Modern Masters 2015

MM2 · 249 cards · Released

All Is Dust
Kindred Sorcery — Eldrazi

Each player sacrifices all permanents they control that are one or more colors.

"The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets."

—Javad Nasrin, Ondu relic hunter

Artisan of Kozilek
Creature — Eldrazi

When you cast this spell, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)

10/9
Emrakul, the Aeons Torn
Legendary Creature — Eldrazi

This spell can't be countered.

When you cast this spell, take an extra turn after this one.

Flying, protection from spells that are one or more colors, annihilator 6

When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

15/15
Karn Liberated
Legendary Planeswalker — Karn

[+4]: Target player exiles a card from their hand.

[−3]: Exile target permanent.

[−14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn. Then put those cards onto the battlefield under your control.

Loyalty: 6
Kozilek, Butcher of Truth
Legendary Creature — Eldrazi

When you cast this spell, draw four cards.

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)

When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

12/12
Ulamog, the Infinite Gyre
Legendary Creature — Eldrazi

When you cast this spell, destroy target permanent.

Indestructible

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)

When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

10/10
Ulamog's Crusher
Creature — Eldrazi

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)

This creature attacks each combat if able.

"Whatever the Eldrazi's purpose is, it has nothing to do with something so insignificant as us."

—Nirthu, lone missionary

8/8
Apostle's Blessing
Instant

( can be paid with either or 2 life.)

Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.

Arrest
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Bladehold houses a rogues' gallery filled with the living "statues" of the worst enemies of the Auriok.

Battlegrace Angel
Creature — Angel

Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, it gains lifelink until end of turn.

4/4
Celestial Purge
Instant

Exile target black or red permanent.

"They say only the good die young. Obviously, you are one of the exceptions."

—Delrobah, cleric of Ivora Gate

Conclave Phalanx
Creature — Human Soldier

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

When this creature enters, you gain 1 life for each creature you control.

2/4
Court Homunculus
Artifact Creature — Homunculus

This creature gets +1/+1 as long as you control another artifact.

Mages of Esper measure their wealth and status by the number of servants in their retinues.

1/1
Daybreak Coronet
Enchantment — Aura

Enchant creature with another Aura attached to it

Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

"Let the deception of the gods yield to the pure light of day."

—Brimaz, king of Oreskos

Dispatch
Instant

Tap target creature.

Metalcraft — If you control three or more artifacts, exile that creature.

Venser wondered if it could still be called a teleportation spell if the destination is oblivion.

Elesh Norn, Grand Cenobite
Legendary Creature — Phyrexian Praetor

Vigilance

Other creatures you control get +2/+2.

Creatures your opponents control get -2/-2.

"The Gitaxians whisper among themselves of other worlds. If they exist, we must bring Phyrexia's magnificence to them."

4/7
Fortify
Instant

Choose one —

• Creatures you control get +2/+0 until end of turn.

• Creatures you control get +0/+2 until end of turn.

"Where metal is tainted and wood is scarce, we are best armed by faith."

—Tavalus, acolyte of Korlis

Hikari, Twilight Guardian
Legendary Creature — Spirit

Flying

Whenever you cast a Spirit or Arcane spell, you may exile Hikari. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.

4/4
Indomitable Archangel
Creature — Angel

Flying

Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)

"Every sword drawn to defend is an angelic blade, guided to justice by an angelic hand."

—Auriok proverb

4/4
Iona, Shield of Emeria
Legendary Creature — Angel

Flying

As Iona enters, choose a color.

Your opponents can't cast spells of the chosen color.

No more shall the righteous cower before evil.

7/7
Kami of Ancient Law
Creature — Spirit

Sacrifice this creature: Destroy target enchantment.

"Duty and law are the foundation on which civilization stands. They must not fall, for when they do, they take everything with them."

—Lord Konda

2/2
Kor Duelist
Creature — Kor Soldier

As long as this creature is equipped, it has double strike. (It deals both first-strike and regular combat damage.)

"Swords cannot reach far enough. Chains cannot strike hard enough. An eternal dilemma, but a simple one."

1/1
Leyline of Sanctity
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Mighty Leap
Instant

Target creature gets +2/+2 and gains flying until end of turn.

"The southern fortress taken by invaders? Heh, sure . . . when elephants fly."

—Brezard Skeinbow, captain of the guard

Mirran Crusader
Creature — Human Knight

Double strike, protection from black and from green

A symbol of what Mirrodin once was and hope for what it will be again.

2/2
Mirror Entity
Creature — Shapeshifter

Changeling (This card is every creature type.)

: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.

1/1
Moonlit Strider
Creature — Spirit

Sacrifice this creature: Target creature you control gains protection from the color of your choice until end of turn.

Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)

1/4
Myrsmith
Creature — Human Artificer

Whenever you cast an artifact spell, you may pay . If you do, create a 1/1 colorless Myr artifact creature token.

The Auriok see the artificer as a conduit, beckoning new creations into the world.

2/1
Oblivion Ring
Enchantment

When this enchantment enters, exile another target nonland permanent.

When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Otherworldly Journey
Instant — Arcane

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

"The landscape shimmered and I felt a chill breeze. When my vision cleared, I found myself alone among the corpses of my fallen friends."

—Journal found in Numai

Raise the Alarm
Instant

Create two 1/1 white Soldier creature tokens.

Like blinking or breathing, responding to an alarm is an involuntary reflex.

Skyhunter Skirmisher
Creature — Cat Knight

Flying, double strike

"Like dawn's first light, blind the unprepared and banish the shadows."

—Skyhunter creed

1/1
Spectral Procession
Sorcery

Create three 1/1 white Spirit creature tokens with flying.

"I need never remember my past associates, my victims, my mistakes. Innistrad preserves them all for me."

—Sorin Markov

Sunlance
Sorcery

Sunlance deals 3 damage to target nonwhite creature.

"It's easy for the innocent to speak of justice. They seldom feel its terrible power."

—Orim, Samite inquisitor

Sunspear Shikari
Creature — Cat Soldier

As long as this creature is equipped, it has first strike and lifelink. (It deals combat damage before creatures without first strike. Damage dealt by it also causes you to gain that much life.)

Left without their leader Raksha, the leonin split into two prides: one side supported the regent kha, while the other rebelled in fury.

2/2
Taj-Nar Swordsmith
Creature — Cat Soldier

When this creature enters, you may pay . If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.

2/3
Terashi's Grasp
Sorcery — Arcane

Destroy target artifact or enchantment. You gain life equal to its mana value.

"The jeweler, the potter, the smith . . . They all imbue a bit of their souls into their creations. The kami destroy that crafted mortal shell and absorb the soul within."

—Noboru, master kitemaker

Waxmane Baku
Creature — Spirit

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature.

, Remove X ki counters from this creature: Tap X target creatures.

2/2
Aethersnipe
Creature — Elemental

When this creature enters, return target nonland permanent to its owner's hand.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

4/4
Air Servant
Creature — Elemental

Flying

: Tap target creature with flying.

"Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered."

—Jestus Dreya, Of Elements and Eternity

4/3
Argent Sphinx
Creature — Sphinx

Flying

Metalcraft : Exile this creature. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.

A great mirage, a dream of wings and silver.

4/3
Cloud Elemental
Creature — Elemental

Flying

This creature can block only creatures with flying.

"The sky teems with just as much life as the forest or the deep seas."

—Hadi Kasten, Calla Dale naturalist

2/3
Cryptic Command
Instant

Choose two —

• Counter target spell.

• Return target permanent to its owner's hand.

• Tap all creatures your opponents control.

• Draw a card.

Faerie Mechanist
Artifact Creature — Faerie Artificer

Flying

When this creature enters, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

2/2
Flashfreeze
Instant

Counter target red or green spell.

"Your downfall was not your ignorance, your weakness, or your hubris, but your warm blood."

—Heidar, Rimewind master

Guile
Creature — Elemental Incarnation

This creature can't be blocked except by three or more creatures.

If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.

When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6
Helium Squirter
Creature — Beast Mutant

Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)

: Target creature with a +1/+1 counter on it gains flying until end of turn.

0/0
Hurkyl's Recall
Instant

Return all artifacts target player owns to their hand.

Hurkyl's research at the College of Lat-Nam wasn't enough to stop the two brothers, but for centuries thereafter her spellcraft taught artificers restraint.

Inexorable Tide
Enchantment

Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"See how gratefully this world accepts our blessings."

—Jin-Gitaxias, Core Augur

Mana Leak
Instant

Counter target spell unless its controller pays .

The fatal flaw in every plan is the assumption that you know more than your enemy.

Mulldrifter
Creature — Elemental

Flying

When this creature enters, draw two cards.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

2/2
Narcolepsy
Enchantment — Aura

Enchant creature

At the beginning of each upkeep, if enchanted creature is untapped, tap it.

"It's so cute when it's sleeping, isn't it? Actually, it's still as abhorrent as ever, but at least it's not trying to kill us."

—Noyan Dar, Tazeem lullmage

Novijen Sages
Creature — Human Advisor Mutant

Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)

, Remove two +1/+1 counters from among creatures you control: Draw a card.

0/0
Qumulox
Creature — Beast

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Flying

Even the clouds bend themselves to Memnarch's will, eager to swallow those who oppose him.

5/4
Remand
Instant

Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.

Draw a card.

For the Azorius, the law can be a physical shield against chaos and anarchy.

Repeal
Instant

Return target nonland permanent with mana value X to its owner's hand.

Draw a card.

"Your deed cannot be undone. You, however, can be."

—Agosto, Azorius imperator

Somber Hoverguard
Creature — Drone

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Flying

The vedalken interrogate all intruders—once the hoverguards are done with them.

3/2
Steady Progress
Instant

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Draw a card.

"More of that strange oil . . . It's probably nothing."

Stoic Rebuttal
Instant

Metalcraft — This spell costs less to cast if you control three or more artifacts.

Counter target spell.

Obsessed with the pursuit of knowledge above all else, vedalken can appear to be cold and emotionless.

Surrakar Spellblade
Creature — Surrakar

Whenever you cast an instant or sorcery spell, you may put a charge counter on this creature.

Whenever this creature deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.

2/1