March of the Machine Commander

MOC · 450 cards · Released

Rogue's Passage
Land

: Add .

, : Target creature can't be blocked this turn.

Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.

Shineshadow Snarl
Land

As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.

: Add or .

A flickering beacon of righteous corruption.

Silverquill Campus
Land

This land enters tapped.

: Add or .

, : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Mage-students drawn to the power of language choose Silverquill, the college of eloquence.

Simic Growth Chamber
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Skycloud Expanse
Land

, : Add .

Remote but always watching, the soaring city of Otawara moves over Kamigawa with a purpose that few understand.

Spire of Industry
Land

: Add .

, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

A beacon of prosperity to some, a shadow of oppression to others.

Sungrass Prairie
Land

, : Add .

On Otaria, peace and harmony are rare. Places that provide both are cherished.

Sunken Hollow
Land — Island Swamp

(: Add or .)

This land enters tapped unless you control two or more basic lands.

On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.

Tainted Field
Land

: Add .

: Add or . Activate only if you control a Swamp.

Temple of Abandon
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Deceit
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Enlightenment
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Epiphany
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Mystery
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Plenty
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Silence
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of the False God
Land

: Add . Activate only if you control five or more lands.

Those who bring nothing to the temple take nothing away.

Temple of Triumph
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Terramorphic Expanse
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Take two steps north into the unsettled future, south into the unquiet past, east into the present day, or west into the great unknown.

Thriving Heath
Land

This land enters tapped. As it enters, choose a color other than white.

: Add or one mana of the chosen color.

Wildflowers here bloom not with the season but with the ebb and flow of magic.

Thriving Isle
Land

This land enters tapped. As it enters, choose a color other than blue.

: Add or one mana of the chosen color.

All the wonders of the natural world in one breathtaking microcosm.

Thriving Moor
Land

This land enters tapped. As it enters, choose a color other than black.

: Add or one mana of the chosen color.

Beauty appears in strange places for those with eyes to see it.

Vault of the Archangel
Land

: Add .

, : Creatures you control gain deathtouch and lifelink until end of turn.

"For centuries my creation kept this world in balance. Now only her shadow remains."

—Sorin Markov

Vineglimmer Snarl
Land

As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.

: Add or .

A verdant paradox of primal logic.

Goro-Goro and Satoru
Legendary Creature — Goblin Human

Whenever one or more creatures you control that entered this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying.

: Creatures you control gain haste until end of turn.

3/4
Katilda and Lier
Legendary Creature — Human

Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

3/3
Slimefoot and Squee
Legendary Creature — Fungus Goblin

Whenever Slimefoot and Squee enters or attacks, create a 1/1 green Saproling creature token.

, Sacrifice a Saproling: Return this card and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery.

3/3
Goro-Goro and Satoru
Legendary Creature — Goblin Human

Whenever one or more creatures you control that entered this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying.

: Creatures you control gain haste until end of turn.

3/4
Katilda and Lier
Legendary Creature — Human

Whenever you cast a Human spell, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

3/3
Slimefoot and Squee
Legendary Creature — Fungus Goblin

Whenever Slimefoot and Squee enters or attacks, create a 1/1 green Saproling creature token.

, Sacrifice a Saproling: Return this card and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery.

3/3