Legends

LEG · 310 cards · Released

Deadfall
Enchantment

Creatures with forestwalk can be blocked as though they didn't have forestwalk.

Durkwood Boars
Creature — Boar

"And the unclean spirits went out, and entered the swine; and the herd ran violently . . ." —Mark 5:13

4/4
Elven Riders
Creature — Elf

This creature can't be blocked except by Walls and/or creatures with flying.

"Sometimes it is better to be swift of foot than strong of swordarm."

—Elven Proverb

3/3
Emerald Dragonfly
Creature — Insect

Flying

: This creature gains first strike until end of turn.

"Flittering, wheeling, / darting in to strike, and then / gone just as you blink." —"Dragonfly Haiku," poet unknown

1/1
Eureka
Sorcery

Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

Fire Sprites
Creature — Faerie

Flying

, : Add .

1/1
Floral Spuzzem
Creature — Elemental

Whenever this creature attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, this creature assigns no combat damage this turn.

2/2
Giant Turtle
Creature — Turtle

This creature can't attack if it attacked during your last turn.

"The turtle lives 'twixt plated decks/ Which practically conceal its sex./ I think it clever of the turtle/ In such a fix to be so fertile."

—Ogden Nash, "The Turtle"

2/4
Glyph of Reincarnation
Instant

Cast this spell only after combat.

Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.

Hornet Cobra
Creature — Snake

First strike

"Then inch by inch out of the grass rose up the head and spread hood of Nag, the big black cobra, and he was five feet long from tongue to tail."

—Rudyard Kipling, The Jungle Books

2/1
Ichneumon Druid
Creature — Human Druid

Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, this creature deals 4 damage to that player.

1/1
Killer Bees
Creature — Insect

Flying

: This creature gets +1/+1 until end of turn.

The communal mind produces a savage strategy, yet no one could predict that this vicious crossbreed would unravel the secret of steel.

0/1
Living Plane
World Enchantment

All lands are 1/1 creatures that are still lands.

Master of the Hunt
Creature — Human

: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2/2
Moss Monster
Creature — Elemental

After the battle, an eerie silence gripped the forest. The losers' remains were lightly dusted with green.

3/6
Pixie Queen
Creature — Faerie

Flying

, : Target creature gains flying until end of turn.

1/1
Pradesh Gypsies
Creature — Human Nomad

, : Target creature gets -2/-0 until end of turn.

1/1
Rabid Wombat
Creature — Wombat

Vigilance

This creature gets +2/+2 for each Aura attached to it.

0/1
Radjan Spirit
Creature — Spirit

: Target creature loses flying until end of turn.

3/2
Rebirth
Sorcery

Remove this card from your deck before playing if you're not playing for ante.

Each player may ante the top card of their library. If a player does, that player's life total becomes 20.

Reincarnation
Instant

Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.

Revelation
World Enchantment

Players play with their hands revealed.

"Many are in high place, and of renown: but mysteries are revealed unto the meek." —Ecclesiastes 3:19

Rust
Instant

Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)

"How dull it is to pause, to make an end,/ To rust unburnished, not to shine in use,/ As though to breathe were life!"

—Alfred, Lord Tennyson, "Ulysses"

Shelkin Brownie
Creature — Ouphe

: Target creature loses all "bands with other" abilities until end of turn.

Leave a bowl of milk on your doorstep each night for the brownies, or they'll cause you no end of mischief.

1/1
Storm Seeker
Instant

Storm Seeker deals damage to target player equal to the number of cards in that player's hand.

Subdue
Instant

Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value.

Sylvan Library
Enchantment

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Sylvan Paradise
Instant

One or more target creatures become green until end of turn.

Typhoon
Sorcery

Typhoon deals damage to each opponent equal to the number of Islands that player controls.

Fierce winds ripped across the tropical landscape. What they did not destroy with their fiery breath was washed away by torrential rain.

Untamed Wilds
Sorcery

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

Whirling Dervish
Creature — Human Monk

Protection from black

At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.

1/1
Willow Satyr
Creature — Satyr

You may choose not to untap this creature during your untap step.

: Gain control of target legendary creature for as long as you control this creature and this creature remains tapped.

1/1
Winter Blast
Sorcery

Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.

"Blow, winds, and crack your cheeks! rage! blow!" —William Shakespeare, King Lear

Wolverine Pack
Creature — Wolverine

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

"Give them great meals of beef and iron and steel, they will eat like wolves and fight like devils." —William Shakespeare, King Henry V

2/4
Wood Elemental
Creature — Elemental

As this creature enters, sacrifice any number of untapped Forests.

Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered.

*/*
Adun Oakenshield
Legendary Creature — Human Knight

, : Return target creature card from your graveyard to your hand.

". . . And at his passing, the bodies of the world's great warriors shall rise from their graves and follow him to battle." —The Anvilonian Grimoire

1/2
Angus Mackenzie
Legendary Creature — Human Cleric

, : Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step.

"Battles no longer served a purpose in Karakas." —Angus Mackenzie, Diary

2/2
Arcades Sabboth
Legendary Creature — Elder Dragon

Flying

At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay .

Each untapped creature you control gets +0/+2 as long as it's not attacking.

: Arcades Sabboth gets +0/+1 until end of turn.

7/7
Axelrod Gunnarson
Legendary Creature — Giant

Trample

Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod Gunnarson deals 1 damage to target player or planeswalker.

5/5
Ayesha Tanaka
Legendary Creature — Human Artificer

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

: Counter target activated ability from an artifact source unless that ability's controller pays . (Mana abilities can't be targeted.)

2/2
Barktooth Warbeard
Legendary Creature — Human Warrior

He is devious and cunning, in both appearance and deed. Beware the Warbeard, for this brute bites as well as he barks!

6/5
Bartel Runeaxe
Legendary Creature — Giant Warrior

Vigilance

Bartel Runeaxe can't be the target of Aura spells.

Thundering down from Hammerheim, no foe could slow Bartel's charge.

6/5
Boris Devilboon
Legendary Creature — Zombie Wizard

, : Create a 1/1 black and red Demon creature token named Minor Demon.

2/2
Chromium
Legendary Creature — Elder Dragon

Flying

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

At the beginning of your upkeep, sacrifice Chromium unless you pay .

7/7
Dakkon Blackblade
Legendary Creature — Human Warrior

Dakkon Blackblade's power and toughness are each equal to the number of lands you control.

"My power is as vast as the plains, my strength is that of mountains. Each wave that crashes upon the shore thunders like blood in my veins." —Memoirs

*/*
Gabriel Angelfire
Legendary Creature — Angel

At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)

4/4
Gosta Dirk
Legendary Creature — Human Warrior

First strike

Creatures with islandwalk can be blocked as though they didn't have islandwalk.

4/4
Gwendlyn Di Corci
Legendary Creature — Human Rogue

: Target player discards a card at random. Activate only during your turn.

Urborg became the final resting place of many swordsmen of renown, their steel outmatched by the wiles of Gwendlyn.

3/5
Halfdane
Legendary Creature — Shapeshifter

At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.

Hail from Tolaria the ever changing 'Dane.

3/3
Hazezon Tamar
Legendary Creature — Human Warrior

When Hazezon enters, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.

When Hazezon leaves the battlefield, exile all Sand Warriors.

2/4
Hunding Gjornersen
Legendary Creature — Human Warrior

Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

"You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for."

5/4
Jacques le Vert
Legendary Creature — Human Warrior

Green creatures you control get +0/+2.

Abandoning his sword to return to the lush forest of Pendelhaven, Jacques le Vert devoted his life to protecting the creatures of his homeland.

3/2
Jasmine Boreal
Legendary Creature — Human

"Peace must prevail, even if the wicked must die."

4/5
Jedit Ojanen
Legendary Creature — Cat Warrior

Mightiest of the Cat Warriors, Jedit Ojanen forsook the forests of his tribe and took service with the Robaran Mercenaries, rising through their ranks to lead them in the battle for Efrava.

5/5
Jerrard of the Closed Fist
Legendary Creature — Human Knight

Once, the order of the Closed Fist reached throughout the Kb'Briann Highlands. Now, Jerrard alone remains to uphold their standard.

6/5
Johan
Legendary Creature — Human Wizard

At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.

5/4
Kasimir the Lone Wolf
Legendary Creature — Human Warrior

Popular indeed is the tale of how Kasimir was once a Holy man who renounced his order to take up the sword. But this tale is no more likely than any other.

5/3
Kei Takahashi
Legendary Creature — Human Cleric

: Prevent the next 2 damage that would be dealt to target creature this turn.

2/2
Lady Caleria
Legendary Creature — Elf Archer

: Lady Caleria deals 3 damage to target attacking or blocking creature.

3/6
Lady Evangela
Legendary Creature — Human Cleric

, : Prevent all combat damage that would be dealt by target creature this turn.

"When milady was young, the sight of a rainbow would fill her soul with peace. As she grew, she learned to share her rapture with others." —Lady Gabriella

1/2