Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
This leash disciplines the master.
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
He stands in the shadow of his lord, Geth, drinking in the dark energies of the Vault.
Protection from white
At the beginning of your end step, you lose 4 life.
Whenever a creature dies, you gain 2 life.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
"I would never have believed that on a world with four suns there could exist a place so dark."
—Glissa Sunseeker
Whenever this creature deals combat damage to a creature, that creature's controller loses that much life.
: Regenerate this creature.
Search your library for a nonland card and reveal it. Each opponent who cast a spell this turn with the same name as that card loses 6 life. Then shuffle.
: Return this card from your graveyard to your hand. Activate only during your upkeep.
Target creature gets -1/-1 until end of turn for each artifact you control.
The blast ignores the cage of metal but devours the flesh inside.
When this creature enters, you may return target artifact creature card from your graveyard to your hand.
Many go to Mephidross in search of lost riches. Most end up as part of the cache.
At the beginning of each player's upkeep, that player discards a card.
Mephidross filled with roars of fury and wails of despair as the leonin fought to keep their memories from being pulled into the mists.
This creature gets +1/+0 for each artifact you control.
: Return this card from your graveyard to the battlefield, then sacrifice a creature. Activate only during your upkeep.
This creature gets +1/+0 for each artifact you control.
The rotting metal feeds the necrogen mists, and in turn the mists feed the nim.
This creature gets +1/+0 for each artifact you control.
Sacrifice a creature: Regenerate this creature.
Called "the Dross" by its inhabitants, Mephidross is home to the nim, Mirrodin's mindless, ravenous undead.
Flying
This creature gets +1/+0 for each artifact you control.
As imps they were an annoyance. As nim they are a pestilence.
Choose one —
• You draw five cards and you lose 5 life.
• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.
Entwine (Choose both if you pay the entwine cost.)
Flying
When this creature enters, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
Enchant artifact
Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."
A sword that has seen cowardice in battle exacts the price of honor from its wielder.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
: Regenerate this creature.
Goblins fear the slith, believing they are children banished from the womb of the Steel Mother, deep within Kuldotha.
Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.
Destroy target nonartifact, nonblack creature. It can't be regenerated.
"A simple trap in a dark corner of the mind, and their nightmares catch up with them."
—Geth, keeper of the Vault
Whenever an artifact enters, this creature gets +4/+4 until end of turn.
Mirrodin's artificial environment requires its own predators, scavengers, and senseless forces of nature.
Choose one —
• Regenerate each creature you control.
• Wail of the Nim deals 1 damage to each creature and each player.
Entwine (Choose both if you pay the entwine cost.)
Defender (This creature can't attack.)
Pay 1 life: This creature gets +1/+1 until end of turn.
Blood is thicker than mortar.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
Target player discards two cards unless they discard an artifact card.
What is the sound of one head snapping?
, Exile the top ten cards of your library: This creature deals 2 damage to any target.
A shuffling sound and the smell of ozone follow the slogger as surely as its electric tail.
Sacrifice an artifact: This creature gets +2/+2 until end of turn.
On Dominaria, a scavenger. On Mirrodin, a predator.
Whenever an artifact, creature, or enchantment enters, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
The goblins have forty-two different words for "ow."
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
It's hard to avoid electric shock when the entire plane is metallic.
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
Target creature gets +4/+0 until end of turn.
Gron's mind reeled with possibilities, most of which are best left unmentioned.
As an additional cost to cast this spell, sacrifice an artifact.
Put X +1/+1 counters on target creature, where X is the sacrificed artifact's mana value.
Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)
First strike, haste
There's no word in the goblin language for "strategy." Then again, there's no word in the goblin language for "word."
Choose one —
• Until end of turn, you gain control of target creature and it gains haste.
• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.
Entwine (Choose both if you pay the entwine cost.)
Choose one —
• Creatures target player controls attack this turn if able.
• Creatures you control gain first strike until end of turn.
Entwine (Choose both if you pay the entwine cost.)
Sacrifice an artifact: This creature gets +1/+0 and gains first strike until end of turn.
The more weapons a goblin breaks in battle, the more respected he becomes.
Sacrifice an artifact: This creature deals 1 damage to each creature without flying.
"What do you mean, we're out of stuff to melt down? Give me your leg."
All creatures have haste.
The sooner you see the whites of their eyes, the sooner you'll spill the red of their blood.
Sacrifice an artifact: This creature gets +3/+3 and gains trample until end of turn.
In an ironic bit of evolution, the megatog's dozens of teeth are mainly ornamental. It prefers swallowing things whole.
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
When the molten rains fall, entire landscapes melt and flow away in rivulets of fire.
Whenever this creature becomes blocked by an artifact creature, destroy that creature.
When the goblins need more scrap for the Great Furnace, they simply let the ogres loose and follow in their wake.
Whenever this creature deals combat damage to a player, you may destroy target artifact that player controls.
It has an iron stomach. Literally.
Add .
Vulshok mana rituals echo the day when the red sun burst through Mirrodin's surface to take its place in the heavens.
Destroy target artifact.
Days of planning. Weeks of building. Months of perfecting. Seconds of smashing.
As an additional cost to cast this spell, sacrifice an artifact.
Shrapnel Blast deals 5 damage to any target.
From trinket to trauma.
Haste
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
The slith incubate in the Great Furnace's heat, emerging on Mirrodin's surface only when the four suns have aligned overhead.
, : This creature deals damage equal to its power to any target.
The path of a goblin shaman is a journey through a thousand ways of hurting people.
As an additional cost to cast this spell, sacrifice an artifact.
Return target artifact card from your graveyard to the battlefield.
Goblins generally have two possessions: one per hand.
Haste
When this creature enters, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)
"I could demonstrate how the leonin sunsplicer works, but then you'd be too dead to buy one."
Haste (This creature can attack and as soon as it comes under your control.)
He experiences every emotion with passion and repays every slight with vengeance.
When this creature enters, sacrifice it unless an opponent was dealt damage this turn.
Whenever an opponent is dealt damage, put that many +1/+1 counters on this creature.
Put a +1/+1 counter on target creature.
"I would gladly die for the forest, but I'm much better at killing for it."
All creatures able to block target creature this turn do so.
To study the predators of the Tangle, two people are required: one to watch from above, and one to run like hell.
, : Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
In a strange twist of fate, one of the most annoying creatures in the multiverse was brought to the place where it could cause the most damage.
This creature gets +1/+1 for each untapped permanent your opponents control.
Like all forest beasts, it lives by one rule: if there's no room to grow, make some.
Destroy target artifact, enchantment, or land.
The deadliest force on Mirrodin isn't the largest organism—it's the smallest.
Destroy target artifact. Add .
"Nothing in this world, not even magic, likes to be caged."
Trample
Big ones hunt the elves, so the elves hunt the small ones to keep them from getting big.
First strike
: Destroy target artifact if its mana value is equal to the amount of unspent mana you have.
"There's a secret at the heart of this world, and I will unlock it."