Marvel Super Heroes Commander

MSC · 866 cards · Released

Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Plains
Basic Land — Plains

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Plains
Basic Land — Plains

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Plains
Basic Land — Plains

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Plains
Basic Land — Plains

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Plains
Basic Land — Plains

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Plains
Basic Land — Plains

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Plains
Basic Land — Plains

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Plains
Basic Land — Plains

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Spider-Gwen, Free Spirit
Legendary Creature — Spider Human Hero

Reach

Whenever Spider-Gwen becomes tapped, you may discard a card. If you do, draw a card.

At the edge of the Spider-Verse, a Gwen Stacy becomes a hero.

2/3
Invisible Woman
Legendary Creature — Human Hero

At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach.

Whenever you attack, you may pay . When you do, target creature gets +1/+0 until end of turn for each creature you control and can't be blocked this turn.

3/3
Mister Fantastic
Legendary Creature — Human Scientist Hero

Vigilance, reach

At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card.

, : Copy target triggered ability you control twice. You may choose new targets for the copies.

2/4
Human Torch
Legendary Creature — Human Hero

At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn.

Whenever Human Torch attacks, you may pay . If you do, until end of turn, whenever he deals combat damage to an opponent, he deals that much damage to each other opponent.

3/2
The Thing
Legendary Creature — Human Hero

Trample

At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put four +1/+1 counters on The Thing.

Whenever The Thing attacks, you may pay . When you do, double the number of each kind of counter on any number of target permanents you control.

5/5
Captain America, Team Leader
Legendary Creature — Human Soldier Hero

Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America.

"Avengers assemble!"

3/3
Doctor Doom, King of Latveria
Legendary Creature — Human Noble Villain

Whenever you discard one or more land cards, each opponent loses 2 life.

At the beginning of combat on your turn, target Villain you control gains menace until end of turn. It connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

"Kneel before Doom."

3/3
T'Challa, the Black Panther
Legendary Creature — Human Noble Hero

Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and ": Add . This mana can't be spent to cast a nonartifact spell.")

Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa.

2/2
Rescue, Pepper Potts
Legendary Artifact Creature — Human Hero

Flash

Flying

When Rescue enters, return up to one other target artifact or creature you control to its owner's hand. If it was an artifact, put a +1/+1 counter on Rescue.

2/1
Thor, Asgard's Avenger
Legendary Creature — God Warrior Hero

Flying

If another source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

"Flee, villain! For mine is the power of the very lightning itself!"

4/4