Flying
When this creature enters, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature deals combat damage to a player, that player reveals a card at random from their hand.
Flying
When this creature dies, draw a card.
The more important the message, the larger the messenger.
Counter target noncreature spell.
Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no.
Flash (You may cast this spell any time you could cast an instant.)
Flying
"Keep one eye on the cliff road or you may fall to your death. Keep one eye on the sky or your death may fall on you."
—Manfried Ulmach, Elgaud Master-at-Arms
Target player draws four cards.
"Opportunity isn't something you wait for. It's something you create."
This creature can't be blocked.
"The construction of a defense is not accomplished by adding bricks."
—Jace Beleren
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)
Draw a card.
A skilled Izzet chronarch can carry out an epic vendetta between the fall of one hourglass grain and the next.
Whenever this creature deals combat damage to a player, draw a card.
Kapsho merfolk have infiltrated fortresses as remote as the desert citadel in Sunari in their relentless quest for arcane knowledge.
Flying
Seacoast drakes have been known to follow ships for hundreds of miles, waiting to snap up garbage, bait, and the occasional sailor.
Enchant creature
Enchanted creature gets -3/-0.
They call it "stitcher's anesthesia," a spell to deaden the senses while the mad doctors begin their grisly work.
Counter target spell with mana value X. (For example, if that spell's mana cost is , X is 5.)
"Perhaps you could try throwing a rock? That might be better suited to your intellect."
When this creature enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
Put target creature on top of its owner's library.
"Yesterday you were just a figment of your master's imagination. I liked you better then."
—Shai Fusan, archmage
Target player mills five cards.
"I hope none of those were important!"
Flying
Whenever this creature attacks, another target creature you control gains flying until end of turn.
"They're smart enough to understand that war means lots of carrion."
—Griv, condor rider
Target player mills half their library, rounded down.
He was left with just enough memory to understand what he had lost.
Defender
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
"I have seen countless petty warmongers gaze on it for a time before turning away."
—Sarlena, paladin of the Northern Verge
Flying
Creature spells with flying you cast cost less to cast.
On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.
: This creature gets +1/-1 until end of turn.
: This creature gets -1/+1 until end of turn.
"This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides."
—Jestus Dreya, Of Elements and Eternity
Flying
Whenever a creature with flying attacks, you may draw a card.
"Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings."
: Target creature gains flying until end of turn.
"All armies prefer high ground to low and sunny places to dark."
—Sun Tzu, Art of War, trans. Giles
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze.
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
"Don't worry, your death will be as informative as possible."
—Gorghul, augur of skulls
Enchant Equipment
At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
"Some treasures aren't worth finding, let alone stealing."
—Dack Fayden
Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
"Your flesh is unprepared for my gifts."
Sacrifice another creature: This creature gets +2/+2 until end of turn.
The travelers were warned to watch out for children on the road.
, : Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.
"The hardest thing is finding the right ingredients."
Lifelink
Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.
, Sacrifice this creature: Return another target creature card from your graveyard to your hand.
"He expects a reward, but the only piece of silver he'll get from me is my blade in his gut."
—Shelac, necromancer
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
One misstep in the swamp and the evil that sleeps beneath will rise to find you.
Enchant creature
When this Aura enters, you lose 1 life.
Enchanted creature gets +3/+1.
When he began to curse what he held holy, his strength grew unrivaled.
Whenever a creature you control dies, you draw a card and you lose 1 life.
When the bog ran short on small animals, Ekri turned to the surrounding farmlands.
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
"Sometimes I come across a stone finger or foot and I know I'm in cockatrice territory."
—Rulak, bog guide
Search your library for a card, put that card into your hand, then shuffle.
The wise always keep an ear open to the whispers of power.
Destroy target nonblack creature.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"It hurts more if you think about it."
—Hooks, Cabal torturer
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.
Its back bubbles like a witch's cauldron, and it smells just as vile.
, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
On still nights you can hear its rotted teeth grinding tirelessly on scavenged bones.
Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
The necromancer's touch strips away memory and loyalty, and only strength and malice remain.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When this creature enters, target opponent reveals their hand. You choose a green or white creature card from it and exile that card.
[+1]: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
[−3]: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
[−6]: You get an emblem with "Swamps you control have ': Add .'"
Deathtouch
Whenever this creature deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.
Destroy target creature. Add .
"You harbor such vast potential. It would be such a shame to let you die of old age."
—Zul Ashur, lich lord
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
"My 'condition' is a trial. The weak are consumed by it. The strong transcend it."
—Sorin Markov
Target player discards two cards.
"What a pity. You should have written it down."
—Liliana Vess
"Look at that. Shuffling, wobbling, entrails placed haphazardly. It's shameful. Who would let that kind of work flap about for all to see?"
—Lestin, necromancer
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
Flying
: This creature gets +1/+1 until end of turn.
"There is one hour of the night even we do not watch."
—Sedva, captain of the watch
Enchant creature
Enchanted creature gets -1/-1 for each Swamp you control.
The dread gases didn't kill Farbid. But as he lay in the muck, miserable and helpless, watching ghouls and rats advance on him, he wished they had.
Put all creature cards from all graveyards onto the battlefield under your control.
"For every living person there are generations of dead. Which realm would you rather rule?"
—Liliana Vess
Whenever you gain life, target opponent loses that much life.
"Blood is constant. Every drop I drink, someone must bleed."
—Vradeen, vampire nocturnus
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Empires rise and fall, but evil is eternal.
A deck can have any number of cards named Shadowborn Apostle.
, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
Flying
When this creature enters, destroy target non-Demon creature.
At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.
All creatures get -1/-1 until end of turn.
"Do not weep for the frail. Their time couldn't have been that far off."
—Nathrac, plaguesower
Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)
When the hive must feed, every appendage becomes an additional mouth.
When this creature dies, you may pay . If you do, return it to the battlefield tapped under its owner's control.
Raising the bones of Hekjek the Mad proved far easier than getting them to lie back down.
"The work that went into creating this magnificent specimen. Horrific, deadly, well-balanced. Not all necromancers do elegant work like this."
—Lestin, necromancer
Sacrifice another creature: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
"How can you serve me? By dying."