The Lord of the Rings: Tales of Middle-earth

LTR · 854 cards · Released

Gimli, Mournful Avenger
Legendary Creature — Dwarf Warrior

Gimli has indestructible as long as two or more creatures died under your control this turn.

Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.

3/2
Gwaihir the Windlord
Legendary Creature — Bird Noble

This spell costs less to cast as long as you've drawn two or more cards this turn.

Flying, vigilance

Other Birds you control have vigilance.

There came Gwaihir the Windlord, greatest of all the Eagles of the North, mightiest of the descendants of old Thorondor.

4/4
King of the Oathbreakers
Legendary Creature — Spirit Noble

Flying

Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)

Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.

3/3
Legolas, Counter of Kills
Legendary Creature — Elf Archer

Reach

Whenever you scry, if Legolas is tapped, you may untap it. Do this only once each turn.

Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.

"Two?" said Legolas. "I make my tale twenty at the least."

2/3
Lotho, Corrupt Shirriff
Legendary Creature — Halfling Rogue

Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

"Whatever is wrong in the Shire, Lotho will be at the bottom of it: you can be sure of that."

—Pippin

2/1
Mauhúr, Uruk-hai Captain
Legendary Creature — Orc Soldier

Menace

If one or more +1/+1 counters would be put on an Army, Goblin, or Orc you control, that many plus one +1/+1 counters are put on it instead.

"We are the servants of Saruman the Wise, the White Hand: the Hand that gives us Man's-flesh to eat."

2/2
Merry, Esquire of Rohan
Legendary Creature — Halfling Knight

Haste

Merry has first strike as long as it's equipped.

Whenever you attack with Merry and another legendary creature, draw a card.

Then suddenly Merry felt it at last, beyond doubt: a change. Wind was in his face!

2/2
The Mouth of Sauron
Legendary Creature — Human Advisor

When The Mouth of Sauron enters, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

3/4
Old Man Willow
Legendary Creature — Treefolk

Old Man Willow's power and toughness are each equal to the number of lands you control.

Whenever Old Man Willow attacks, you may sacrifice another creature or a token. When you do, target creature an opponent controls gets -2/-2 until end of turn.

*/*
Pippin, Guard of the Citadel
Legendary Creature — Halfling Soldier

Vigilance, ward

: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)

"Here do I swear fealty to Gondor, until my lord release me, or death take me."

2/2
Prince Imrahil the Fair
Legendary Creature — Human Noble

Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.

"The Lord Aragorn I hold to be my liege lord, whether he claim it or no. His wish is to me a command."

2/2
Ringsight
Sorcery

The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle.

Frodo was able to see beneath their black wrappings. In their white faces burned keen and merciless eyes.

Rise of the Witch-king
Sorcery

Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.

In rode the Lord of the Nazgûl, under the archway that no enemy ever yet had passed, and all fled before his face.

Samwise Gamgee
Legendary Creature — Halfling Peasant

Whenever another nontoken creature you control enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)

2/2
Saruman of Many Colors
Legendary Creature — Avatar Wizard

Ward—Discard an enchantment, instant, or sorcery card.

Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.

5/4
Sauron, the Dark Lord
Legendary Creature — Avatar Horror

Ward—Sacrifice a legendary artifact or legendary creature.

Whenever an opponent casts a spell, amass Orcs 1.

Whenever an Army you control deals combat damage to a player, the Ring tempts you.

Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.

7/6
Sauron's Ransom
Instant

Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you.

"He was dear to you, I see. And now he shall endure the slow torment of years."

Shadow Summoning
Sorcery

Create two tapped 1/1 white Spirit creature tokens with flying.

"Whose shall the horn be? Who shall call them from the grey twilight, the forgotten people? The heir of him to whom the oath they swore."

—Malbeth the Seer

Shadowfax, Lord of Horses
Legendary Creature — Horse

Horses you control have haste. (They can attack and as soon as they come under your control.)

Whenever Shadowfax attacks, you may put a creature card with lesser power from your hand onto the battlefield tapped and attacking.

4/4
Shagrat, Loot Bearer
Legendary Creature — Orc Soldier

Whenever Shagrat attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

4/4
Sharkey, Tyrant of the Shire
Legendary Creature — Avatar Rogue

Activated abilities of lands your opponents control can't be activated unless they're mana abilities.

Sharkey has all activated abilities of lands your opponents control except mana abilities.

Mana of any type can be spent to activate Sharkey's abilities.

2/4
Shelob, Child of Ungoliant
Legendary Creature — Spider Demon

Deathtouch, ward

Other Spiders you control have deathtouch and ward .

Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with ", , Sacrifice this token: You gain 3 life," and it loses all other card types.

8/8
Sméagol, Helpful Guide
Legendary Creature — Halfling Horror

At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you.

Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.

4/2
Strider, Ranger of the North
Legendary Creature — Human Ranger

Landfall — Whenever a land you control enters, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.

The greatest traveler and huntsman of this age of the world.

4/4
Théoden, King of Rohan
Legendary Creature — Human Noble

Whenever Théoden or another Human you control enters, target creature gains double strike until end of turn.

"Dark have been my dreams of late, but I feel new-awakened. I only fear that already you have come too late, Gandalf."

2/3
Tom Bombadil
Legendary Creature — God Bard

As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.

Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.

4/4
Uglúk of the White Hand
Legendary Creature — Orc Soldier

Whenever another creature you control dies, put a +1/+1 counter on Uglúk. If that creature was a Goblin or Orc, put two +1/+1 counters on Uglúk instead.

"I am Uglúk. I command. I return to Isengard by the shortest road."

3/3
Andúril, Flame of the West
Legendary Artifact — Equipment

Equipped creature gets +3/+1.

Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.

Equip

Barrow-Blade
Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Ent-Draught Basin
Artifact

, : Put a +1/+1 counter on target creature with power X. Activate only as a sorcery.

The effect of the draught began at the toes, and rose steadily through every limb, bringing refreshment and vigor as it coursed upward, right to the tips of the hair.

Glamdring
Legendary Artifact — Equipment

Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.

Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.

Equip

Horn of Gondor
Legendary Artifact

When Horn of Gondor enters, create a 1/1 white Human Soldier creature token.

, : Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.

Horn of the Mark
Legendary Artifact

Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

"He that blows this horn shall set fear in the hearts of his enemies and joy in the hearts of his friends."

—Éowyn

Inherited Envelope
Artifact

When this artifact enters, the Ring tempts you.

: Add one mana of any color.

"Keep it secret, and keep it safe!"

—Gandalf

Lembas
Artifact — Food

When this artifact enters, scry 1, then draw a card.

, , Sacrifice this artifact: You gain 3 life.

When this artifact is put into a graveyard from the battlefield, its owner shuffles it into their library.

They could eat of it and find new strength even as they ran.

Mirror of Galadriel
Legendary Artifact

, : Scry 1, then draw a card. This ability costs less to activate for each legendary creature you control.

"Your Quest stands upon the edge of a knife. Stray but a little and it will fail, to the ruin of all. Yet hope remains while all the Company is true."

Mithril Coat
Legendary Artifact — Equipment

Flash

Indestructible

When Mithril Coat enters, attach it to target legendary creature you control.

Equipped creature has indestructible.

Equip

The One Ring
Legendary Artifact

Indestructible

When The One Ring enters, if you cast it, you gain protection from everything until your next turn.

At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.

: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Palantír of Orthanc
Legendary Artifact

At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.

Phial of Galadriel
Legendary Artifact

If you would draw a card while you have no cards in hand, draw two cards instead.

If you would gain life while you have 5 or less life, you gain twice that much life instead.

: Add one mana of any color.

"May it be a light to you in dark places, when all other lights go out."

Shire Scarecrow
Artifact Creature — Scarecrow

Defender

: Add one mana of any color. Activate only once each turn.

"How bright your garden looks!"

—Gandalf

0/3
Sting, the Glinting Dagger
Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has haste.

At the beginning of each combat, untap equipped creature.

Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.

Equip

Stone of Erech
Legendary Artifact

If a creature an opponent controls would die, exile it instead.

, , Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.

"At the Stone of Erech they shall stand again and hear there a horn in the hills ringing."

—Malbeth the Seer

Wizard's Rockets
Artifact

This artifact enters tapped.

, , Sacrifice this artifact: Add X mana in any combination of colors.

When this artifact is put into a graveyard from the battlefield, draw a card.

Barad-dûr
Legendary Land

Barad-dûr enters tapped unless you control a legendary creature.

: Add .

, : Amass Orcs X. Activate only if a creature died this turn.

"Those who pass the gates of Barad-dûr do not return."

—Gandalf

Great Hall of the Citadel
Land

: Add .

, : Add two mana in any combination of colors. Spend this mana only to cast legendary spells.

"Renewed shall be blade that was broken: The crownless again shall be king."

—Bilbo

The Grey Havens
Legendary Land

When The Grey Havens enters, scry 1.

: Add .

: Add one mana of any color among legendary creature cards in your graveyard.

There dwelt Círdan the Shipwright, and some say he dwells there still, until the Last Ship sets sail into the West.

Minas Tirith
Legendary Land

Minas Tirith enters tapped unless you control a legendary creature.

: Add .

, : Draw a card. Activate only if you attacked with two or more creatures this turn.

"I would see the White Tree in flower again in the courts of the kings, and Minas Tirith in peace."

—Faramir

Mines of Moria
Legendary Land

Mines of Moria enters tapped unless you control a legendary creature.

: Add .

, , Exile three cards from your graveyard: Create two Treasure tokens.

"Moria! Moria! Wonder of the Northern world!"

—Glóin

Mount Doom
Legendary Land

, Pay 1 life: Add or .

, : Mount Doom deals 1 damage to each opponent.

, , Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.

Rivendell
Legendary Land

Rivendell enters tapped unless you control a legendary creature.

: Add .

, : Scry 2. Activate only if you control a legendary creature.

"Were I to go where my heart dwells, I would now be wandering in the fair valley of Rivendell."

—Aragorn

The Shire
Legendary Land

The Shire enters tapped unless you control a legendary creature.

: Add .

, , Tap an untapped creature you control: Create a Food token.

"You must start somewhere and have some roots, and the soil of the Shire is deep."

—Merry

Shire Terrace
Land

: Add .

, , Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Everything looked fresh, and the new green of Spring was shimmering in the fields.

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)