This spell costs less to cast if you've gained 3 or more life this turn.
Return up to two target creature cards from your graveyard to your hand.
"Drink from the vein? How provincial."
—Lord Duchorvin
At the beginning of your end step, if you gained 3 or more life this turn, return this card from your graveyard to the battlefield tapped.
, Sacrifice this creature: Draw a card.
Being trapped between two forms of unlife is a fate worse than mere death.
When this creature enters, it deals 1 damage to any target.
"Soul, flesh, even eyes—none of these are strictly necessary for deadly precision."
—Modriss of Zargoth Fen
, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
Rakdos cultists are her best customers. They never flinch at pain and are seldom good at math.
Flash
Whenever this creature or another Rogue you control enters, each opponent mills two cards.
As long as an opponent has eight or more cards in their graveyard, this creature gets +2/+1 and has deathtouch.
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
"You were so eager to take and consume. Yet when asked to give, you refuse?"
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
"Through the blood of the wicked, we shall be redeemed. Let us pray."
"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared."
—Jadar, ghoulcaller of Nephalia
, , Sacrifice a creature: You gain 1 life and draw a card.
The best recipes start with reliable cookware.
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
The shaman rattles not to inspire a battle fury but to drown out the shrieks of those fleeing the Eldrazi.
Haste (This creature can attack and as soon as it comes under your control.)
Whenever this creature attacks, other creatures you control get +1/+0 until end of turn.
Its spark is worse than its bite.
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, target creature gets +4/+0 until end of turn.
Welcome to the club.
Indestructible
Whenever this creature is dealt damage, it deals that much damage to target opponent.
, : This creature fights another target creature.
"You hit like a kobold!"
Creatures you control get +2/+0 until end of turn.
"From a great bonfire at the dawn of time, the first Gruul kindled their rage. The same flame burns in you."
—Kroshkar, Gruul shaman
[+1]: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
[+1]: Chandra deals 2 damage to any target.
[−9]: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six .
This spell costs less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.
Trample
Whenever a source you control deals noncombat damage to an opponent, this creature deals that much damage to target creature or planeswalker that player controls.
: This creature deals 1 damage to target player or planeswalker.
"Is it purebred? No, but it's pure fire."
—Chandra Nalaar
Whenever a source you control deals noncombat damage to an opponent, this creature gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
"I think Chandra just wanted something to blame random scorch marks on."
—Jace Beleren
Play with the top card of your library revealed.
You may cast Goblin spells from the top of your library.
As long as the top card of your library is a Goblin card, this creature has all activated abilities of that card.
Creatures you control gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.
Choose one —
• Destroy target artifact.
• Creatures without flying can't block this turn.
"I don't think they'll appreciate my . . . adjustments."
—Karavin, renegade saboteur
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
"Your eyes aren't playing tricks on you. I am."
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
"One day the mountain's fire will rise up to burn away our chains and end this age of oppression."
—The Molten Prophecy
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.
Klothys set out to mend the destiny of Theros, her fury guiding every stitch.
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
Those who only believe themselves infected with lycanthropy can be as dangerous as those who really are.
Flying
Gadrak can't attack unless you control four or more artifacts.
At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
When this creature dies, you may have it deal 1 damage to any target.
With great power comes great risk of getting yourself killed.
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
"Quiet in the library" soon gave way to larger concerns.
Whenever you sacrifice a permanent, this creature deals 1 damage to any target.
To the Rakdos, screams of delight and screams of terror are one and the same.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
, Sacrifice this creature: It deals damage equal to its power to target creature or planeswalker.
"I'd rather go out in a blaze of glory than fade away and be forgotten."
Flying
: This creature gets +1/+0 until end of turn.
"We'll pay no more tribute to that tyrannical lizard. A new age starts today!"
—Mayor Kadrim, now deceased
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
, Sacrifice another creature: Put a +1/+1 counter on this creature.
Bedbugs aren't the only things you need to worry about biting you at night.
: This creature gets +2/+0 until end of turn.
Some dogs just aren't meant to be indoor pets.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard.
When this creature enters, discard up to two cards, then draw that many cards.
The ogres you know are nothing like the Onakke. Possessing both intellect and industry, they had brute strength without being brutish.
When this creature dies, it deals 3 damage to any target.
The ingenuity of goblins, the depravity of demons, and the smarts of sheep.
, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.
Rage smolders within,
An all-consuming wildfire
Burning fear to ash
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
As the blaze raced toward her, Syr Ameril closed her eyes and pictured Castle Ardenvale so her last thoughts would be of home.
Shock deals 2 damage to any target.
"The beauty of it is they never see it coming. Ever."
—Razzix, sparkmage
Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
There was no witty retort, no confident boast to accompany the attack. There was only pain.
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Freed from their respective labs, the two weirds formed a partnership, feeding on the arcane energies of war.
Haste
: Another target creature with power 2 or less can't be blocked this turn.
, , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
To survive imminent doom, it sometimes takes a foolhardy soul who acts first and fears later.
Flying
Spells your opponents cast that target this creature cost an additional 3 life to cast.
Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
As an additional cost to cast this spell, discard a card.
Draw two cards.
"Right now, in these first moments of creation, it is simultaneously nothing and everything."
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and this turn.)
"Remind me again, what's the going rate for betrayal these days?"
—Captain Rhenmir
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.
"I'd like to introduce you to the new and improved me."
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
"If it wasn't a blackened, stinking, melted abomination before, it certainly is now."
—Koth of the Hammer
Reach (This creature can block creatures with flying.)
When this creature enters, if you control another creature with power 4 or greater, this creature deals 2 damage to each opponent.
Common Gruul career aspirations: berserker, shaman, catapult.
Double the power of target creature until end of turn.
Might doesn't make right, but it does win the fight.
Volcanic Geyser deals X damage to any target.
"The common folk call it the breaking of the crust or the spilling of fire. Geomancers call it target practice."
—Ryda, geomancer
This spell costs less to cast, where X is the total power of creatures you control.
Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.
Seeing it coming a mile away is little comfort if you can't get out of range in time.
You may play two additional lands on each of your turns.
"I do not miss Jukai Forest. It is not my home. My home is Kamigawa, its people my family. Wherever I set my pack and rest my head, I am home."
Whenever you draw a card, this creature gets +2/+2 until end of turn.
If a tree fells you in the forest and no one is around to hear it, "does it make a sound" is the last thing you need to worry about.
This creature must be blocked if able.
When this creature dies, you gain 1 life for each creature that died this turn.
The forest's cover offers shade, shelter, and an increased risk of sudden death.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.
Defender (This creature can't attack.)
As long as you control a creature with power 4 or greater, this creature can attack as though it didn't have defender.
What the rangers thought were warning growls turned out to be nothing but monstrous snoring.
Vigilance, reach, trample
Whenever this creature attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.
Other Cats you control get +1/+1 and have protection from Dogs.
Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.
Dogs beg. Cats lay claim.