(: Add or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
: Add .
: Add or . This land deals 1 damage to you.
The boiling seas around Shiv provided a welcome layer of protection for the reclaimed Mana Rig.
: Add .
: Add . Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek.
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add .
This land enters tapped.
: Add or .
Enter and comprehend the perfection of orchestrated life.
(: Add or .)
This land enters tapped unless you control two or more basic lands.
The continent of Guul Draz is a geothermal swampland reeking of heat and decay.
: Add .
, , Sacrifice this land: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add ."
Young Eldrazi crawl forth from the dust, compelled by a greater will.
: Add .
: Add or . This land deals 1 damage to you.
Everything is flammable in the Burning Isles, even the mana itself.
: Add .
: Add or . Activate only if you control a Swamp.
: Add .
: Add or . Activate only if you control a Swamp.
: Add .
, , Sacrifice this land: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
"We move because the earth does."
—Bruse Tarl, Goma Fada nomad
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add or .
This land enters with a charge counter on it.
: Add .
, Remove a charge counter from this land: Add one mana of any color.
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"The Phyrexian's monuments of today will be nothing but dust tomorrow. With enough tomorrows, so will their rule."
—Koth
: Add .
, : This land becomes a copy of target land, except it has this ability.
Amid rumors of war, the third act of The Absolution of the Guildpact was quickly rewritten as a tragedy.
This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
Deep in Eldraine's wilds, strange eyelike appendages twined among the vines and faerie lights.
: Add .
, : You gain 1 life for each colorless creature you control.
"The voice calls me here, yet I see only bones. Is this more dragon trickery?"
—Sarkhan Vol
This land enters tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
As this land enters, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
: Add .
: Add or . This land deals 1 damage to you.
"The war polluted the land, turning what had once been fruitful fields into fetid morasses of mud and rusted corpses."
—The Antiquities War
: Add . If you control an Urza's Power-Plant and an Urza's Tower, add instead.
In his hunger for power and knowledge, Urza dug deep into Dominaria's ancient past.
: Add . If you control an Urza's Mine and an Urza's Tower, add instead.
Urza threw himself into his research, pushing the boundaries of both possibility and morality.
: Add . If you control an Urza's Mine and an Urza's Power-Plant, add instead.
Urza studied the creations of the Thran not simply to learn from them, but to surpass them.
You may have this land enter tapped as a copy of any land on the battlefield.
It is everywhere you've ever been.
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
: Add or .
A verdant paradox of primal logic.
, : Add .
Life and death mixing together, both ends of the same cycle giving rise to something else.
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.
: Add .
Each land is a Forest in addition to its other land types.
"Multani's heart is a seed, and all of Yavimaya is its flower. There is as much life here as in the rest of Dominaria together."
—Karn
: Add .
: Add or . This land deals 1 damage to you.
As magnigoth trees expanded across the sea into Almaaz and New Argive, it became clear Yavimaya's borders were never confined by its coastline.
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
"Control the Great Conduit? You might as well try to divert a river with your hands."