Modern Masters

MMA · 229 cards · Released

Reach Through Mists
Instant — Arcane

Draw a card.

"Know one part of the name, obsession begins. Know two parts, paranoia sets in. Know three parts, madness descends. Know all, and only the kami know what will become of you."

—Lady Azami

Riftwing Cloudskate
Creature — Illusion

Flying

When this creature enters, return target permanent to its owner's hand.

Suspend 3 (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

2/2
Scion of Oona
Creature — Faerie Soldier

Flash

Flying

Other Faerie creatures you control get +1/+1.

Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)

1/1
Spell Snare
Instant

Counter target spell with mana value 2.

Every culture has its unlucky numbers. In a city where you're either alone, in a crowd, or being stabbed in the back, two is the worst number of all.

Spellstutter Sprite
Creature — Faerie Wizard

Flash

Flying

When this creature enters, counter target spell with mana value X or less, where X is the number of Faeries you control.

1/1
Take Possession
Enchantment — Aura

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Enchant permanent

You control enchanted permanent.

Thirst for Knowledge
Instant

Draw three cards. Then discard two cards unless you discard an artifact card.

"To truly know something, you must become it. The trick is to not lose yourself in the process."

Traumatic Visions
Instant

Counter target spell.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Vedalken Dismisser
Creature — Vedalken Wizard

When this creature enters, put target creature on top of its owner's library.

"I crept up on him, quiet as a guttermouse. And then suddenly I found myself facedown in a latrine pit behind Tin Street Market."

—Sirislav, Dimir spy

2/2
Vendilion Clique
Legendary Creature — Faerie Wizard

Flash

Flying

When Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.

3/1
Absorb Vis
Sorcery

Target player loses 4 life and you gain 4 life.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Auntie's Snitch
Creature — Goblin Rogue

This creature can't block.

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

Whenever a Goblin or Rogue you control deals combat damage to a player, if this card is in your graveyard, you may return this card to your hand.

3/1
Blightspeaker
Creature — Human Rebel Cleric

: Target player loses 1 life.

, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

One croaked sermon spreads propaganda and plague.

1/1
Bridge from Below
Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, if this card is in your graveyard, create a 2/2 black Zombie creature token.

When a creature is put into an opponent's graveyard from the battlefield, if this card is in your graveyard, exile this card.

Dark Confidant
Creature — Human Wizard

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Greatness, at any cost.

2/1
Death Cloud
Sorcery

Each player loses X life, discards X cards, sacrifices X creatures of their choice, then sacrifices X lands of their choice.

The swarm's million wings stir the foulest of breezes.

Death Denied
Instant — Arcane

Return X target creature cards from your graveyard to your hand.

Takenuma was filled with a chorus of moans, shrieks, and wails. Some came from the living, some from the dying, and some, most horribly, from the dead.

Death Rattle
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Destroy target nongreen creature. It can't be regenerated.

Deepcavern Imp
Creature — Imp Rebel

Flying, haste

Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

2/2
Drag Down
Instant

Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control.

The barbarians of Jund believe the bottomless tar pits extend forever into other, darker worlds.

Dreamspoiler Witches
Creature — Faerie Wizard

Flying

Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.

At night, the faeries steal dreamstuff for their queen. At daybreak, countless creatures wake weak and hollow.

2/2
Earwig Squad
Creature — Goblin Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

When this creature enters, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles.

5/3
Executioner's Capsule
Artifact

, , Sacrifice this artifact: Destroy target nonblack creature.

There is always a moment of trepidation before opening a message capsule, for fear of the judgment that might be contained within.

Extirpate
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.

Facevaulter
Creature — Goblin Warrior

, Sacrifice a Goblin: This creature gets +2/+2 until end of turn.

Boggarts get so excited when they find something new to smash that they really don't notice who gets underfoot.

1/1
Faerie Macabre
Creature — Faerie Rogue

Flying

Discard this card: Exile up to two target cards from graveyards.

The line between dream and death is gauzy and fragile. She leads those too near it from one side to the other.

2/2
Festering Goblin
Creature — Zombie Goblin

When this creature dies, target creature gets -1/-1 until end of turn.

In life, it was a fetid, disease-ridden thing. In death, not much changed.

1/1
Horobi's Whisper
Instant — Arcane

If you control a Swamp, destroy target nonblack creature.

Splice onto Arcane—Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Kokusho, the Evening Star
Legendary Creature — Dragon Spirit

Flying

When Kokusho dies, each opponent loses 5 life. You gain life equal to the life lost this way.

The fall of the evening star never heralds a gentle dawn.

5/5
Mad Auntie
Creature — Goblin Shaman

Other Goblin creatures you control get +1/+1.

: Regenerate another target Goblin.

One part cunning, one part wise, and many, many parts demented.

2/2
Marsh Flitter
Creature — Faerie Rogue

Flying

When this creature enters, create two 1/1 black Goblin Rogue creature tokens.

Sacrifice a Goblin: This creature has base power and toughness 3/3 until end of turn.

1/1
Peppersmoke
Kindred Instant — Faerie

Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.

Like being trapped in a perpetual sneeze, faerie-dust poisoning is both exhilarating and agonizing.

Phthisis
Sorcery

Destroy target creature. Its controller loses life equal to its power plus its toughness.

Suspend 5 (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Rathi Trapper
Creature — Human Rebel Rogue

, : Tap target creature.

Tangling vines, fetid murk, paralyzing poisons, and crawling dead. The swamp is nature's trap waiting to be exploited by unnatural minds.

1/2
Raven's Crime
Sorcery

Target player discards a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

It plucks away memories like choice bits of carrion.

Skeletal Vampire
Creature — Vampire Skeleton

Flying

When this creature enters, create two 1/1 black Bat creature tokens with flying.

, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.

Sacrifice a Bat: Regenerate this creature.

3/3
Slaughter Pact
Instant

Destroy target nonblack creature.

At the beginning of your next upkeep, pay . If you don't, you lose the game.

Death is only the beginning of the end.

Stinkweed Imp
Creature — Imp

Flying

Whenever this creature deals combat damage to a creature, destroy that creature.

Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)

1/2
Street Wraith
Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)

The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness.

3/4
Syphon Life
Sorcery

Target player loses 2 life and you gain 2 life.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Leeches never tire of feeding.

Thieving Sprite
Creature — Faerie Rogue

Flying

When this creature enters, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.

1/1
Tombstalker
Creature — Demon

Flying

Delve (Each card you exile from your graveyard while casting this spell pays for .)

5/5
Warren Pilferers
Creature — Goblin Rogue

When this creature enters, return target creature card from your graveyard to your hand. If that card is a Goblin card, this creature gains haste until end of turn.

"What do they need all this stuff for? They're dead. We're alive. Simple enough."

3/3
Warren Weirding
Kindred Sorcery — Goblin

Target player sacrifices a creature of their choice. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.

"And that's when it was discovered that boggarts have just half a brain."

The Book of Other Folk

Blind-Spot Giant
Creature — Giant Warrior

This creature can't attack or block unless you control another Giant.

Among the solitude-loving giantkind, teamwork is unusual. But he appreciates hearing the occasional "Swing down and to your left."

4/3
Blood Moon
Enchantment

Nonbasic lands are Mountains.

Heavy light flooded across the landscape, cloaking everything in deep crimson.

Brute Force
Instant

Target creature gets +3/+3 until end of turn.

Blood, bone, and sinew are magnified, as is the rage that drives them. The brain, however, remains unchanged—a little bean, swinging by a strand in a cavernous, raving head.

Countryside Crusher
Creature — Giant Warrior

At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.

Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.

3/3
Crush Underfoot
Kindred Instant — Giant

Choose a Giant creature you control. It deals damage equal to its power to target creature.

Five-toed grave

—Kithkin phrase meaning "a giant's footprint"

Desperate Ritual
Instant — Arcane

Add .

Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Dragonstorm
Sorcery

Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Empty the Warrens
Sorcery

Create two 1/1 red Goblin creature tokens.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

"They'd pour out of the warrens to make war (and to make room for the littering matrons)."

Sarpadian Empires, vol. IV

Fiery Fall
Instant

Fiery Fall deals 5 damage to target creature.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Jund feasts on the unprepared.

Fury Charm
Instant

Choose one —

• Destroy target artifact.

• Target creature gets +1/+1 and gains trample until end of turn.

• Remove two time counters from target permanent or suspended card.

Glacial Ray
Instant — Arcane

Glacial Ray deals 2 damage to any target.

Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Grapeshot
Sorcery

Grapeshot deals 1 damage to any target.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Mages often seek to emulate the powerful relics lost to time and apocalypse.

Greater Gargadon
Creature — Beast

Suspend 10

Sacrifice an artifact, creature, or land: Remove a time counter from this card. Activate only if this card is suspended.

9/7
Grinning Ignus
Creature — Elemental

, Return this creature to its owner's hand: Add . Activate only as a sorcery.

"Take care what you offer the ignus. Food, perhaps. Coins. But nothing flammable!"

—Stovic, village eccentric

2/2
Hammerheim Deadeye
Creature — Giant Warrior

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When this creature enters, destroy target creature with flying.

3/3
Kiki-Jiki, Mirror Breaker
Legendary Creature — Goblin Shaman

Haste

: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.

2/2