, Pay 1 life: Add one mana of any color.
"Their blood is the nectar that nourishes the Cabal."
—Phage the Untouchable
, , Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, put them into your hand, then shuffle.
All Slivers have ": Regenerate target Sliver."
"Death couldn't contain the slivers. What made us think we could?"
—Riptide Project researcher
, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle.
Cabal clerics serve two masters: their patriarch and their god.
, , Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate only as a sorcery.
Death is a secret he is willing to share.
This creature can't block.
Whenever this creature deals combat damage, sacrifice a permanent.
It strikes at your soul, heedless of your prayers.
This creature can't block.
Whenever this creature deals combat damage to a creature, destroy that creature. It can't be regenerated.
It oozes death from every pore.
, , Sacrifice a Goblin: Destroy target land.
"A single dedicated mind can bring about the greatest destruction. That, or goblins—goblins work too."
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Whenever this creature attacks or blocks, you lose 1 life for each +1/+1 counter on it.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may have target player lose life equal to the number of Zombies on the battlefield.
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
At the beginning of your upkeep, if this card is in your graveyard, you may pay . If you do, return it to your hand.
Sacrifice a Goblin: Regenerate this creature.
"Goblins won't betray their own kind for any price. They'll do it for a very specific price."
—Phage the Untouchable
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
"Her voice is damnation, unyielding and certain."
—Phage the Untouchable
Flying
When this creature dies, all creatures get -5/-5 until end of turn.
A cry of pain as it enters this world. A chorus of screams as it leaves.
Flying
Whenever this creature deals combat damage to a player, you may pay . If you do, that player reveals X cards from their hand and you choose one of them. That player discards that card.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, return all Zombie cards from all graveyards to their owners' hands.
Whenever this creature or another Zombie enters, all non-Zombie creatures get -1/-1 until end of turn.
Plague and death wrapped in one convenient package.
When Phage enters, if you didn't cast it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
Trample
Whenever this creature deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
Cycling (, Discard this card: Draw a card.)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, destroy target nonblack creature. It can't be regenerated.
: Target creature gets -3/-3 until end of turn.
The Mirari festers in its flesh.
Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
They pick at the remains of the city's corpse.
All Sliver creatures have ": This creature gets +1/+1 until end of turn."
"Sure, I've seen agents of the Cabal here and there. Well, not here, and certainly not in any of the sliver labs. Oh dear, I've said too much."
—Apprentice researcher
Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
It doesn't need to use its venom—it just needs you to know it can.
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield.
"The Cabal and the Order really aren't that different. After all, we are both empowered by faith."
: Exile target card from a graveyard.
Once it consecrated the dead. Now it desecrates them.
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Trample
Measure its determination by the screams of its prey.
All Sliver creatures get +1/+0.
After breaking free from the Riptide Project, the slivers quickly adapted to life on Otaria—much to the dismay of life on Otaria.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, Beast creatures you control get +3/+0 until end of turn.
Haste
Sacrifice a Goblin: This creature gets +2/+2 and gains trample until end of turn.
The least popular goblins get the outer caves.
Haste
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
"Craghorns experience a wide range of emotions: rage, fury, anger . . ."
—Foothill guide
: This creature deals 5 damage to target player or planeswalker.
The Mirari burns in his heart.
Beasts can't block.
"How do you stop a raptor from charging? No, seriously! Help!"
—Blarg, goblin jester
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
Whenever this creature or another Goblin enters, each player flips a coin. Each player whose coin comes up tails sacrifices a creature of their choice.
The more victims he kills, the more likely he is to get the right one.
, Sacrifice a Forest: Add three mana in any combination of and/or .
"Did you know that wood burns even better than rocks?"
—Toggo, goblin weaponsmith
: This creature deals 1 damage to any target.
, , Sacrifice this creature: It deals X damage to any target.
When this creature leaves the battlefield, sacrifice a land.
Most goblins leave behind a wake of destruction. A few goblins take one with them.
This creature can't attack unless you control more creatures than defending player.
This creature can't block unless you control more creatures than attacking player.
Giant-sized body. Goblin-sized brain.
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
Daru soldiers learned it's better to have a clean death from a sharp blade than to tangle with a goblin's rusted chains.
, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn.
"Throw rocks at 'em! Throw spears at 'em! Throw Furt at 'em!"
All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)
Once they get the scent, there is no escape.
Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Amplify 3 (As this creature enters, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)
Flying
: This creature deals damage equal to the number of +1/+1 counters on it to any target.
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this creature deals 3 damage to that player.
"Her voice is disaster, painful and final."
—Matoc, lavamancer
First strike, haste
Cycling (, Discard this card: Draw a card.)
The goblins tracked the hystrodon with much stealth and cunning. Then they were eaten with much pain and yelling.
All Slivers have ": Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
As malleable as molten steel, but as dangerous as the finished blade.
Double strike (This creature deals both first-strike and regular combat damage.)
"The Skirk Ridge has many wonderful things to discover—like escape routes."
—Foothill guide
Double strike (This creature deals both first-strike and regular combat damage.)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, destroy target land.
Haste
: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.
"I treat each day as your last."
Whenever this creature or another Goblin dies, you may pay . If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.
"I order you to volunteer."
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, it deals 2 damage to any target.
As long as you control a Beast, this creature gets +2/+2 and has trample.
Once the goblins thought about it, they preferred being atop a slateback to being in front of, behind, or underneath one.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, create X 1/1 red Goblin creature tokens.
Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
"The harder we press forward, the harder Krosa pushes us back."
—Aven scout
Trample
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Lorians treat trees and prey the same way: by ripping them limb from limb.
Trample
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
Lucky victims get run over. Unlucky victims get run through.
Whenever a Sliver deals combat damage to a player, its controller may create a 1/1 colorless Sliver creature token.
Within weeks, more slivers nested in Otaria than ever existed on Rath.