New Capenna Commander

NCC · 447 cards · Released

Azorius Signet
Artifact

, : Add .

The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.

Bloodthirsty Blade
Artifact — Equipment

Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

: Attach this Equipment to target creature an opponent controls. Activate only as a sorcery.

The weapon wields the hand that holds it.

Commander's Sphere
Artifact

: Add one mana of any color in your commander's color identity.

Sacrifice this artifact: Draw a card.

It harmonizes with the essence of its master.

Crystalline Giant
Artifact Creature — Giant

At the beginning of combat on your turn, choose a kind of counter at random that this creature doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on this creature.

3/3
Dimir Signet
Artifact

, : Add .

An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.

Everflowing Chalice
Artifact

Multikicker (You may pay an additional any number of times as you cast this spell.)

This artifact enters with a charge counter on it for each time it was kicked.

: Add for each charge counter on this artifact.

Fellwar Stone
Artifact

: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?"

—Mairsil, the Pretender

Idol of Oblivion
Artifact

: Draw a card. Activate only if you created a token this turn.

, , Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.

"Arise, great one, and cleanse the world of our enemies!"

Izzet Signet
Artifact

, : Add .

The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.

Lifecrafter's Bestiary
Artifact

At the beginning of your upkeep, scry 1.

Whenever you cast a creature spell, you may pay . If you do, draw a card.

"Inspiration is found by looking outward."

—Oviya Pashiri, sage lifecrafter

Lightning Greaves
Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip

After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.

Mimic Vat
Artifact

Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with this artifact to its owner's graveyard.

, : Create a token that's a copy of a card exiled with this artifact. It gains haste. Exile it at the beginning of the next end step.

Oblivion Stone
Artifact

, : Put a fate counter on target permanent.

, , Sacrifice this artifact: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Oracle's Vault
Artifact

, : Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on this artifact.

: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on this artifact.

Orzhov Signet
Artifact

, : Add .

The sigil holds different meanings depending on its form and presentation. While some wear it as a sign of status, others wear it as a sign of debt.

Power Conduit
Artifact

, Remove a counter from a permanent you control: Choose one —

• Put a charge counter on target artifact.

• Put a +1/+1 counter on target creature.

Never content, vedalken artificers continually tinker with their creations.

Quietus Spike
Artifact — Equipment

Equipped creature has deathtouch.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip

Rakdos Signet
Artifact

, : Add .

Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.

Sol Ring
Artifact

: Add .

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

Solemn Simulacrum
Artifact Creature — Golem

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When this creature dies, you may draw a card.

2/2
Strionic Resonator
Artifact

, : Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

Its tines cannot be rung by mere physical force. Only magic of great power can start its eldritch resonance.

Swiftfoot Boots
Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"There is great wisdom in rushing headlong into combat . . . if you're prepared."

—Kenjek, captain of the Thousand Swords

Twinning Staff
Artifact

If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy.

, : Copy target instant or sorcery spell you control. You may choose new targets for the copy.

Wayfarer's Bauble
Artifact

, , Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Druids hold certain plants to be sacred and use their leaves and wood as a spellcasting focus.

Arcane Sanctum
Land

This land enters tapped.

: Add , , or .

"We must rely on our own knowledge, not on the dogma of the seekers or the mutterings of the sphinxes."

—Tullus of Palandius

Ash Barrens
Land

: Add .

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Bant Panorama
Land

: Add .

, , Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.

Bant's hearts are as pure as its air and as bright as its skies.

Blighted Woodland
Land

: Add .

, , Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Canopy Vista
Land — Forest Plains

(: Add or .)

This land enters tapped unless you control two or more basic lands.

The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.

Cascade Bluffs
Land

: Add .

, : Add , , or .

Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.

Castle Ardenvale
Land

This land enters tapped unless you control a Plains.

: Add .

, : Create a 1/1 white Human creature token.

Without Ardenvale's loyalty, the realm would greedily devour itself.

Castle Embereth
Land

This land enters tapped unless you control a Mountain.

: Add .

, : Creatures you control get +1/+0 until end of turn.

Without Embereth's courage, the realm would falter and fall.

Choked Estuary
Land

As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.

: Add or .

Cinder Glade
Land — Mountain Forest

(: Add or .)

This land enters tapped unless you control two or more basic lands.

On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.

Command Tower
Land

: Add one mana of any color in your commander's color identity.

"Approach my tower on bended knee or depart from it as ash upon the wind."

—Gadwick, the Wizened

Creeping Tar Pit
Land

This land enters tapped.

: Add or .

: Until end of turn, this land becomes a 3/2 blue and black Elemental creature. It's still a land. It can't be blocked this turn.

Crumbling Necropolis
Land

This land enters tapped.

: Add , , or .

"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living."

—Olcot, Rider of Joffik

Darkwater Catacombs
Land

, : Add .

Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.

Esper Panorama
Land

: Add .

, , Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.

Esper is an expansive canvas painted by precise, controlling hands.

Exotic Orchard
Land

: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."

—Pulan, Bant orchardist

Fetid Heath
Land

: Add .

, : Add , , or .

"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity."

—Talara, elvish safewright

Flooded Grove
Land

: Add .

, : Add , , or .

At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.

Foreboding Ruins
Land

As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.

: Add or .

Fortified Village
Land

As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.

: Add or .

Game Trail
Land

As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.

: Add or .

Gavony Township
Land

: Add .

, : Put a +1/+1 counter on each creature you control.

"The protective wards of the church have weakened, and no one can tell us why. It's time to look to our own defenses."

—Gregel, militia leader

Grixis Panorama
Land

: Add .

, , Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

There is no height above Grixis that is free from the stench of death.

Jund Panorama
Land

: Add .

, , Sacrifice this land: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.

The sky is the dragon's throne, the seat from which it issues its fiery decrees.

Jungle Shrine
Land

This land enters tapped.

: Add , , or .

On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods.

Karn's Bastion
Land

: Add .

, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"I can't protect everyone here. But those I can, I will."

—Karn

Kessig Wolf Run
Land

: Add .

, : Target creature gets +X/+0 and gains trample until end of turn.

When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset.

Littjara Mirrorlake
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Create a token that's a copy of target creature you control, except it enters with an additional +1/+1 counter on it. Activate only as a sorcery.

Llanowar Reborn
Land

This land enters tapped.

: Add .

Graft 1 (This land enters with a +1/+1 counter on it. Whenever a creature enters, you may move a +1/+1 counter from this land onto it.)

Mossfire Valley
Land

, : Add .

Plant life in the valley changes for the worse as runoff from dwarven forges contaminates the water.

Mosswort Bridge
Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

This land enters tapped.

: Add .

, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Myriad Landscape
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Naya Panorama
Land

: Add .

, , Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.

Between the thunderous footfalls of Naya's behemoths lie moments of perfect quiet.

Nesting Grounds
Land

: Add .

, : Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.

Dappled coats become armored hides. Soft jaws become razor tusks. Nestling play becomes the fight for survival.

Path of Ancestry
Land

This land enters tapped.

: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Port Town
Land

As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.

: Add or .