Modern Horizons 3 Commander

M3C · 398 cards · Released

Talisman of Resilience
Artifact

: Add .

: Add or . This artifact deals 1 damage to you.

"The continual rise of the downtrodden is as inevitable as vines usurping a forest."

—Vraska

Wayfarer's Bauble
Artifact

, , Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.

Adarkar Wastes
Land

: Add .

: Add or . This land deals 1 damage to you.

Left barren by the Brothers' War, it stands as a stark reminder of Dominaria's likely fate should the Coalition fail.

Aether Hub
Land

When this land enters, you get (an energy counter).

: Add .

, Pay : Add one mana of any color.

It powers the dreams of Ghirapur.

Ash Barrens
Land

: Add .

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Azorius Chancery
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Basilisk Gate
Land — Gate

: Add .

, : Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.

Battlefield Forge
Land

: Add .

: Add or . This land deals 1 damage to you.

"As Terisiare's mines ran dry, scrap metal became increasingly plentiful."

The Antiquities War

Blast Zone
Land

This land enters with a charge counter on it.

: Add .

, : Put X charge counters on this land.

, , Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.

Bonders' Enclave
Land

: Add .

, : Draw a card. Activate only if you control a creature with power 4 or greater.

There is a sanctuary that reveals itself only to those graced by the eludha—the mystical connection between bonder and monster.

Brushland
Land

: Add .

: Add or . This land deals 1 damage to you.

"Urza fortified every thirty miles on the path to Tomakul, creating a network of trenches the brothers would trade for decades."

The Antiquities War

Canyon Slough
Land — Swamp Mountain

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Cascading Cataracts
Land

Indestructible

: Add .

, : Add five mana in any combination of colors.

"The rushing water is as the God-Pharaoh. It encompasses all. It nurtures all."

—Temmet, vizier of Naktamun

Castle Vantress
Land

This land enters tapped unless you control an Island.

: Add .

, : Scry 2.

Without Vantress's knowledge, the realm would lose itself in darkness.

Caves of Koilos
Land

: Add .

: Add or . This land deals 1 damage to you.

After years of silence, the caves once again echo with the grisly sounds of Phyrexians preparing for war.

Cinder Glade
Land — Mountain Forest

(: Add or .)

This land enters tapped unless you control two or more basic lands.

On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.

Cloudpost
Land — Locus

This land enters tapped.

: Add for each Locus on the battlefield.

"He watches from above. He watches from below. He watches from within."

—Inscription on Tel-Jilad, the Tree of Tales

Command Tower
Land

: Add one mana of any color in your commander's color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.

Corrupted Crossroads
Land

: Add . ( represents colorless mana.)

, Pay 1 life: Add one mana of any color. Spend this mana only to cast a spell with devoid.

"Look, and see the future."

—Ayli, high priest of the Eternal Pilgrims

Dakmor Salvage
Land

This land enters tapped.

: Add .

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Dark Depths
Legendary Snow Land

Dark Depths enters with ten ice counters on it.

: Remove an ice counter from Dark Depths.

When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

Demolition Field
Land

: Add .

, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

Desert of the Indomitable
Land — Desert

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Desert of the Mindful
Land — Desert

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Dreamroot Cascade
Land

This land enters tapped unless you control two or more other lands.

: Add or .

Soothing whispers invite travelers to step closer, closer, closer . . . until they vanish soundlessly beneath the surface.

Eldrazi Temple
Land

: Add .

: Add . Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.

Each temple is a door to a horrible future.

Evolving Wilds
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"The wilds are unpredictable. Rivers change course, trees shuffle and bend, rocks split and scurry. But mark my words, traveler—the main thing that'll change out there is you."

—Sturwynn, Boundary Lands ranger

Exotic Orchard
Land

: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."

—Pulan, Bant orchardist

Flooded Grove
Land

: Add .

, : Add , , or .

At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.

Forgotten Cave
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Frostboil Snarl
Land

As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.

: Add or .

A smoldering storm of chilling fire.

Furycalm Snarl
Land

As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.

: Add or .

A seething locus of reverent rage.

Glimmerpost
Land — Locus

When this land enters, you gain 1 life for each Locus on the battlefield.

: Add .

What once spied upon Mirrodin from above now waits below for another to assume control.

Hashep Oasis
Land — Desert

: Add .

, Pay 1 life: Add .

, , Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.

Hidden Cataract
Land — Cave

This land enters tapped.

: Add .

, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Hidden Nursery
Land — Cave

This land enters tapped.

: Add .

, , Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Izzet Boilerworks
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Karplusan Forest
Land

: Add .

: Add or . This land deals 1 damage to you.

Between jagged, snowcapped peaks, the dense bands of hardy evergreens provide the perfect cover for roving bands of orc and goblin raiders.

Kessig Wolf Run
Land

: Add .

, : Target creature gets +X/+0 and gains trample until end of turn.

When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset.

Lair of the Hydra
Land

If you control two or more other lands, this land enters tapped.

: Add .

: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.

Llanowar Wastes
Land

: Add .

: Add or . This land deals 1 damage to you.

"The sylex blast marked not only the end of the war, but the end of Dominaria as most knew it."

The Antiquities War

Lumbering Falls
Land

This land enters tapped.

: Add or .

: Until end of turn, this land becomes a 3/3 green and blue Elemental creature with hexproof. It's still a land.

Lush Oasis
Land — Desert

This land enters tapped.

When this land enters, it deals 1 damage to target opponent.

: Add or .

"Finally, a stroke of luck! Had to taste the water myself to believe it wasn't a mirage."

—Pioneer journal of Big Ralph

Mossfire Valley
Land

, : Add .

Lush growth spreads like a ferocious blaze across the Otarian hillsides.

Myriad Landscape
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Mystic Gate
Land

: Add .

, : Add , , or .

The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape.

Mystic Monastery
Land

This land enters tapped.

: Add , , or .

When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."

Opal Palace
Land

: Add .

, : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Overflowing Basin
Land

, : Add .

Still to the ignorant eye, yet bursting with life. A million actions and reactions, unstoppable as the dawn.

Path of Ancestry
Land

This land enters tapped.

: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Port Town
Land

As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.

: Add or .

A haunted fog known as the Nebelgast shrouds the cities along Nephalia's coast.

Prairie Stream
Land — Plains Island

(: Add or .)

This land enters tapped unless you control two or more basic lands.

The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.

Quandrix Campus
Land

This land enters tapped.

: Add or .

, : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Mage-students who see beauty in patterns and equations choose Quandrix, the college of numeromancy.

Raging Ravine
Land

This land enters tapped.

: Add or .

: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

Reliquary Tower
Land

You have no maximum hand size.

: Add .

Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.

Riveteers Overlook
Land

When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Along the outer girders, in gold filigree, are inscribed the names of all those who fell to their deaths during construction.

Ruins of Oran-Rief
Land

This land enters tapped.

: Add . ( represents colorless mana.)

: Put a +1/+1 counter on target colorless creature that entered this turn.

Savage Lands
Land

This land enters tapped.

: Add , , or .

Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.

Secluded Courtyard
Land

As this land enters, choose a creature type.

: Add .

: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Shadowblood Ridge
Land

, : Add .

Gnolls make offerings to sinister forces in the shadow-drenched chasms.