Magic 2011

M11 · 249 cards · Released

Leyline of Anticipation
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

You may cast spells as though they had flash.

Mana Leak
Instant

Counter target spell unless its controller pays .

The fatal flaw in every plan is the assumption that you know more than your enemy.

Maritime Guard
Creature — Merfolk Soldier

Once common in the Kapsho Seas, merfolk were hunted almost to extinction. They survived those dark days and emerged calculating and determined to endure.

1/3
Mass Polymorph
Sorcery

Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.

Merfolk Sovereign
Creature — Merfolk Noble

Other Merfolk creatures you control get +1/+1.

: Target Merfolk creature can't be blocked this turn.

"Be like the sea: flow around that which is unmovable; for everything else, crash into it unrelentingly."

2/2
Merfolk Spy
Creature — Merfolk Rogue

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever this creature deals combat damage to a player, that player reveals a card at random from their hand.

1/1
Mind Control
Enchantment — Aura

Enchant creature

You control enchanted creature.

"The mind: a great weapon and an even greater weakness."

—Jace Beleren

Negate
Instant

Counter target noncreature spell.

Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.

Phantom Beast
Creature — Illusion Beast

When this creature becomes the target of a spell or ability, sacrifice it.

As insubstantial as fear, and as dangerous.

4/5
Preordain
Sorcery

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Redirect
Instant

You may choose new targets for target spell.

"Your strategy is marvelous. I've just made a few minor adjustments."

—Veris, watcher of Indi Keep

Scroll Thief
Creature — Merfolk Rogue

Whenever this creature deals combat damage to a player, draw a card.

I've learned how to disable wards, pick locks, and decode the Agaran language—all before even reading the scroll!

1/3
Sleep
Sorcery

Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

"I give them dreams so wondrous that they hesitate to return to the world of the conscious."

—Garild, merfolk mage

Stormtide Leviathan
Creature — Leviathan

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

All lands are Islands in addition to their other types.

Creatures without flying or islandwalk can't attack.

8/8
Time Reversal
Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.

"Optimists see the world as they wish it to be. Pessimists see the world as it is. Must these roles be mutually exclusive?"

—Evo Ragus

Tome Scour
Sorcery

Target player mills five cards.

Genius is overrated, especially when it's someone else's.

Traumatize
Sorcery

Target player mills half their library, rounded down.

He was left with just enough memory to understand what he had lost.

Unsummon
Instant

Return target creature to its owner's hand.

"You're trespassing in my reality. Ask permission next time."

—Simun the Quiet

Wall of Frost
Creature — Wall

Defender

Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.

"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid."

—Lumi, goatherd

0/7
Water Servant
Creature — Elemental

: This creature gets +1/-1 until end of turn.

: This creature gets -1/+1 until end of turn.

"This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides."

—Jestus Dreya, Of Elements and Eternity

3/4
Assassinate
Sorcery

Destroy target tapped creature.

"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed."

—Yurin, royal assassin

Barony Vampire
Creature — Vampire

"Poor little sun-dweller out past curfew. And to think, you might have survived if it wasn't so close to suppertime."

3/2
Black Knight
Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

2/2
Blood Tithe
Sorcery

Each opponent loses 3 life. You gain life equal to the life lost this way.

The Crimson Throne may be empty, but its coffers are full.

Bloodthrone Vampire
Creature — Vampire

Sacrifice a creature: This creature gets +2/+2 until end of turn.

"The underclass often forget that they are not tenants, or servants, but property."

1/1
Bog Raiders
Creature — Zombie

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Zombies are the perfect marshland fighters—they don't need to breathe and they don't care what they step in.

2/2
Captivating Vampire
Creature — Vampire

Other Vampire creatures you control get +1/+1.

Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

2/2
Child of Night
Creature — Vampire

Lifelink

A vampire enacts vengeance on the entire world, claiming her debt two tiny pinpricks at a time.

2/1
Corrupt
Sorcery

Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.

The power of the fens sleeps lightly, and always awakens hungry.

Dark Tutelage
Enchantment

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

"It is a rough road that leads to the heights of greatness."

—Seneca, Epistles, trans. Gummere

Deathmark
Sorcery

Destroy target green or white creature.

There are few ways to escape the deathmark: bargaining with a demon, washing in the fabled waters of youth, and of course, death.

Demon of Death's Gate
Creature — Demon

You may pay 6 life and sacrifice three black creatures rather than pay this spell's mana cost.

Flying, trample

The locks on the cages of the damned are opened with keys of marrow, sinew, and blood.

9/9
Diabolic Tutor
Sorcery

Search your library for a card, put that card into your hand, then shuffle.

The wise always keep an ear open to the whispers of power.

Disentomb
Sorcery

Return target creature card from your graveyard to your hand.

The armies of the dead always report well rested.

Doom Blade
Instant

Destroy target nonblack creature.

The void is without substance but cuts like steel.

Duress
Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

"Don't worry. I'm not going to deprive you of all your secrets. Just your most precious one."

—Liliana Vess

Grave Titan
Creature — Giant

Deathtouch

Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.

Death in form and function.

6/6
Gravedigger
Creature — Zombie

When this creature enters, you may return target creature card from your graveyard to your hand.

Only a thin layer of dirt separates civilization from an undead apocalypse.

2/2
Haunting Echoes
Sorcery

Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles.

Howling Banshee
Creature — Spirit

Flying

When this creature enters, each player loses 3 life.

Villagers cloaked the town in magical silence, but their ears still bled.

3/3
Leyline of the Void
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

If a card would be put into an opponent's graveyard from anywhere, exile it instead.

Liliana Vess
Legendary Planeswalker — Liliana

[+1]: Target player discards a card.

[−2]: Search your library for a card, then shuffle and put that card on top.

[−8]: Put all creature cards from all graveyards onto the battlefield under your control.

Loyalty: 5
Liliana's Caress
Enchantment

Whenever an opponent discards a card, that player loses 2 life.

"This might hurt less if you don't fight so hard. But I doubt it."

Liliana's Specter
Creature — Specter

Flying

When this creature enters, each opponent discards a card.

"The finest minions know what I need without me ever saying a thing."

—Liliana Vess

2/1
Mind Rot
Sorcery

Target player discards two cards.

Not every thought is a good one.

Nantuko Shade
Creature — Insect Shade

: This creature gets +1/+1 until end of turn.

In life, the nantuko study nature by revering it. In death, they study nature by disemboweling it.

2/1
Necrotic Plague
Enchantment — Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."

When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return this card from its owner's graveyard to the battlefield attached to that creature.

Nether Horror
Creature — Horror

"My dreams darkened and seeped into my waking hours. Spellcraft and nightmare merged to create this monstrosity."

—Sunniva, witch of Holm Hollow

4/2
Nightwing Shade
Creature — Shade

Flying

: This creature gets +1/+1 until end of turn.

"There is one hour of the night even we do not watch."

—Sedva, captain of the watch

2/2
Phylactery Lich
Creature — Zombie

Indestructible

As this creature enters, put a phylactery counter on an artifact you control.

When you control no permanents with phylactery counters on them, sacrifice this creature.

5/5
Quag Sickness
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1 for each Swamp you control.

The dread gases didn't kill Farbid. But as he lay in the muck, miserable and helpless, watching ghouls and rats advance on him, he wished they had.

Reassembling Skeleton
Creature — Skeleton Warrior

: Return this card from your graveyard to the battlefield tapped.

Though you may see the same bones, you'll never see the same skeleton twice.

1/1
Relentless Rats
Creature — Rat

This creature gets +1/+1 for each other creature on the battlefield named Relentless Rats.

A deck can have any number of cards named Relentless Rats.

2/2
Rise from the Grave
Sorcery

Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

"Death is no excuse for disobedience."

—Liliana Vess

Rotting Legion
Creature — Zombie

This creature enters tapped.

Zombies have one speed: shamble.

4/5
Royal Assassin
Creature — Human Assassin

: Destroy target tapped creature.

An assassin is a king's most trusted courier, ensuring his messages are heard by even the most unwilling recipients.

1/1
Sign in Blood
Sorcery

Target player draws two cards and loses 2 life.

Little agonies pave the way to greater power.

Stabbing Pain
Instant

Target creature gets -1/-1 until end of turn. Tap that creature.

"You can take the fight out of nearly any creature if you know where its soft spot is."

—Guttor, flesh-warper

Unholy Strength
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1.

"Born under the moon, the second child will stumble on temptation and seek power in the dark places of the heart."

—Codex of the Constellari

Viscera Seer
Creature — Vampire Wizard

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

In matters of life and death, he trusts his gut.

1/1