March of the Machine Commander

MOC · 450 cards · Released

Inspiring Statuary
Artifact

Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for .)

Ghirapur's most celebrated inventors have been immortalized in clockwork.

Izzet Signet
Artifact

, : Add .

The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.

Meteor Golem
Artifact Creature — Golem

When this creature enters, destroy target nonland permanent an opponent controls.

The impact sent the soldiers scattering—then something came out of the crater.

3/3
Mind Stone
Artifact

: Add .

, , Sacrifice this artifact: Draw a card.

"What is mana but possibility, an idea not yet given form?"

—Jhoira, master artificer

Mindless Automaton
Artifact Creature — Construct

This creature enters with two +1/+1 counters on it.

, Discard a card: Put a +1/+1 counter on this creature.

Remove two +1/+1 counters from this creature: Draw a card.

0/0
Myr Battlesphere
Artifact Creature — Myr Construct

When this creature enters, create four 1/1 colorless Myr artifact creature tokens.

Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.

4/7
Nettlecyst
Artifact — Equipment

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1 for each artifact and/or enchantment you control.

Equip

Orzhov Locket
Artifact

: Add or .

, , Sacrifice this artifact: Draw two cards.

"It looks expensive, doesn't it? You have no idea..."

—Milana, Orzhov prelate

Orzhov Signet
Artifact

, : Add .

The sigil holds different meanings depending on its form and presentation. While some wear it as a sign of status, others wear it as a sign of debt.

Phyrexian Triniform
Artifact Creature — Phyrexian Golem

When this creature dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens.

Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

9/9
Psychosis Crawler
Artifact Creature — Phyrexian Horror

Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.

Whenever you draw a card, each opponent loses 1 life.

"If that brain can't figure out the secret of the serum, then add more brains."

—Rhmir, Hand of the Augur

*/*
Replicating Ring
Snow Artifact

: Add one mana of any color.

At the beginning of your upkeep, put a night counter on this artifact. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with ": Add one mana of any color."

Scrap Trawler
Artifact Creature — Construct

Whenever this creature dies or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.

3/2
Sculpting Steel
Artifact

You may have this artifact enter as a copy of any artifact on the battlefield.

An artificer once dropped one in a vault full of coins. She has yet to find it.

Scytheclaw
Artifact — Equipment

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip

Shimmer Myr
Artifact Creature — Myr

Flash

You may cast artifact spells as though they had flash.

It evades Phyrexians by hiding in the spaces between seconds.

2/2
Sigiled Sword of Valeron
Artifact — Equipment

Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.

Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.

Equip

Simic Signet
Artifact

, : Add .

For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.

Skullclamp
Artifact — Equipment

Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip

The mind is a beautiful bounty encased in an annoying bone container.

Skyclave Relic
Artifact

Kicker

Indestructible

When this artifact enters, if it was kicked, create two tapped tokens that are copies of this artifact.

: Add one mana of any color.

Skyclaves held the key to reshaping the world.

Sol Ring
Artifact

: Add .

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

Soul of New Phyrexia
Artifact Creature — Phyrexian Avatar

Trample

: Permanents you control gain indestructible until end of turn.

, Exile this card from your graveyard: Permanents you control gain indestructible until end of turn.

6/6
Spine of Ish Sah
Artifact

When this artifact enters, destroy target permanent.

When this artifact is put into a graveyard from the battlefield, return it to its owner's hand.

Strionic Resonator
Artifact

, : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

Its tines cannot be rung by mere physical force. Only magic of great power can start its eldritch resonance.

Talisman of Hierarchy
Artifact

: Add .

: Add or . This artifact deals 1 damage to you.

"You'll never get to the top if you don't know who's already there."

—Kaya

Thopter Assembly
Artifact Creature — Thopter

Flying

At the beginning of your upkeep, if you control no Thopters other than this creature, return this creature to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.

5/5
Triskelion
Artifact Creature — Construct

This creature enters with three +1/+1 counters on it.

Remove a +1/+1 counter from this creature: It deals 1 damage to any target.

"Why do bad things always come in threes?"

—Gisulf, expedition survivor

1/1
Vanquisher's Banner
Artifact

As this artifact enters, choose a creature type.

Creatures you control of the chosen type get +1/+1.

Whenever you cast a creature spell of the chosen type, draw a card.

Wayfarer's Bauble
Artifact

, , Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Druids hold certain plants to be sacred and use their leaves and wood as a spellcasting focus.

Arcane Sanctum
Land

This land enters tapped.

: Add , , or .

"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."

—Tullus of Palandius

Bojuka Bog
Land

This land enters tapped.

When this land enters, exile target player's graveyard.

: Add .

Bretagard Stronghold
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Put a +1/+1 counter on each of up to two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.

Canopy Vista
Land — Forest Plains

(: Add or .)

This land enters tapped unless you control two or more basic lands.

The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.

Choked Estuary
Land

As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.

: Add or .

Cinder Glade
Land — Mountain Forest

(: Add or .)

This land enters tapped unless you control two or more basic lands.

On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.

Command Tower
Land

: Add one mana of any color in your commander's color identity.

"Approach my tower on bended knee or depart from it as ash upon the wind."

—Gadwick, the Wizened

Evolving Wilds
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

"Our world is vast, but Thraben is its heart. The cathedral must stand even if the hinterlands are lost."

—Thalia, Knight-Cathar

Exotic Orchard
Land

: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."

—Pulan, Bant orchardist

Fetid Heath
Land

: Add .

, : Add , , or .

"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity."

—Talara, elvish safewright

Field of Ruin
Land

: Add .

, , Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

Fortified Village
Land

As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.

: Add or .

Frontier Bivouac
Land

This land enters tapped.

: Add , , or .

"The most powerful dreams visit those who shelter in a dragon's skull."

—Chianul, Who Whispers Twice

Frostboil Snarl
Land

As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.

: Add or .

A smoldering storm of chilling fire.

Furycalm Snarl
Land

As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.

: Add or .

A seething locus of reverent rage.

Game Trail
Land

As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.

: Add or .

Gavony Township
Land

: Add .

, : Put a +1/+1 counter on each creature you control.

"The protective wards of the church have weakened, and no one can tell us why. It's time to look to our own defenses."

—Gregel, militia leader

Goldmire Bridge
Artifact Land

This land enters tapped.

Indestructible

: Add or .

The path to glory is forged in ambition.

Jungle Shrine
Land

This land enters tapped.

: Add , , or .

On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.

Karn's Bastion
Land

: Add .

, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"I can't protect everyone here. But those I can, I will."

—Karn

Kessig Wolf Run
Land

: Add .

, : Target creature gets +X/+0 and gains trample until end of turn.

When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset.

Kher Keep
Legendary Land

: Add .

, : Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

"I swear, for every one Prossh devours, three more pop out of a hole somewhere."

—Jaya Ballard

Krosan Verge
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Llanowar Reborn
Land

This land enters tapped.

: Add .

Graft 1 (This land enters with a +1/+1 counter on it. Whenever a creature enters, you may move a +1/+1 counter from this land onto it.)

Mossfire Valley
Land

, : Add .

The battle at Ganzan Pass left the land so saturated with blood and twisted kami magic that it was a century before a single blade of grass could take root.

Mosswort Bridge
Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

This land enters tapped.

: Add .

, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Myriad Landscape
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Mystic Monastery
Land

This land enters tapped.

: Add , , or .

When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."

Path of Ancestry
Land

This land enters tapped.

: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Port Town
Land

As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.

: Add or .

A haunted fog known as the Nebelgast shrouds the cities along Nephalia's coast.

Prairie Stream
Land — Plains Island

(: Add or .)

This land enters tapped unless you control two or more basic lands.

The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.