Nemesis

NEM · 143 cards · Released

Angelic Favor
Instant

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Cast this spell only during combat.

Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.

Avenger en-Dal
Creature — Human Spellshaper

, , Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.

1/1
Blinding Angel
Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever this creature deals combat damage to a player, that player skips their next combat phase.

"Their eyes will shrivel and blacken before faith's true light."

2/4
Chieftain en-Dal
Creature — Human Knight

Whenever this creature attacks, attacking creatures gain first strike until end of turn.

The clearest commands are practical examples.

2/2
Defender en-Vec
Creature — Human Cleric

Fading 4 (This creature enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from this creature: Prevent the next 2 damage that would be dealt to any target this turn.

2/4
Defiant Falcon
Creature — Rebel Bird

Flying

, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

1/1
Defiant Vanguard
Creature — Human Rebel

When this creature blocks, at end of combat, destroy it and all creatures it blocked this turn.

, : Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.

2/2
Fanatical Devotion
Enchantment

Sacrifice a creature: Regenerate target creature.

The Oracle told Eladamri he would save his people by abandoning them. His followers adopted that ideal.

Lashknife
Enchantment — Aura

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Enchant creature

Enchanted creature has first strike.

Those it won't scare, it scars.

Lawbringer
Creature — Kor Rebel

, Sacrifice this creature: Exile target red creature.

One injustice starts a thousand riots. One law stops a thousand crimes.

—Lawbringer creed

2/2
Lightbringer
Creature — Kor Rebel

, Sacrifice this creature: Exile target black creature.

One thought opens a thousand eyes. One sun brings a thousand dawns.

—Lightbringer creed

2/2
Lin Sivvi, Defiant Hero
Legendary Creature — Human Rebel

, : Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle.

: Put target Rebel card from your graveyard on the bottom of your library.

1/3
Netter en-Dal
Creature — Human Spellshaper

, , Discard a card: Target creature can't attack this turn.

The wizard's vocabulary of mogg profanities increased with every net she cast.

1/1
Noble Stand
Enchantment

Whenever a creature you control blocks, you gain 2 life.

Soldiers will always endanger their lives to defend many other lives.

Off Balance
Instant

Target creature can't attack or block this turn.

A heavy weapon deals plenty of damage—but it does have to hit.

Oracle's Attendants
Creature — Human Soldier

: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.

The future isn't sacred, but its speaker is.

1/5
Parallax Wave
Enchantment

Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from this enchantment: Exile target creature.

When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.

Seal of Cleansing
Enchantment

Sacrifice this enchantment: Destroy target artifact or enchantment.

"I am the purifier, the light that clears all shadows."

—Seal inscription

Silkenfist Fighter
Creature — Kor Soldier

Whenever this creature becomes blocked, untap it.

Simple wooden staff

Made from life, protecting life,

Stronger than cold steel.

1/3
Silkenfist Order
Creature — Kor Soldier

Whenever this creature becomes blocked, untap it.

Hands weave life and death;

Intertwining spirits knit

Tapestries and shrouds.

3/5
Sivvi's Ruse
Instant

If an opponent controls a Mountain and you control a Plains, you may cast this spell without paying its mana cost.

Prevent all damage that would be dealt this turn to creatures you control.

Sivvi's Valor
Instant

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

All damage that would be dealt to target creature this turn is dealt to you instead.

Spiritual Asylum
Enchantment

Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)

When a creature you control attacks, sacrifice this enchantment.

Trapped in safety is still trapped.

Topple
Sorcery

Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)

"Let all witness the fate of those who defy me."

—Crovax

Voice of Truth
Creature — Angel

Flying, protection from white

"Above them all is Truth, and Truth must be set free. If the wings of Truth are clipped, the voices will fall silent."

Song of All, canto 167

2/2
Accumulated Knowledge
Instant

Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

"I have seen and heard much here. There are secrets within secrets. Let me show you."

—Takara, to Eladamri

Aether Barrier
Enchantment

Whenever a player casts a creature spell, that player sacrifices a permanent of their choice unless they pay .

"Creatures fade in and out of existence. It's an unfortunate side effect. The losses are tolerable."

—Belbe

Air Bladder
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Enchanted creature can block only creatures with flying.

Random mutations among Rootwater merfolk were common—and disturbing.

Cloudskate
Creature — Illusion

Flying

Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

2/2
Daze
Instant

You may return an Island you control to its owner's hand rather than pay this spell's mana cost.

Counter target spell unless its controller pays .

Dominate
Instant

Gain control of target creature with mana value X or less.

"I've come to reclaim what is mine. And you, Greven, are mine."

—Volrath

Ensnare
Instant

You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.

Tap all creatures.

Rootwater has become as dangerous to its denizens as to its enemies.

Infiltrate
Instant

Target creature can't be blocked this turn.

Getting in was the easy part. Getting out proved to be more difficult.

Jolting Merfolk
Creature — Merfolk

Fading 4 (This creature enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from this creature: Tap target creature.

2/2
Oraxid
Creature — Crab Beast

Protection from red

"I'm constantly amazed by the tenacity of living creatures on this plane. Even in the stronghold's white-hot core, life persists."

—Ertai

2/3
Pale Moon
Instant

Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.

Denizens of Rath had never seen the moon before. It was a symbol of change, not constancy.

Parallax Tide
Enchantment

Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from this enchantment: Exile target land.

When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.

Rising Waters
Enchantment

Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land they control.

Rising waters, sinking hope.

Rootwater Commando
Creature — Merfolk

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever.

2/2
Rootwater Thief
Creature — Merfolk Rogue

: This creature gains flying until end of turn.

Whenever this creature deals combat damage to a player, you may pay . If you do, search that player's library for a card and exile it, then the player shuffles.

1/2
Seahunter
Creature — Human Mercenary

, : Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.

"They can't feel pain. They just wiggle 'cause they're scared."

2/2
Seal of Removal
Enchantment

Sacrifice this enchantment: Return target creature to its owner's hand.

"I am the unraveler, the loosened thread that will not hold."

—Seal inscription

Sliptide Serpent
Creature — Serpent

: Return this creature to its owner's hand.

It's futile to fight something you can see only in the corner of your eye.

4/4
Sneaky Homunculus
Creature — Homunculus Illusion

This creature can't block or be blocked by creatures with power 2 or greater.

Keep watch only for the giants and you'll be eaten by the ants.

1/1
Stronghold Biologist
Creature — Human Spellshaper

, , Discard a card: Counter target creature spell.

He twists the laws of nature until they scream.

1/1
Stronghold Machinist
Creature — Human Spellshaper

, , Discard a card: Counter target noncreature spell.

She stretches the laws of physics until they snap.

1/1
Stronghold Zeppelin
Creature — Human

Flying

This creature can block only creatures with flying.

As long as the stronghold controlled the sky, the rebels were doomed.

3/3
Submerge
Instant

If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.

Put target creature on top of its owner's library.

Trickster Mage
Creature — Human Spellshaper

, , Discard a card: You may tap or untap target artifact, creature, or land.

"If it ain't broke, I'll break it. If it is broke, I'll fix it."

1/1
Wandering Eye
Creature — Illusion

Flying

Players play with their hands revealed.

The evincar has many ways of keeping track of his subjects.

1/3
Ascendant Evincar
Legendary Creature — Phyrexian Vampire Noble

Flying (This creature can't be blocked except by creatures with flying or reach.)

Other black creatures get +1/+1.

Nonblack creatures get -1/-1.

"Things are going to change around here."

—Crovax

3/3
Battlefield Percher
Creature — Bird

Flying

This creature can block only creatures with flying.

: This creature gets +1/+1 until end of turn.

2/2
Belbe's Percher
Creature — Bird

Flying

This creature can block only creatures with flying.

Long and powerful, these birds were used to carry messages to and from the evincar.

2/2
Carrion Wall
Creature — Wall

Defender (This creature can't attack.)

: Regenerate this creature.

A wall built from the bodies of the enemy will never lack building material in times of war.

3/2
Dark Triumph
Instant

If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.

Creatures you control get +2/+0 until end of turn.

All that's left is the coronation.

Death Pit Offering
Enchantment

When this enchantment enters, sacrifice all creatures you control.

Creatures you control get +2/+2.

"Kill them all and feed them to the new recruits."

—Crovax

Divining Witch
Creature — Human Spellshaper

, , Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

1/1
Massacre
Sorcery

If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost.

All creatures get -2/-2 until end of turn.

Mind Slash
Enchantment

, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.

"I can't think with all that screaming."

Mind Swords
Sorcery

If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.

Each player exiles two cards from their hand.