, Sacrifice this creature: Counter target noncreature spell unless its controller pays .
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Flying
Noncreature spells you control can't be countered.
If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
All his old grudges suddenly seemed laughably petty. So he laughed.
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
, : Draw a card. Transform this artifact.
The villagers pored through the old storybook, hoping that one of the tales within might hold some clue to saving the fading sun.
, : Tap target nonland permanent. Transform this artifact.
But every story ended the same way: the countryside was captured in the icy grip of winter and darkened by eternal night.
Flash
Flying
When this creature enters, up to one target creature an opponent controls gets -2/-0 until end of turn.
When this enchantment enters and whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This token can block only creatures with flying."
"One raven is a bad omen. Two are a curse. I don't know what this is, but it can't be good."
—Verna, priest of Sigarda
When this creature enters, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard.
The stitcher died years ago, but her dutiful assistant still keeps the laboratory well stocked.
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, draw a card, then discard a card.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
"Bah! As if I had time to preserve everything."
Flying
Whenever this creature attacks, draw a card, then discard a card.
If Archive Haunt would be put into a graveyard from anywhere, exile it instead.
Cleaning up his life's work was his afterlife's work.
Flying
Other Spirits you control get +1/+1.
Spells you cast from your graveyard cost less to cast.
He rides in agitated circles, snapping orders at servants who've long since found their peace.
Flying
When this creature enters, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
Passage to the abyss is free, but the return trip will cost you.
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your upkeep, if you control three or more creature tokens, you may transform this creature.
Creature tokens you control lose all abilities and have base power and toughness 3/3.
At the beginning of your upkeep, you may transform this artifact.
It may have been a mistake to give them minds of their own.
Target creature's owner puts it on their choice of the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
A heavy net doesn't always mean a good catch.
Investigate. If this spell was cast from a graveyard, investigate twice instead. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Flashback
As Sigarda and Sorin battled, Arlinn and Teferi recovered the key from the Markov catacombs.
When this creature enters, draw a card, then discard a card.
Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on this creature.
A loyal crew sticks together, even after death.
Tap three untapped creatures you control: Tap target creature.
After Uda's hat boutique in Selhoff was destroyed by werewolves, she relocated outside of town and took up a new type of sewing.
Whenever this creature enters or attacks, put a slime counter on up to one other target creature.
Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
Tracking it isn't the hard part.
Flash
Flying
When this creature enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many other target artifacts, creatures, and/or enchantments phase out.
Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Draw a card.
Flash
Flying
The weary travelers mistook the flickering lights for a candleguide pointing the way to Harvesttide. Their relief turned to terror as lightning lit the sky.
This creature can't be blocked.
Whenever this creature deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
This creature can't be blocked.
Whenever this creature deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
: Draw a card.
She's always willing to lend a hand. It just won't be her own.
: Add . Spend this mana only to pay a disturb cost or cast an instant or sorcery spell.
"Day 77: The homunculus within the crystal continues to mimic my every movement. I wonder what they are writing?"
—Laboratory notes of Yzlkpk
As an additional cost to cast this spell, sacrifice a creature.
Draw three cards.
Though their work is widely reviled, stitchers see themselves as being on the cutting edge of science.
When this creature enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
The debased remnants of the Falkenrath bloodline prowl the passes near their ruined castles.
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
"I was a mere cutpurse until I learned the going rate for fresh corpses."
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking this creature dies, that creature's controller loses 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
When this creature enters, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.
"My little winged friends tell me which of these townsfolk are worth tasting for myself."
Target creature gains deathtouch until end of turn.
Draw a card.
Skirsdag cultists believe that the right poison "purifies" a tainted soul before it makes its way to Ormendahl.
Target player draws two cards and loses 2 life.
Griselbrand's defeat did not mark the end of the Skirsdag cult. They simply turned their worship to the next demon to emerge from the shadows bearing offers of power.
Choose one —
• Target creature gets -5/-5 until end of turn.
• Creature tokens get -2/-2 until end of turn.
"Forget your human ancestors. You're part of my family now."
Flying
When this creature enters, if an opponent lost life this turn, each opponent discards a card.
For the more refined vampire, breaking a victim's will is far more satisfying than simply taking their blood.
Whenever another Zombie you control enters, put a +1/+1 counter on this creature.
He rose from the graf for every cobbler, tanner, and fool who'd been slaughtered in the parish—and they rose and shambled after him.
When this creature enters, destroy target creature you don't control that was dealt damage this turn.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Flying, deathtouch
If Covetous Geist would be put into a graveyard from anywhere, exile it instead.
"It has no need of wealth in the afterlife. It steals and kills purely for its own spiteful amusement."
—Kaya
Return target creature card from your graveyard to your hand. Put a +1/+1 counter on up to one target Zombie you control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchant player
As this permanent transforms into Curse of Leeches, attach it to a player.
At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Lifelink
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
First darkness falls. Then it burrows in.
Destroy target creature without flying.
The chaplain would perhaps have found some small comfort had he known that the replacement window would be named in his honor.
When this creature enters, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
It herds souls toward eternal torment.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
The Voldaren torture pits are so expansive that prisoners have a nasty tendency to be forgotten for years.
As an additional cost to cast this spell, sacrifice a creature or pay .
Exile target creature or planeswalker.
"If you hear a groaning noise in the cellar, don't investigate. Don't split up. Just lock the door and barricade it."
—Emili, guard captain
, Sacrifice another creature: Draw a card, then transform this creature. Activate only once each turn.
"Great Ormendahl, I kneel before you, a fragment of your will, a servant of your tyranny. I beg you, release the strength within me!"
Bones cracked, flesh split apart, and the screams of euphoric agony gave way to unholy laughter.
Destroy target creature with power 2 or less. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
The evidence was overwhelming. Tovolar's howlpack was getting bolder, smarter, and stronger.
Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
It was a family reunion to die for.
If a creature an opponent controls would die, exile it instead.
At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Ward—Discard a card.
Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Ward—Discard a card.
Whenever this creature enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
, , Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on this artifact. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery.
"Speak my name thrice, and be rewarded."
Flying
: Exile target creature card from a graveyard. Put a +1/+1 counter on this creature.
"Well done, young fool, well done! Now for your reward."
Deathtouch
When this creature dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
"I see someone tried to stop you, my pet. How delightful."
—Ghoulcaller Gisa
Destroy target creature. You lose 2 life.
Ancient evils dwell within the burning chasm called the Ashmouth, ever ready to devour those foolish enough to travel alone.
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
"Rise, my pretty thing. Why rot in the river when you can serve at my bidding?"
Whenever Jerren enters or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.
: Target Human you control gains lifelink until end of turn.
At the beginning of your end step, if you have exactly 13 life, you may pay . If you do, transform Jerren.
Flying, trample, lifelink
Sacrifice another creature: Draw a card.
"Ah, Jerren. You've been such a faithful, useful insect."
Flying, trample
, Sacrifice another creature: Target player mills three cards.
Pay 1 life: Add . Spend this mana only to cast a spell from your graveyard.
Equipped creature has flying and lifelink.
Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.
Equip
The legacy of evil lives on.
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
On Innistrad, one person's windfall usually starts with another person lying face down in the mud.
As an additional cost to cast this spell, sacrifice a creature or pay .
Menace (This creature can't be blocked except by two or more creatures.)
"Let's see my brother's stitched-up little toys compete with this."
—Ghoulcaller Gisa
Enchant creature
Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."
When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
In the maze-like passages of the Erdwal, a wrong turn can be fatal.
When this creature dies, you draw a card and you lose 1 life.
All across Gavony, in shuttered bedrooms and locked barns, young people seek the answers their elders failed to provide.
Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead.
"And you were almost finished with that ritual, weren't you, darling? How very rude of me. To make it up to you, I'll send you an invitation to my wedding."
Exile up to one target card from a graveyard. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Aunt and Uncle Greyfeld loved dinner guests.
Menace (This creature can't be blocked except by two or more creatures.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
The stranger spoke to no one, and the townspeople gladly returned the favor.
Menace (This creature can't be blocked except by two or more creatures.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Tomorrow a new village, and new victims.