Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)
"Rage courses in every heart, yearning to betray its rational prison."
—Sarkhan Vol
Flying
: This creature deals 1 damage to target creature defending player controls. Activate only if this creature is attacking.
When a dragon attacks, there are no bystanders.
Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice this creature.
The storms of the wastelands form quickly and hit hard. Few have anything to do with rain.
This creature attacks each combat if able.
They take a blood oath to die in battle. So far none have failed to fulfill the promise.
This creature can't attack unless an opponent has been dealt damage this turn.
"A single drop of blood draws their attention, then they strip your bones clean before you have time to die."
—Jamias, hermit of Telfer Peak
"We'll scale these cliffs, traverse Brittle Bridge, and then fight our way down the volcanic slopes on the other side."
"Isn't the shortest route through the canyon?"
"Yes."
"So shouldn't we—"
"No."
[+1]: Chandra Nalaar deals 1 damage to target player or planeswalker.
[−X]: Chandra Nalaar deals X damage to target creature.
[−8]: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
"Her mind is an incredible mix of emotion and power. Even if I could grasp it, I couldn't hold it for long."
—Jace Beleren, on Chandra Nalaar
Flying
Whenever an opponent is dealt noncombat damage, this creature gets +3/+0 until end of turn.
"I've lit most everything on fire—trees, rocks, even the water. Now it's time to burn the clouds."
This spell can't be countered.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
Whenever this creature attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to this creature.
Destroy target artifact or land.
Each player sacrifices five lands of their choice. Destructive Force deals 5 damage to each creature.
The end of the world rarely comes quietly.
This creature gets +0/+1 for each Mountain you control.
"Fire. Air. Water. These elements spread, filling in the spaces they are not. But earth is implacable like a sullen child."
—Jestus Dreya, Of Elements and Eternity
, Sacrifice this creature: It deals 2 damage to any target.
Flurk's crude goblin language didn't differentiate between "I bring the flame" and "I *am* the flame."
: This creature gets +1/+0 until end of turn.
"I had hoped to instill in it the loyalty of a guard dog, but with fire's power comes its unpredictability."
—Maggath, Sardian elementalist
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
"Elemental fire shimmers with rose hues and, unlike terrestrial blazes, smolders long after it's extinguished."
—Jestus Dreya, Of Elements and Eternity
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Sometimes the cannoneer must become the cannonball.
: This creature gains flying until end of turn.
"The enemy is getting too close! Quick! Inflate the toad!"
Haste (This creature can attack and as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
"We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war."
Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.
: Target creature with power 2 or less can't be blocked this turn.
"You never know what's going to be in goblin tunnels. Even in the best case, there will still be goblins."
—Sachir, Akoum Expeditionary House
Flying
When this creature enters, you may search your library for an artifact card, exile it, then shuffle.
When this creature dies, you may put the exiled card into its owner's hand.
Target creature becomes red until end of turn and attacks this turn if able.
The veneer of rationality peeled from the mage, revealing the spite and rage beneath.
: This creature gets +1/+0 until end of turn.
Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Lava Axe deals 5 damage to target player or planeswalker.
From the heart of the mountain into the heart of the mage.
If this card is in your opening hand, you may begin the game with it on the battlefield.
Players can't gain life.
Damage can't be prevented.
Lightning Bolt deals 3 damage to any target.
Flying
When this creature dies, it deals 3 damage to each creature and each player.
: Return this card from your graveyard to your hand.
When this creature enters, destroy target artifact.
It's fun. He doesn't need another reason.
: This creature deals 1 damage to any target.
"What am I looking at? Ashes, dead man."
Add .
The Multiverse is filled with limitless power just waiting for someone to reach out and seize it.
Pyroclasm deals 2 damage to each creature.
"Who'd want to ignite things one at a time?"
—Chandra Nalaar
Copy target instant or sorcery spell. You may choose new targets for the copy.
"I'm not indecisive. I just don't like to limit my options."
—Maxti, pyromancer
Enchant creature
Enchanted creature gets +2/+2 and has flying.
: Enchanted creature gets +1/+0 until end of turn.
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Lightning reflexes, thunderous might.
Enchant creature
Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
His blood boiled over, and he erupted with fists of stone.
Haste (This creature can attack and as soon as it comes under your control.)
He will carve out a legend for himself with his own two hands.
At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, destroy target artifact, enchantment, or land.
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
The rustling of leaves and a passing shadow are a dryad's only trace.
When this creature enters, target Forest becomes a 4/5 green Treefolk creature for as long as this creature remains on the battlefield. It's still a land.
The druids of Mazar treat each seedcone with respect for the warrior it will become.
Destroy all enchantments.
"Nature is a mutable cloud which is always and never the same."
—Ralph Waldo Emerson, Essays
Flying
: Add one mana of any color.
"The gods used their feathers to paint all the colors of the world."
—Yare-Tiva, warden of Gramur forest
Sacrifice this creature: You gain 4 life.
The war lasted for generations. The boars didn't need to hunt for food anymore. They fed on the fallen corpses, and the living fed off of them.
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.
Enchant creature
Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)
She grants knowledge of the ways to traverse the forest's invisible connections.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Other Elf creatures you control get +1/+1.
: Add for each Elf you control.
He knows the name of every elf born in the last four centuries. More importantly, they all know his.
, , Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
She wears the talismans of every creature she can evoke.
Prevent all combat damage that would be dealt this turn.
"I fear no army or beast, but only the morning fog. Our assault can survive everything else."
—Lord Hilneth
This spell can't be countered.
Haste
This creature can't be the target of nongreen spells or abilities from nongreen sources.
[+1]: Untap two target lands.
[−1]: Create a 3/3 green Beast creature token.
[−4]: Creatures you control get +3/+3 and gain trample until end of turn.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever another creature you control with power 3 or greater enters, you may draw a card.
"He has learned much in his long years. And unlike selfish humans, he's willing to share."
—Garruk Wildspeaker
Target creature gets +3/+3 until end of turn.
Reach (This creature can block creatures with flying.)
The giant spider's silk naturally resists gravity, almost weaving itself as it blankets the forest canopy.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Bone, stone . . . both taste the same to a hungry basilisk.