New Capenna Commander

NCC · 447 cards · Released

Aether Snap
Sorcery

Remove all counters from all permanents and exile all tokens.

"May you wake to find you were only ever a dream."

—Mephidross curse

Army of the Damned
Sorcery

Create thirteen tapped 2/2 black Zombie creature tokens.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sometimes death comes knocking. Sometimes it tears down the walls.

Bloodsoaked Champion
Creature — Human Warrior

This creature can't block.

Raid : Return this card from your graveyard to the battlefield. Activate only if you attacked this turn.

"Death is merely another foe the Mardu will overcome."

2/1
Custodi Lich
Creature — Zombie Cleric

When this creature enters, you become the monarch.

Whenever you become the monarch, target player sacrifices a creature of their choice.

"Keeping order is a task too important to relinquish in death."

—Abrado, Custodi priest

4/2
Damnable Pact
Sorcery

Target player draws X cards and loses X life.

"Silumgar's mind is a dark labyrinth, full of grim secrets and subtle traps."

—Siara, the Dragon's Mouth

Deathbringer Regent
Creature — Dragon

Flying

When this creature enters, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.

5/6
Disciple of Bolas
Creature — Human Wizard

When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.

"Lord Bolas has shown me how each miserable little life holds untold resources."

2/1
Drana, Liberator of Malakir
Legendary Creature — Vampire Ally

Flying, first strike

Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

"I will not live as a slave. If you would be free, then fight alongside me."

2/3
Dread Summons
Sorcery

Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.)

"Did you have a nice nap?"

—Liliana Vess

Feed the Swarm
Sorcery

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

"On vile wings and bloody wind, the swarm will rise."

—Skyclave inscription

Graveblade Marauder
Creature — Human Warrior

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever this creature deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.

1/4
Hex
Sorcery

Destroy six target creatures.

When killing five just isn't enough.

Nightmare Unmaking
Sorcery

Choose one —

• Exile each creature with power greater than the number of cards in your hand.

• Exile each creature with power less than the number of cards in your hand.

Noxious Gearhulk
Artifact Creature — Construct

Menace

When this creature enters, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.

5/4
Painful Truths
Sorcery

Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.

As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek.

Profane Command
Sorcery

Choose two —

• Target player loses X life.

• Return target creature card with mana value X or less from your graveyard to the battlefield.

• Target creature gets -X/-X until end of turn.

• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Puppeteer Clique
Creature — Faerie Wizard

Flying

When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/2
Reign of the Pit
Sorcery

Each player sacrifices a creature of their choice. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.

Sever the Bloodline
Sorcery

Exile target creature and all other creatures with the same name as that creature.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Skyclave Shade
Creature — Shade

Kicker

This creature can't block.

If this creature was kicked, it enters with two +1/+1 counters on it.

Landfall — Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn.

3/1
Victimize
Sorcery

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

"Die. But die knowing that your pathetic life will yield a great bounty for me."

—Zul Ashur, lich lord

Woe Strider
Creature — Horror

When this creature enters, create a 0/1 white Goat creature token.

Sacrifice another creature: Scry 1.

Escape, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

This creature escapes with two +1/+1 counters on it.

3/2
Agitator Ant
Creature — Insect

At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

2/2
Blasphemous Act
Sorcery

This spell costs less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything."

—Thalia, Knight-Cathar

Chain Reaction
Sorcery

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

"We train for the improbable, like lightning striking the same place twice, or striking everywhere at once."

—Nundari, Sea Gate militia captain

Chaos Warp
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Double Vision
Enchantment

Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.

"Your eyes aren't playing tricks on you. I am."

Etali, Primal Storm
Legendary Creature — Elder Dinosaur

Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

The storm rages and the earth breaks.

6/6
Inferno Titan
Creature — Giant

: This creature gets +1/+0 until end of turn.

Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.

6/6
Kazuul, Tyrant of the Cliffs
Legendary Creature — Ogre Warrior

Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays .

Warning to those who scale the cliffs without paying tribute: It's a long way down.

5/4
Magus of the Wheel
Creature — Human Wizard

, , Sacrifice this creature: Each player discards their hand, then draws seven cards.

"Fate is not as fixed as you might think."

3/3
Outpost Siege
Enchantment

As this enchantment enters, choose Khans or Dragons.

• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.

• Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.

Rekindling Phoenix
Creature — Phoenix

Flying

When this creature dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this token and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."

4/3
Rite of the Raging Storm
Enchantment

Creatures named Lightning Rager can't attack you or planeswalkers you control.

At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this token."

Squee, the Immortal
Legendary Creature — Goblin

You may cast this card from your graveyard or from exile.

"You gotta be pretty smart to live long as me, but not being able to die helps."

2/1
Stalking Vengeance
Creature — Avatar

Haste

Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.

Something roams the killing places, sniffing the guilt of the slayers, stalking them on iron paws.

5/5
Warstorm Surge
Enchantment

Whenever a creature you control enters, it deals damage equal to its power to any target.

"Listen to the roar! Feel the thunder! The Immersturm shouts its approval with every bolt of lightning!"

Zurzoth, Chaos Rider
Legendary Creature — Devil

Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."

Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.

2/3
Arasta of the Endless Web
Legendary Enchantment Creature — Spider

Reach

Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

Her webs, spun from her own hair, reach from Nyx to the mortal world and even into the Underworld.

3/5
Avenger of Zendikar
Creature — Elemental

When this creature enters, create a 0/1 green Plant creature token for each land you control.

Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.

5/5
Awakening Zone
Enchantment

At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add ."

The ground erupted in time with the hedron's thrum, a dirge of the last days.

Beast Within
Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

"Monsters dwell in every heart. We only think civilization tames them."

―Euphemia, Nexus watcher

Beastmaster Ascension
Enchantment

Whenever a creature you control attacks, you may put a quest counter on this enchantment.

As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.

Champion of Lambholt
Creature — Human Warrior

Creatures with power less than this creature's power can't block creatures you control.

Whenever another creature you control enters, put a +1/+1 counter on this creature.

1/1
Cultivate
Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

Devoted Druid
Creature — Elf Druid

: Add .

Put a -1/-1 counter on this creature: Untap this creature.

"Mana lurks in all things, even in the depths of one's own heart."

0/2
Evolution Sage
Creature — Elf Druid

Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"To care for yourself, cultivate the world. To care for the world, cultivate yourself."

3/2
Evolutionary Leap
Enchantment

, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

The essence of nature is change.

Explore
Sorcery

You may play an additional land this turn.

Draw a card.

An explorer's reward is a view of tomorrow's possibilities.

Farseek
Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."

Forgotten Ancient
Creature — Elemental

Whenever a player casts a spell, you may put a +1/+1 counter on this creature.

At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

Its blood is life. Its body is growth.

0/3
Garruk's Uprising
Enchantment

When this enchantment enters, if you control a creature with power 4 or greater, draw a card.

Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

Whenever a creature you control with power 4 or greater enters, draw a card.

Giant Adephage
Creature — Insect

Trample

Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.

"To a creature like that, we must seem like, well, bugs."

—Dars Gostok, Firefist captain

7/7
Greenwarden of Murasa
Creature — Elemental

When this creature enters, you may return target card from your graveyard to your hand.

When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand.

5/4
Harmonize
Sorcery

Draw three cards.

"Animals commune with their environment without the need for language. Theirs is a fundamental connection that surpasses flimsy words."

—Vivien Reid

Incubation Druid
Creature — Elf Druid

: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead.

: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

0/2
Indrik Stomphowler
Creature — Beast

When this creature enters, destroy target artifact or enchantment.

"An indrik's howl has destructive power much subtler than that of its crushing foot. The sound is mundane, but inaudible vibrations scatter and sunder magical contrivances."

—Simic research notes

4/4
Kodama's Reach
Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

"The land grows only where the kami will it."

—Dosan the Falling Leaf

Leafkin Druid
Creature — Elemental Druid

: Add . If you control four or more creatures, add instead.

"I am rooted in the life of all that thrives around me. You cannot move me."

0/3
Life's Legacy
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Draw cards equal to the sacrificed creature's power.

At the instant of death, the mystery of life.