Exile target artifact or enchantment.
"The altar does nothing; the device is crushed under the weight of its own impurity."
—Ushanti, leonin seer
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
"Unfortunately, it doesn't restrain the beast's smell."
—Glissa Sunseeker
: Target creature gets +X/+X until end of turn, where X is this creature's power.
The Auriok have learned through constant struggle that allies are more precious than water.
Equip costs you pay cost less.
As long as this creature is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
They put their safety in his hands. He puts sharpened steel in theirs.
, : Tap target artifact.
"My grandfather knew enough spells to fill a hundred scrolls. Nowadays, if a spell cannot fight the levelers, it is not even taught to our young."
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
Stunned by the mere presence of the leonin kha, the nim raider quickly fell to its knees.
Choose one —
• Tap two target creatures.
• Creatures don't untap during target player's next untap step.
Entwine (Choose both if you pay the entwine cost.)
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Only leonin clerics who can survive the Razor Fields for one turning of the suns can stand in the Cave of Light.
As long as this creature is equipped, it gets +1/+1 and has vigilance.
No one under the four suns can elude the watchful eye of the den-guard.
Whenever an artifact enters, you may gain 1 life.
"The wisdom of the elders is just as much a weapon as a sword or spear. We must learn to wield it."
—Ushanti, leonin seer
Flying
The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.
, : Regenerate target artifact.
The Auriok believe that in the hands of a loxodon, no weapon can be broken.
At the beginning of your upkeep, the player with the lowest life total gains control of this creature. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of this creature.
This creature gets +2/+2 for each Equipment attached to it.
The loxodons believe punishment comes in two steps: pain and atonement. They carry a weapon for each.
Flying
At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
Create two 1/1 white Soldier creature tokens.
"The nim raid our homes without warning. We must defend our homes without hesitation."
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
"We protect our homelands. Why should they not protect us?"
Choose one —
• Creatures you control get +1/+1 until end of turn.
• Untap all creatures you control.
Entwine (Choose both if you pay the entwine cost.)
Each player can't cast more than one spell each turn.
Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness.
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
The bright tunnel sometimes leads back to life.
As long as this creature is equipped, it gets +1/+1 and has flying.
Every young leonin wishes to become a skyhunter, for they soar closest to the suns.
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
"They are the first to raise the alarm when the levelers attack, and the first to risk their lives to defend the pride."
—Raksha Golden Cub, leonin kha
Flying
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Instinctively drawn to the light of its "mother-sun," each slith follows that sun's path around Mirrodin.
Choose one —
• Destroy all creatures with power 2 or less.
• Destroy all creatures with power 3 or greater.
Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)
Exile target attacking creature and all Equipment attached to it.
Within seconds, the nim was consumed in blinding sunfire. Afterwards, only a puddle of molten iron remained.
If an artifact would deal damage to you, prevent 1 of that damage.
Purity rejects artifice.
When this creature enters, you may pay . If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.
Destroy all enchantments.
"This world reeks of another's hand. Someone or something is defying the power of the gods and shaping this planet. I intend for it to stop."
—Glissa Sunseeker
Counter target artifact or enchantment spell.
"Murder of the living is tragic, but murder of the idea is unforgivable."
—Janus, speaker of the synod
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Flying
Broodstar's power and toughness are each equal to the number of artifacts you control.
Unattach all Equipment from target creature.
"Be thankful I left you your clothes."
Enchant artifact creature
You control enchanted artifact creature.
Since they haven't seen their original master for millennia, golems are eager to take orders from anyone.
Choose one —
• Tap target permanent.
• Untap target permanent.
Entwine (Choose both if you pay the entwine cost.)
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
"The secret to invention is to see something in your mind, then find where it hides in the world."
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
No one knows what she is watching, but she never takes her eyes off it.
Enchant artifact
Enchanted artifact doesn't untap during its controller's untap step.
"I wouldn't want you to hurt yourself."
—Bruenna, Neurok leader
Flying
When this creature enters, put target artifact on top of its owner's library.
Although mute, hoverguards get their message across loud and clear.
, : Target player draws a card, then discards a card. If that player discards an artifact card this way, untap this creature.
Information pumps like blood through vedalken society.
Flying
Whenever an artifact you control enters, you may tap target permanent.
The vedalken order their Neurok sentinels to watch over the shores of the Quicksilver Sea, as if they know of intruders yet to come.
The Neurok, like the vedalken, are on a constant quest for knowledge. It is their currency, their trade, their life.
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)
Flying
When this creature enters, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
This creature can't be blocked as long as defending player controls an artifact.
From the murk of Mephidross to the heart of Kuldotha, the vedalken send their servants forth to gather knowledge from every inch of Mirrodin.
Counter target spell unless its controller pays for each artifact you control.
"The Knowledge Pool has all the answers—especially 'No.'"
Defender (This creature can't attack.)
Whenever this creature blocks, you may draw a card.
The vedalken always put their best thought forward.
: This creature gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of this creature's abilities.
Return target permanent to its owner's hand.
"Once cast, a spell can be undone. But once revealed, a secret can never again be kept."
—Pontifex, elder researcher
If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead.
Each player may look at cards they exiled with this enchantment, and they may play lands and cast spells from among those cards.
Whenever this creature becomes blocked, draw a card.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
A slith's form and function are determined by the color of the sun under which it's born.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Flying
The vedalken interrogate all intruders—once the hoverguards are done with them.
Choose one —
• Each player shuffles their hand and graveyard into their library.
• Each player draws seven cards.
Entwine (Choose both if you pay the entwine cost.)
Draw three cards. Then discard two cards unless you discard an artifact card.
Lymph, the fluid essence of blinkmoths, is prized by wizards for the rush of intellect it provides.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Draw two cards.
Vedalken eyes don't see the beauty in things. They see only what those things can teach.
Whenever you cast an artifact spell, draw a card.
"The Knowledge Pool knows. Memnarch understands."
—Janus, speaker of the synod
When this creature enters, look at target opponent's hand.
Created by the vedalken to guard Lumengrid, the drones' empty eyes look beyond the Quicksilver Sea.
Each player sacrifices two creatures of their choice.
"In the game of conquest, who cares about the pawns if the king yet reigns?"
—Geth, keeper of the Vault
Choose one —
• Destroy target creature.
• Return target creature card from your graveyard to the battlefield.
Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)
Flying
When this creature dies, target opponent puts a card from their hand on top of their library.
Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.
Mephidross changes all who dwell there, taking their lives and adding them to its own.