Journey into Nyx

JOU · 165 cards · Released

Dictate of Karametra
Enchantment

Flash

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.

"I refuse to let the folly of mortals endanger the home I made for them."

Eidolon of Blossoms
Enchantment Creature — Spirit

Constellation — Whenever this creature or another enchantment you control enters, draw a card.

The emotional echoes of dryad gatherings attract lost souls.

2/2
Font of Fertility
Enchantment

, Sacrifice this enchantment: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Drink deep, and know the path to the heart of the wilds.

Golden Hind
Creature — Elk

: Add .

"It is not yours to hunt, mortal. Be content with its beauty alone."

—Nylea, god of the hunt

2/1
Goldenhide Ox
Enchantment Creature — Ox

Constellation — Whenever this creature or another enchantment you control enters, target creature must be blocked this turn if able.

The temptation to take the ox's golden hide is as irresistible as it is fatal.

5/4
Heroes' Bane
Creature — Hydra

This creature enters with four +1/+1 counters on it.

: Put X +1/+1 counters on this creature, where X is its power.

Travelers' tales claim that hydras bite off their own heads to make themselves deadlier.

0/0
Humbler of Mortals
Enchantment Creature — Elemental

Constellation — Whenever this creature or another enchantment you control enters, creatures you control gain trample until end of turn.

The anger of the gods multiplied in Nyx, and the land awoke in dark echoes of their rage.

5/5
Hydra Broodmaster
Creature — Hydra

: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

When this creature becomes monstrous, create X X/X green Hydra creature tokens.

7/7
Kruphix's Insight
Sorcery

Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.

The horizon is tantalizing in both its uncertainty and its potential.

Market Festival
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

Commerce is always the basis for peace.

Nature's Panoply
Instant

Strive — This spell costs more to cast for each target beyond the first.

Choose any number of target creatures. Put a +1/+1 counter on each of them.

Nature protects its own.

Nessian Game Warden
Creature — Beast

When this creature enters, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

4/5
Oakheart Dryads
Enchantment Creature — Nymph Dryad

Constellation — Whenever this creature or another enchantment you control enters, target creature gets +1/+1 until end of turn.

"I do not know if the forest was different after they passed. But I know I was."

—Ianthe, Setessan hunter

2/3
Pheres-Band Thunderhoof
Creature — Centaur Warrior

Heroic — Whenever you cast a spell that targets this creature, put two +1/+1 counters on this creature.

"Flesh and bone or star and shadow. It makes no difference to my club."

3/4
Pheres-Band Warchief
Creature — Centaur Warrior

Vigilance, trample

Other Centaur creatures you control get +1/+1 and have vigilance and trample.

The renowned warchiefs of Pheres Band fight with the might of minotaurs and the sagacity of sphinxes.

3/3
Ravenous Leucrocota
Creature — Beast

Vigilance

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

Hunger makes a leucrocota dangerous. A full belly makes it angry and dangerous.

2/4
Renowned Weaver
Creature — Human Shaman

, Sacrifice this creature: Create a 1/3 green Spider enchantment creature token with reach. (It can block creatures with flying.)

"You think your weaving as beautiful as mine? Let me show you the true meaning of the craft."

1/1
Reviving Melody
Sorcery

Choose one or both —

• Return target creature card from your graveyard to your hand.

• Return target enchantment card from your graveyard to your hand.

"Listen to my song, and you need never forge a golden mask to return to me."

Satyr Grovedancer
Creature — Satyr Shaman

When this creature enters, put a +1/+1 counter on target creature.

"Some of my kin dance for themselves, without greater purpose. Nylea gives me purpose, and with it strength."

1/1
Setessan Tactics
Instant

Strive — This spell costs more to cast for each target beyond the first.

Until end of turn, any number of target creatures each get +1/+1 and gain ": This creature fights another target creature."

Solidarity of Heroes
Instant

Strive — This spell costs more to cast for each target beyond the first.

Choose any number of target creatures. Double the number of +1/+1 counters on each of them.

Spirespine
Enchantment Creature — Beast

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)

This creature blocks each combat if able.

Enchanted creature gets +4/+1 and blocks each combat if able.

4/1
Strength from the Fallen
Enchantment

Constellation — Whenever this enchantment or another enchantment you control enters, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Swarmborn Giant
Creature — Giant

When you're dealt combat damage, sacrifice this creature.

: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)

As long as this creature is monstrous, it has reach.

6/6
Ajani, Mentor of Heroes
Legendary Planeswalker — Ajani

[+1]: Distribute three +1/+1 counters among one, two, or three target creatures you control.

[+1]: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

[−8]: You gain 100 life.

Loyalty: 4
Athreos, God of Passage
Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white and black is less than seven, Athreos isn't a creature.

Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.

5/4
Desperate Stand
Sorcery

Strive — This spell costs more to cast for each target beyond the first.

Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.

At the Akroan gates, hoplites revived the tactics of Kytheon Iora's infamous irregulars.

Disciple of Deceit
Creature — Human Rogue

Inspired — Whenever this creature becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.

1/3
Fleetfeather Cockatrice
Creature — Cockatrice

Flash (You may cast this spell any time you could cast an instant.)

Flying, deathtouch

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

3/3
Iroas, God of Victory
Legendary Enchantment Creature — God

Indestructible

As long as your devotion to red and white is less than seven, Iroas isn't a creature.

Creatures you control have menace.

Prevent all damage that would be dealt to attacking creatures you control.

7/4
Keranos, God of Storms
Legendary Enchantment Creature — God

Indestructible

As long as your devotion to blue and red is less than seven, Keranos isn't a creature.

Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.

6/5
Kruphix, God of Horizons
Legendary Enchantment Creature — God

Indestructible

As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.

You have no maximum hand size.

If you would lose unspent mana, that mana becomes colorless instead.

4/7
Nyx Weaver
Enchantment Creature — Spider

Reach

At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.)

, Exile this creature: Return target card from your graveyard to your hand.

2/3
Pharika, God of Affliction
Legendary Enchantment Creature — God

Indestructible

As long as your devotion to black and green is less than seven, Pharika isn't a creature.

: Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch.

5/5
Revel of the Fallen God
Sorcery

Create four 2/2 red and green Satyr creature tokens with haste.

"Xenagos has fallen, and the world grows dark without him. What can ever fill that darkness but our rage?"

—Guruthes, disciple of Xenagos

Stormchaser Chimera
Creature — Chimera

Flying

: Scry 1, then reveal the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)

2/3
Underworld Coinsmith
Enchantment Creature — Human Cleric

Constellation — Whenever this creature or another enchantment you control enters, you gain 1 life.

, Pay 1 life: Each opponent loses 1 life.

Coins of the Underworld are shaped from clay funerary masks.

2/2
Armory of Iroas
Artifact — Equipment

Whenever equipped creature attacks, put a +1/+1 counter on it.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

From a distance the weapons look pristine, but in fact they are tarnished and dented, each as unique as the champion who carried it to battle.

Chariot of Victory
Artifact — Equipment

Equipped creature has first strike, trample, and haste.

Equip

The greatest heroes are the first to stand, the first to take up arms, and the first to meet the enemy.

Deserter's Quarters
Artifact

You may choose not to untap this artifact during your untap step.

, : Tap target creature. It doesn't untap during its controller's untap step for as long as this artifact remains tapped.

In Akros, the penalty for running from battle is one night's stay in the Deserter's Quarters.

Gold-Forged Sentinel
Artifact Creature — Chimera

Flying

Blessed by the gods. Coveted by mortals. Beholden to neither.

4/4
Hall of Triumph
Legendary Artifact

As Hall of Triumph enters, choose a color.

Creatures you control of the chosen color get +1/+1.

Heroes act without thought of glory or reward. Accolades are a consequence, not a goal.

Mana Confluence
Land

, Pay 1 life: Add one mana of any color.

Five rivers encircle Theros, flowing with waters more ancient than the world itself.

Temple of Epiphany
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Malady
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .