Magic 2014

M14 · 249 cards · Released

Vile Rebirth
Instant

Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

Grave robbers digging down cautiously listen for anything digging up.

Wring Flesh
Instant

Target creature gets -3/-1 until end of turn.

"You shouldn't be so attached to something as fragile as flesh."

—Zul Ashur, lich lord

Xathrid Necromancer
Creature — Human Wizard

Whenever this creature or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.

"My commands shall echo forever in their dusty skulls."

2/2
Academy Raider
Creature — Human Warrior

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever this creature deals combat damage to a player, you may discard a card. If you do, draw a card.

1/1
Act of Treason
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

"Rage courses in every heart, yearning to betray its rational prison."

—Sarkhan Vol

Awaken the Ancient
Enchantment — Aura

Enchant Mountain

Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.

Some days you stand to greet the horizon. Other days the horizon stands to greet you.

Barrage of Expendables
Enchantment

, Sacrifice a creature: This enchantment deals 1 damage to any target.

Goblin generals don't distinguish between troops and ammunition.

Battle Sliver
Creature — Sliver

Sliver creatures you control get +2/+0.

"One emitted a strange series of buzzing clicks and guttural commands, then clawed arms emerged from all of them. Is there no limit to their adaptations?"

—Hastric, Thunian scout

3/3
Blur Sliver
Creature — Sliver

Sliver creatures you control have haste. (They can attack and as soon as they come under your control.)

They move in a synchronized swarm, turning entire squads into heaps of bloody rags and bones in an instant.

2/2
Burning Earth
Enchantment

Whenever a player taps a nonbasic land for mana, this enchantment deals 1 damage to that player.

"Your world is formed from the same power that wraps my burning hand around your throat."

—Shrazik, lavamancer

Canyon Minotaur
Creature — Minotaur Warrior

"We'll scale these cliffs, traverse Brittle Bridge, and then fight our way down the volcanic slopes on the other side."

"Isn't the shortest route through the canyon?"

"Yes."

"So shouldn't we—"

"No."

3/3
Chandra, Pyromaster
Legendary Planeswalker — Chandra

[+1]: Chandra deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn.

[0]: Exile the top card of your library. You may play it this turn.

[−7]: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.

Loyalty: 4
Chandra's Outrage
Instant

Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.

Chandra never believed in using her "inside voice."

Chandra's Phoenix
Creature — Phoenix

Flying

Haste (This creature can attack and as soon as it comes under your control.)

Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return this card from your graveyard to your hand.

2/2
Cyclops Tyrant
Creature — Cyclops

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

This creature can't block creatures with power 2 or less.

A single eye, blinded by rage.

3/4
Demolish
Sorcery

Destroy target artifact or land.

"This is why I hate settlements. They lull you into a false sense of security."

—Yon Basrel, Oran-Rief survivalist

Dragon Egg
Creature — Dragon Egg

Defender

When this creature dies, create a 2/2 red Dragon creature token with flying and ": This token gets +1/+0 until end of turn."

Dragon birth lairs are littered with treasure to entice the young from their eggs.

0/2
Dragon Hatchling
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn.

"Those dragons grow fast. For a while they feed on squirrels and goblins and then suddenly you're missing a mammoth."

—Hurdek, Mazar mammoth trainer

0/1
Flames of the Firebrand
Sorcery

Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.

"You're in luck. I brought enough to share."

—Chandra Nalaar

Fleshpulper Giant
Creature — Giant

When this creature enters, you may destroy target creature with toughness 2 or less.

He doesn't hate small folk. He just likes the squishing sound they make.

4/4
Goblin Diplomats
Creature — Goblin

: Each creature attacks this turn if able.

When you need to convey that special kind of message.

2/1
Goblin Shortcutter
Creature — Goblin Scout

When this creature enters, target creature can't block this turn.

"I'm not running away! I'm figuring out the best routes."

2/1
Lava Axe
Sorcery

Lava Axe deals 5 damage to target player or planeswalker.

A strict upgrade over the cinder hatchet.

Lightning Talons
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)

"The victim was either clawed to death or struck by lightning. Possibly both."

—Pel Javya, Wojek investigator

Marauding Maulhorn
Creature — Beast

This creature attacks each combat if able unless you control a creature named Advocate of the Beast.

"It's not just you. Everyone makes it angry."

—Ardenoth, elvish nature advocate

5/3
Mindsparker
Creature — Elemental

First strike (This creature deals combat damage before creatures without first strike.)

Whenever an opponent casts a white or blue instant or sorcery spell, this creature deals 2 damage to that player.

3/2
Molten Birth
Sorcery

Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.

"Few can coax the creatures within the magma to be cooled and take form."

—Koth of the Hammer

Ogre Battledriver
Creature — Ogre Warrior

Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.)

Ogres are driven by passion, rage, and another ogre standing behind them with a whip.

3/3
Pitchburn Devils
Creature — Devil

When this creature dies, it deals 3 damage to any target.

The ingenuity of goblins, the depravity of demons, and the smarts of sheep.

3/3
Regathan Firecat
Creature — Elemental Cat

It stalks the Regathan highlands, leaving behind melted snow, scorched earth, and the charred corpses of would-be temple robbers.

4/1
Scourge of Valkas
Creature — Dragon

Flying

Whenever this creature or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.

: This creature gets +1/+0 until end of turn.

4/4
Seismic Stomp
Sorcery

Creatures without flying can't block this turn.

"It is not in me to tread lightly."

—Ryda, geomancer

Shiv's Embrace
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

: Enchanted creature gets +1/+0 until end of turn.

When you see the world as a dragon sees it, everything looks fit to burn.

Shivan Dragon
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.

5/5
Shock
Instant

Shock deals 2 damage to any target.

Smelt
Instant

Destroy target artifact.

"Looks like that wasn't darksteel after all."

—Koth of the Hammer

Striking Sliver
Creature — Sliver

Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)

You're too busy recoiling in fear to realize that it's already hit you.

1/1
Thorncaster Sliver
Creature — Sliver

Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to any target."

Every inch of a sliver's body is a potential claw, appendage, or projectile.

2/2
Thunder Strike
Instant

Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Lightning reflexes, thunderous might.

Volcanic Geyser
Instant

Volcanic Geyser deals X damage to any target.

"The common folk call it the breaking of the crust or the spilling of fire. Geomancers call it target practice."

—Ryda, geomancer

Wild Guess
Sorcery

As an additional cost to cast this spell, discard a card.

Draw two cards.

No guts, no glory.

Wild Ricochet
Instant

You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

"May your day never match your expectations."

—Scriptus Fleen, flectomancer

Young Pyromancer
Creature — Human Shaman

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

Immolation is the sincerest form of flattery.

2/1
Advocate of the Beast
Creature — Elf Shaman

At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.

"I am neither their drover nor their leader. To these majestic beasts, I am simply their herdmate and nothing more."

2/3
Bramblecrush
Sorcery

Destroy target noncreature permanent.

Nature abhors a lot of things.

Briarpack Alpha
Creature — Wolf

Flash (You may cast this spell any time you could cast an instant.)

When this creature enters, target creature gets +2/+2 until end of turn.

"One of my greatest teachers."

—Garruk Wildspeaker

3/3
Brindle Boar
Creature — Boar

Sacrifice this creature: You gain 4 life.

"Tell the cooks to prepare the fires. Tonight we feast!"

—Tolar Wolfbrother, Krosan tracker

2/2
Deadly Recluse
Creature — Spider

Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Even dragons fear its silken strands.

1/2
Elvish Mystic
Creature — Elf Druid

: Add .

"Life grows everywhere. My kin merely find those places where it grows strongest."

—Nissa Revane

1/1
Enlarge
Sorcery

Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Fog
Instant

Prevent all combat damage that would be dealt this turn.

"I fear no army or beast, but only the morning fog. Our assault can survive everything else."

—Lord Hilneth

Garruk, Caller of Beasts
Legendary Planeswalker — Garruk

[+1]: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.

[−3]: You may put a green creature card from your hand onto the battlefield.

[−7]: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle."

Loyalty: 4
Garruk's Horde
Creature — Beast

Trample

Play with the top card of your library revealed.

You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)

7/7
Giant Growth
Instant

Target creature gets +3/+3 until end of turn.

Giant Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

"It has a quickness about it that seems unnatural for its large size, yet its hunger is about right."

—Endril, Kalonian naturalist

2/4
Gladecover Scout
Creature — Elf Scout

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

"The forest is my cover and I hold it close. In such a tight embrace, there is no room for wickedness."

1/1
Groundshaker Sliver
Creature — Sliver

Sliver creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

5/5
Howl of the Night Pack
Sorcery

Create a 2/2 green Wolf creature token for each Forest you control.

The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl.

Hunt the Weak
Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

He who hesitates is lunch.

Into the Wilds
Enchantment

At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.

"Wonders hide where the trees grow thickest."

—Mul Daya proverb