becomes the target of a spell or ability, sacrifice it.
Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it."
, : Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.
Choices are rarely as simple as they seem.
Inspired — Whenever this creature becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.
Honesty is the first casualty of war.
Flash (You may cast this spell any time you could cast an instant.)
At the beginning of each player's draw step, that player draws an additional card.
"Knowledge is cruel. It will break your heart and test your allegiances. Are you certain you want this curse?"
, Sacrifice this enchantment: Draw two cards.
Drink deep, and your thoughts will flow freely.
This creature can't attack unless defending player controls an enchantment or an enchanted permanent.
"I will match Thassa drop for drop and show a god what true power is."
—Kiora
Strive — This spell costs more to cast for each target beyond the first.
Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.
Return target creature and all Auras attached to it to their owners' hands.
"You wish to learn of Nyx? Very well."
—Phenax, god of deception
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Flying
You control enchanted creature.
Enchanted creature gets +1/+1 and has flying.
Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Strive — This spell costs more to cast for each target beyond the first.
Return any number of target enchantments to their owners' hands.
Enchant creature
Enchanted creature gets -6/-0.
"Mortal strength, like mortal hope, is so easily crushed."
—Thassa, god of the sea
Strive — This spell costs more to cast for each target beyond the first.
Choose a creature on the battlefield. Any number of target creatures you control each become a copy of that creature until end of turn.
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.
Ideas, not stones, form the true foundation of Meletis.
Flying
At the beginning of your upkeep, return an enchantment you control to its owner's hand.
"I want one."
—Kiora
Create two 2/2 blue Bird enchantment creature tokens with flying. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
An offering to the sea brings an insight from the stars.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.
When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Kruphix hid the most dire prophecies about humankind where humans would never find them and tritons wouldn't care to read them.
Constellation — Whenever this creature or another enchantment you control enters, target player mills two cards.
When mortals claim there are places Thassa cannot reach, the sea god laughs.
: You may tap or untap target creature.
The sailor had never seen a god before. Now she had gazed upon Thassa. Shortly she would see Athreos, and then she would meet Erebos.
Heroic — Whenever you cast a spell that targets this creature, you may return target enchantment to its owner's hand.
The tritons broke the surface, and the Nyxborn broke ranks.
This creature can't be blocked.
"Who will miss you, drywalker? A wife? A child? Perhaps they will blame the sea for your fate, and teach future generations to stay far away from it."
Flying
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Once she sang sailors to their doom. Now she leads them to glory.
Constellation — Whenever this creature or another enchantment you control enters, target creature can't be blocked this turn.
Stand against the crash of the river's rapids and you will know the power of the naiads.
Constellation — Whenever this creature or another enchantment you control enters, exile target player's graveyard.
Erebos's minions hunt the Returned and warn those who consider the same folly.
Enchant creature
Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
"My adopted children are loved no less."
—Pharika, god of affliction