Neon Dynasty Commander

NEC · 179 cards · Released

Chishiro, the Shattered Blade
Legendary Creature — Snake Samurai

Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace.

At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

4/4
Kotori, Pilot Prodigy
Legendary Creature — Moonfolk Pilot

Vehicles you control have crew 2.

At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.

"Some people test limits. I prefer to demolish them."

2/4
Kaima, the Fractured Calm
Legendary Creature — Spirit

At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.)

3/3
Shorikai, Genesis Engine
Legendary Artifact — Vehicle

, : Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."

Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)

8/8
Aerial Surveyor
Artifact — Vehicle

Flying

Whenever this Vehicle attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Crew 2

3/4
Drumbellower
Creature — Spirit

Flying

Untap all creatures you control during each other player's untap step.

By the second night after the kami had drifted into town, the local general store was completely sold out of earplugs.

2/1
Ironsoul Enforcer
Artifact Creature — Human Samurai

Whenever this creature or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.

"You break it, you buy it. You steal it, I find it."

4/4
Organic Extinction
Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Destroy all nonartifact creatures.

"Technology evolves faster than a blade can swing."

—Arima, lead inventor of the Futurists

Release to Memory
Instant

Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.

"Those who have passed are beyond war, beyond suffering. Mourn them, envy them, but above all, remember them."

—Light-Paws, Imperial advisor

Swift Reconfiguration
Enchantment — Aura

Flash

Enchant creature or Vehicle

Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)

On the bright side, the bear now had cupholders.

Access Denied
Instant

Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.

The Saiba Futurists guard their secret experiments with ever-evolving networks of cutting-edge defensive technology.

Cyberdrive Awakener
Artifact Creature — Construct

Flying

Other artifact creatures you control have flying.

When this creature enters, each noncreature artifact you control becomes a 4/4 artifact creature until end of turn.

4/4
Imposter Mech
Artifact — Vehicle

You may have this Vehicle enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.

Crew 3

The best way to fight evil is with its own weapons.

3/1
Kappa Cannoneer
Artifact Creature — Turtle Warrior

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Ward

Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.

4/4
Katsumasa, the Animator
Legendary Creature — Moonfolk Artificer

Flying

: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.

At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.

3/3
Research Thief
Artifact Creature — Moonfolk Wizard

Flash

Flying

Whenever an artifact creature you control deals combat damage to a player, draw a card.

The Futurists eagerly supplement their research with their rivals' closely guarded secrets.

3/3
Universal Surveillance
Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Draw X cards.

Few outside the Saiba Futurists know the true extent of their data-extraction network.

Akki Battle Squad
Creature — Goblin Samurai

Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)

6/6
Collision of Realms
Sorcery

Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order.

Kami of Celebration
Creature — Spirit

Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)

Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control.

3/3
Komainu Battle Armor
Artifact Creature — Equipment Dog

Menace

Equipped creature gets +2/+2 and has menace.

Whenever this creature or equipped creature deals combat damage to a player, goad each creature that player controls.

Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

2/2
Smoke Spirits' Aid
Sorcery

For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."

Unquenchable Fury
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand."

When this Aura is put into your graveyard from the battlefield, return it to your hand.

Ascendant Acolyte
Creature — Human Monk

This creature enters with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.

At the beginning of your upkeep, double the number of +1/+1 counters on this creature.

"Limits exist solely to test the will."

1/1
Concord with the Kami
Enchantment

At the beginning of your end step, choose one or more —

• Put a +1/+1 counter on target creature with a counter on it.

• Draw a card if you control an enchanted creature.

• Create a 1/1 colorless Spirit creature token if you control an equipped creature.

Kosei, Penitent Warlord
Legendary Creature — Ogre Samurai

As long as Kosei is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent."

0/5
One with the Kami
Enchantment — Aura

Flash

Enchant creature you control

Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)

Rampant Rejuvenator
Creature — Plant Hydra

This creature enters with two +1/+1 counters on it.

When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.

0/0
Silkguard
Instant

Put a +1/+1 counter on each of up to X target creatures you control.

Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)

Tanuki Transplanter
Artifact Creature — Equipment Dog

Whenever this creature or equipped creature attacks, add an amount of equal to its power. Until end of turn, you don't lose this mana as steps and phases end.

Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

2/4
Myojin of Blooming Dawn
Legendary Creature — Spirit

Myojin of Blooming Dawn enters with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.

4/6
Yoshimaru, Ever Faithful
Legendary Creature — Dog

Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru.

Partner (You can have two commanders if both have partner.)

Day after day he sat there, knowing that the Wanderer would soon be back for him.

1/1
Myojin of Cryptic Dreams
Legendary Creature — Spirit

Myojin of Cryptic Dreams enters with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)

3/3
Myojin of Grim Betrayal
Legendary Creature — Spirit

Myojin of Grim Betrayal enters with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.

5/2
Ruthless Technomancer
Creature — Human Wizard

When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.

, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.

2/4
Myojin of Roaring Blades
Legendary Creature — Spirit

Myojin of Roaring Blades enters with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.

7/4
Go-Shintai of Life's Origin
Legendary Enchantment Creature — Shrine

, : Return target enchantment card from your graveyard to the battlefield.

Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.

3/4
Myojin of Towering Might
Legendary Creature — Spirit

Myojin of Towering Might enters with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.

8/8
Aerial Surveyor
Artifact — Vehicle

Flying

Whenever this Vehicle attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Crew 2

3/4
Drumbellower
Creature — Spirit

Flying

Untap all creatures you control during each other player's untap step.

2/1
Ironsoul Enforcer
Artifact Creature — Human Samurai

Whenever this creature or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.

4/4
Myojin of Blooming Dawn
Legendary Creature — Spirit

Myojin of Blooming Dawn enters with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.

4/6
Organic Extinction
Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Destroy all nonartifact creatures.

Release to Memory
Instant

Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.

Swift Reconfiguration
Enchantment — Aura

Flash

Enchant creature or Vehicle

Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)

Yoshimaru, Ever Faithful
Legendary Creature — Dog

Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru.

Partner (You can have two commanders if both have partner.)

1/1
Access Denied
Instant

Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.

Cyberdrive Awakener
Artifact Creature — Construct

Flying

Other artifact creatures you control have flying.

When this creature enters, each noncreature artifact you control becomes a 4/4 artifact creature until end of turn.

4/4
Imposter Mech
Artifact — Vehicle

You may have this Vehicle enter as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.

Crew 3

3/1
Kappa Cannoneer
Artifact Creature — Turtle Warrior

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Ward

Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.

4/4
Katsumasa, the Animator
Legendary Creature — Moonfolk Artificer

Flying

: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.

At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.

3/3
Myojin of Cryptic Dreams
Legendary Creature — Spirit

Myojin of Cryptic Dreams enters with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)

3/3
Research Thief
Artifact Creature — Moonfolk Wizard

Flash

Flying

Whenever an artifact creature you control deals combat damage to a player, draw a card.

3/3
Universal Surveillance
Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Draw X cards.

Myojin of Grim Betrayal
Legendary Creature — Spirit

Myojin of Grim Betrayal enters with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.

5/2
Ruthless Technomancer
Creature — Human Wizard

When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.

, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.

2/4
Akki Battle Squad
Creature — Goblin Samurai

Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)

6/6
Collision of Realms
Sorcery

Each player shuffles all creatures they own into their library. Each player who shuffled a nontoken creature into their library this way reveals cards from the top of their library until they reveal a creature card, then puts that card onto the battlefield and the rest on the bottom of their library in a random order.

Kami of Celebration
Creature — Spirit

Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)

Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control.

3/3
Komainu Battle Armor
Artifact Creature — Equipment Dog

Menace

Equipped creature gets +2/+2 and has menace.

Whenever this creature or equipped creature deals combat damage to a player, goad each creature that player controls.

Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

2/2