Neon Dynasty Commander

NEC · 179 cards · Released

Myojin of Roaring Blades
Legendary Creature — Spirit

Myojin of Roaring Blades enters with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.

7/4
Smoke Spirits' Aid
Sorcery

For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."

Unquenchable Fury
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand."

When this Aura is put into your graveyard from the battlefield, return it to your hand.

Ascendant Acolyte
Creature — Human Monk

This creature enters with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.

At the beginning of your upkeep, double the number of +1/+1 counters on this creature.

1/1
Concord with the Kami
Enchantment

At the beginning of your end step, choose one or more —

• Put a +1/+1 counter on target creature with a counter on it.

• Draw a card if you control an enchanted creature.

• Create a 1/1 colorless Spirit creature token if you control an equipped creature.

Go-Shintai of Life's Origin
Legendary Enchantment Creature — Shrine

, : Return target enchantment card from your graveyard to the battlefield.

Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.

3/4
Kosei, Penitent Warlord
Legendary Creature — Ogre Samurai

As long as Kosei is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent."

0/5
Myojin of Towering Might
Legendary Creature — Spirit

Myojin of Towering Might enters with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.

8/8
One with the Kami
Enchantment — Aura

Flash

Enchant creature you control

Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)

Rampant Rejuvenator
Creature — Plant Hydra

This creature enters with two +1/+1 counters on it.

When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.

0/0
Silkguard
Instant

Put a +1/+1 counter on each of up to X target creatures you control.

Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)

Tanuki Transplanter
Artifact Creature — Equipment Dog

Whenever this creature or equipped creature attacks, add an amount of equal to its power. Until end of turn, you don't lose this mana as steps and phases end.

Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

2/4
Chishiro, the Shattered Blade
Legendary Creature — Snake Samurai

Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace.

At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

4/4
Kaima, the Fractured Calm
Legendary Creature — Spirit

At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima for each creature goaded this way. (Until your next turn, the goaded creatures attack each combat if able and attack a player other than you if able.)

3/3
Kotori, Pilot Prodigy
Legendary Creature — Moonfolk Pilot

Vehicles you control have crew 2.

At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.

2/4
Shorikai, Genesis Engine
Legendary Artifact — Vehicle

, : Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."

Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)

8/8
Chishiro, the Shattered Blade
Legendary Creature — Snake Samurai

Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace.

At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

4/4
Kotori, Pilot Prodigy
Legendary Creature — Moonfolk Pilot

Vehicles you control have crew 2.

At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.

"Some people test limits. I prefer to demolish them."

2/4
Aeronaut Admiral
Creature — Human Pilot

Flying

Vehicles you control have flying.

The Consulate recruits its best pilots from the League of Aeronauts. Many go on to command entire fleets.

3/1
Armed and Armored
Instant

Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.

The dwarves of Axgard seldom have reason to leave their impregnable underground kingdom—but when they do, they go in force.

Cataclysmic Gearhulk
Artifact Creature — Construct

Vigilance

When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.

4/5
Crush Contraband
Instant

Choose one or both —

• Exile target artifact.

• Exile target enchantment.

The Izzet mage knew she would neither get her thermoinverter back nor have the satisfaction of exploding it herself.

Dispatch
Instant

Tap target creature.

Metalcraft — If you control three or more artifacts, exile that creature.

Venser wondered if it could still be called a teleportation spell if the destination is oblivion.

Generous Gift
Instant

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

The best presents are impossible to regift.

Indomitable Archangel
Creature — Angel

Flying

Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)

"Every sword drawn to defend is an angelic blade, guided to justice by an angelic hand."

—Auriok proverb

4/4
Myrsmith
Creature — Human Artificer

Whenever you cast an artifact spell, you may pay . If you do, create a 1/1 colorless Myr artifact creature token.

The Auriok see the artificer as a conduit, beckoning new creations into the world.

2/1
Parhelion II
Legendary Artifact — Vehicle

Flying, first strike, vigilance

Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

5/5
Sram, Senior Edificer
Legendary Creature — Dwarf Advisor

Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

"As this conflict grows, it gets harder to prevent the city from breaking down. How much longer can we keep this machinery balanced?"

2/2
Swords to Plowshares
Instant

Exile target creature. Its controller gains life equal to its power.

"The arc of my blade has carved a path of light for the peace that will follow."

Teshar, Ancestor's Apostle
Legendary Creature — Bird Cleric

Flying

Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)

"The Ancestor saved us for a purpose."

2/2
Emry, Lurker of the Loch
Legendary Creature — Merfolk Wizard

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

When Emry enters, mill four cards.

: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

1/2
Etherium Sculptor
Artifact Creature — Vedalken Artificer

Artifact spells you cast cost less to cast.

The greatest masters of the craft abandon tools altogether, shaping metal with hand and mind alone.

1/2
Jace, Architect of Thought
Legendary Planeswalker — Jace

[+1]: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.

[−2]: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.

[−8]: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.

Loyalty: 4
Master of Etherium
Artifact Creature — Vedalken Wizard

Master of Etherium's power and toughness are each equal to the number of artifacts you control.

Other artifact creatures you control get +1/+1.

"Only a mind unfettered with the concerns of the flesh can see the world as it truly is."

*/*
Reality Shift
Instant

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Riddlesmith
Creature — Human Artificer

Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.

The Neurok see the artificer as an archaeologist, clearing away falsehoods to see the truth hidden beneath.

2/1
Sai, Master Thopterist
Legendary Creature — Human Artificer

Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.

, Sacrifice two artifacts: Draw a card.

"Industry without artistry is just a fancy way to fill the junkyard."

1/4
Thopter Spy Network
Enchantment

At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.

Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

Thoughtcast
Sorcery

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

Draw two cards.

Vedalken eyes don't see the beauty in things. They see only what those things can teach.

Vedalken Engineer
Creature — Vedalken Artificer

: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Art is unknown to the vedalken—for them, all creations must serve a purpose.

1/1
Whirler Rogue
Creature — Human Rogue Artificer

When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.

Tap two untapped artifacts you control: Target creature can't be blocked this turn.

2/2
Agitator Ant
Creature — Insect

At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

2/2
Chain Reaction
Sorcery

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

"We train for the improbable, like lightning striking the same place twice, or striking everywhere at once."

—Nundari, Sea Gate militia captain

Chaos Warp
Instant

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Elemental Mastery
Enchantment — Aura

Enchant creature

Enchanted creature has ": Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."

Goblin Razerunners
Creature — Goblin Warrior

, Sacrifice a land: Put a +1/+1 counter on this creature.

At the beginning of your end step, you may have this creature deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.

Finding an unexplored world, they immediately set it on fire.

3/4
Krenko, Tin Street Kingpin
Legendary Creature — Goblin

Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.

"After the people flee, but before the enemy arrives—that's grabbin' time."

1/2
Ox of Agonas
Creature — Ox

When this creature enters, discard your hand, then draw three cards.

Escape, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

This creature escapes with a +1/+1 counter on it.

4/2
Shifting Shadow
Enchantment — Aura

Enchant creature

Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."

Starstorm
Instant

Starstorm deals X damage to each creature.

Cycling (, Discard this card: Draw a card.)

Ever since the disaster, the city's survivors viewed the star-strewn sky with dread.

Taurean Mauler
Creature — Shapeshifter

Changeling (This card is every creature type.)

Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.

The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.

2/2
Acidic Slime
Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When this creature enters, destroy target artifact, enchantment, or land.

It fears no sword and leaves no bones behind.

2/2
Bear Umbra
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Beast Within
Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

"Monsters dwell in every heart. We only think civilization tames them."

―Euphemia, Nexus watcher

Champion of Lambholt
Creature — Human Warrior

Creatures with power less than this creature's power can't block creatures you control.

Whenever another creature you control enters, put a +1/+1 counter on this creature.

1/1
Fertilid
Creature — Elemental

This creature enters with two +1/+1 counters on it.

, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

0/0
Forgotten Ancient
Creature — Elemental

Whenever a player casts a spell, you may put a +1/+1 counter on this creature.

At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

Its blood is life. Its body is growth.

0/3
Genesis Hydra
Creature — Plant Hydra

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.

This creature enters with X +1/+1 counters on it.

0/0
Hunter's Insight
Instant

Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

"The predator knows the true way of the world. Life is conflict. Only the strong survive."

—Garruk Wildspeaker

Kodama's Reach
Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

"The soul of Jukai reaches far beyond the forest's edge."

—Shigeki, Jukai visionary