: Add .
: Add or . This artifact deals 1 damage to you.
"The continual rise of the downtrodden is as inevitable as vines usurping a forest."
—Vraska
, , Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.
: Add .
: Add or . This land deals 1 damage to you.
Left barren by the Brothers' War, it stands as a stark reminder of Dominaria's likely fate should the Coalition fail.
When this land enters, you get (an energy counter).
: Add .
, Pay : Add one mana of any color.
It powers the dreams of Ghirapur.
: Add .
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
: Add .
, : Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
: Add .
: Add or . This land deals 1 damage to you.
"As Terisiare's mines ran dry, scrap metal became increasingly plentiful."
—The Antiquities War
This land enters with a charge counter on it.
: Add .
, : Put X charge counters on this land.
, , Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
: Add .
, : Draw a card. Activate only if you control a creature with power 4 or greater.
There is a sanctuary that reveals itself only to those graced by the eludha—the mystical connection between bonder and monster.
: Add .
: Add or . This land deals 1 damage to you.
"Urza fortified every thirty miles on the path to Tomakul, creating a network of trenches the brothers would trade for decades."
—The Antiquities War
(: Add or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
Indestructible
: Add .
, : Add five mana in any combination of colors.
"The rushing water is as the God-Pharaoh. It encompasses all. It nurtures all."
—Temmet, vizier of Naktamun
This land enters tapped unless you control an Island.
: Add .
, : Scry 2.
Without Vantress's knowledge, the realm would lose itself in darkness.
: Add .
: Add or . This land deals 1 damage to you.
After years of silence, the caves once again echo with the grisly sounds of Phyrexians preparing for war.
(: Add or .)
This land enters tapped unless you control two or more basic lands.
On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.
This land enters tapped.
: Add for each Locus on the battlefield.
"He watches from above. He watches from below. He watches from within."
—Inscription on Tel-Jilad, the Tree of Tales
: Add one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes look in one direction.
: Add . ( represents colorless mana.)
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a spell with devoid.
"Look, and see the future."
—Ayli, high priest of the Eternal Pilgrims
This land enters tapped.
: Add .
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
This land enters tapped unless you control two or more other lands.
: Add or .
Soothing whispers invite travelers to step closer, closer, closer . . . until they vanish soundlessly beneath the surface.
: Add .
: Add . Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Each temple is a door to a horrible future.
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"The wilds are unpredictable. Rivers change course, trees shuffle and bend, rocks split and scurry. But mark my words, traveler—the main thing that'll change out there is you."
—Sturwynn, Boundary Lands ranger
: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist
: Add .
, : Add , , or .
At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
: Add or .
A smoldering storm of chilling fire.
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
: Add or .
A seething locus of reverent rage.
When this land enters, you gain 1 life for each Locus on the battlefield.
: Add .
What once spied upon Mirrodin from above now waits below for another to assume control.
: Add .
, Pay 1 life: Add .
, , Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
This land enters tapped.
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
: Add .
: Add or . This land deals 1 damage to you.
Between jagged, snowcapped peaks, the dense bands of hardy evergreens provide the perfect cover for roving bands of orc and goblin raiders.
: Add .
, : Target creature gets +X/+0 and gains trample until end of turn.
When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset.
If you control two or more other lands, this land enters tapped.
: Add .
: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
: Add .
: Add or . This land deals 1 damage to you.
"The sylex blast marked not only the end of the war, but the end of Dominaria as most knew it."
—The Antiquities War
This land enters tapped.
: Add or .
: Until end of turn, this land becomes a 3/3 green and blue Elemental creature with hexproof. It's still a land.
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add or .
"Finally, a stroke of luck! Had to taste the water myself to believe it wasn't a mirage."
—Pioneer journal of Big Ralph
, : Add .
Lush growth spreads like a ferocious blaze across the Otarian hillsides.
This land enters tapped.
: Add .
, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
: Add .
, : Add , , or .
The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape.
This land enters tapped.
: Add , , or .
When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."
: Add .
, : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
, : Add .
Still to the ignorant eye, yet bursting with life. A million actions and reactions, unstoppable as the dawn.
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add or .
A haunted fog known as the Nebelgast shrouds the cities along Nephalia's coast.
(: Add or .)
This land enters tapped unless you control two or more basic lands.
The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.
This land enters tapped.
: Add or .
, : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Mage-students who see beauty in patterns and equations choose Quandrix, the college of numeromancy.
This land enters tapped.
: Add or .
: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
You have no maximum hand size.
: Add .
Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.
When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Along the outer girders, in gold filigree, are inscribed the names of all those who fell to their deaths during construction.
This land enters tapped.
: Add . ( represents colorless mana.)
: Put a +1/+1 counter on target colorless creature that entered this turn.
This land enters tapped.
: Add , , or .
Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.
As this land enters, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
, : Add .
Gnolls make offerings to sinister forces in the shadow-drenched chasms.