March of the Machine

MOM · 387 cards · Released

Pile On
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Destroy target creature or planeswalker. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Bloodfeather Phoenix
Creature — Phoenix

Flying

This creature can't block.

Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay . If you do, return this card from your graveyard to the battlefield. It gains haste until end of turn.

2/2
City on Fire
Enchantment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

If a source you control would deal damage to a permanent or player, it deals triple that damage instead.

Into the Fire
Sorcery

Choose one —

• Into the Fire deals 2 damage to each creature, planeswalker, and battle.

• Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.

Nahiri's Warcrafting
Sorcery

Nahiri's Warcrafting deals 5 damage to target creature, planeswalker, or battle. Look at the top X cards of your library, where X is the excess damage dealt this way. You may exile one of those cards. Put the rest on the bottom of your library in a random order. You may play the exiled card this turn.

Rampaging Raptor
Creature — Dinosaur

Trample, haste

: This creature gets +2/+0 until end of turn.

Whenever this creature deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls or battle that player protects.

4/4
Voldaren Thrillseeker
Creature — Vampire Warrior

Backup 2 (When this creature enters, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)

, Sacrifice this creature: It deals damage equal to its power to any target.

1/1
Ancient Imperiosaur
Creature — Dinosaur

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Trample, ward

This creature enters with two +1/+1 counters on it for each creature that convoked it.

6/6
Deeproot Wayfinder
Creature — Merfolk Scout

Whenever this creature deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)

2/3
Doomskar Warrior
Creature — Human Warrior

Backup 1

Trample

Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

4/3
Glistening Dawn
Sorcery

Incubate X twice, where X is the number of lands you control. (To incubate X, create an Incubator token with X +1/+1 counters on it and ": Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

Ozolith, the Shattered Spire
Legendary Artifact

If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.

, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.

Cycling (, Discard this card: Draw a card.)

Tribute to the World Tree
Enchantment

Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.

Realmbreaker, the Invasion Tree
Legendary Artifact

, : Target opponent mills three cards. Put a land card from their graveyard onto the battlefield tapped under your control. It gains "If this land would leave the battlefield, exile it instead of putting it anywhere else."

, , Sacrifice Realmbreaker: Search your library for any number of Praetor cards, put them onto the battlefield, then shuffle.

Sword of Once and Future
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from blue and from black.

Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Equip

Essence of Orthodoxy
Creature — Phyrexian

Flying

Whenever this creature or another Phyrexian you control enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

3/3
Interdisciplinary Mascot
Creature — Elemental Fractal

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Ward

When this creature enters, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

5/5
Terror of Towashi
Creature — Phyrexian Ogre

Deathtouch

Whenever this creature attacks, you may pay . When you do, return target creature card from your graveyard to the battlefield. It's a Phyrexian in addition to its other types.

4/3
Orthion, Hero of Lavabrink
Legendary Creature — Human Soldier

, : Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.

, : Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.

3/3
Surrak and Goreclaw
Legendary Creature — Human Bear

Trample

Other creatures you control have trample.

Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.

6/5
Norn's Inquisitor
Creature — Phyrexian Knight

When this creature enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it.

1/1
Scrappy Bruiser
Creature — Raccoon Warrior

Whenever this creature attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

3/4
Kami of Whispered Hopes
Creature — Spirit

If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.

: Add X mana of any one color, where X is this creature's power.

1/1
Botanical Brawler
Creature — Elemental Warrior

Trample

This creature enters with two +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on this creature.

0/0
Halo Forager
Creature — Faerie Rogue

Flying

When this creature enters, you may pay . When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

3/1
Ghalta and Mavren
Legendary Creature — Dinosaur Vampire

Trample

Whenever you attack, choose one —

• Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures.

• Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.

12/12
Omnath, Locus of All
Legendary Creature — Phyrexian Elemental

If you would lose unspent mana, that mana becomes black instead.

At the beginning of your first main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.

4/4