If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Cast this spell only during combat.
Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.
, , Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature deals combat damage to a player, that player skips their next combat phase.
"Their eyes will shrivel and blacken before faith's true light."
Whenever this creature attacks, attacking creatures gain first strike until end of turn.
The clearest commands are practical examples.
Fading 4 (This creature enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from this creature: Prevent the next 2 damage that would be dealt to any target this turn.
Flying
, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
When this creature blocks, at end of combat, destroy it and all creatures it blocked this turn.
, : Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
Sacrifice a creature: Regenerate target creature.
The Oracle told Eladamri he would save his people by abandoning them. His followers adopted that ideal.
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Enchant creature
Enchanted creature has first strike.
Those it won't scare, it scars.
, Sacrifice this creature: Exile target red creature.
One injustice starts a thousand riots. One law stops a thousand crimes.
—Lawbringer creed
, Sacrifice this creature: Exile target black creature.
One thought opens a thousand eyes. One sun brings a thousand dawns.
—Lightbringer creed
, : Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle.
: Put target Rebel card from your graveyard on the bottom of your library.
, , Discard a card: Target creature can't attack this turn.
The wizard's vocabulary of mogg profanities increased with every net she cast.
Whenever a creature you control blocks, you gain 2 life.
Soldiers will always endanger their lives to defend many other lives.
Target creature can't attack or block this turn.
A heavy weapon deals plenty of damage—but it does have to hit.
: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.
The future isn't sacred, but its speaker is.
Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from this enchantment: Exile target creature.
When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.
Sacrifice this enchantment: Destroy target artifact or enchantment.
"I am the purifier, the light that clears all shadows."
—Seal inscription
Whenever this creature becomes blocked, untap it.
Simple wooden staff
Made from life, protecting life,
Stronger than cold steel.
Whenever this creature becomes blocked, untap it.
Hands weave life and death;
Intertwining spirits knit
Tapestries and shrouds.
If an opponent controls a Mountain and you control a Plains, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn to creatures you control.
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
All damage that would be dealt to target creature this turn is dealt to you instead.
Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)
When a creature you control attacks, sacrifice this enchantment.
Trapped in safety is still trapped.
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
"Let all witness the fate of those who defy me."
—Crovax
Flying, protection from white
"Above them all is Truth, and Truth must be set free. If the wings of Truth are clipped, the voices will fall silent."
—Song of All, canto 167
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
"I have seen and heard much here. There are secrets within secrets. Let me show you."
—Takara, to Eladamri
Whenever a player casts a creature spell, that player sacrifices a permanent of their choice unless they pay .
"Creatures fade in and out of existence. It's an unfortunate side effect. The losses are tolerable."
—Belbe
Enchant creature
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.
Random mutations among Rootwater merfolk were common—and disturbing.
Flying
Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays .
Gain control of target creature with mana value X or less.
"I've come to reclaim what is mine. And you, Greven, are mine."
—Volrath
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Tap all creatures.
Rootwater has become as dangerous to its denizens as to its enemies.
Target creature can't be blocked this turn.
Getting in was the easy part. Getting out proved to be more difficult.
Fading 4 (This creature enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from this creature: Tap target creature.
Protection from red
"I'm constantly amazed by the tenacity of living creatures on this plane. Even in the stronghold's white-hot core, life persists."
—Ertai
Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.
Denizens of Rath had never seen the moon before. It was a symbol of change, not constancy.
Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from this enchantment: Exile target land.
When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
Rising waters, sinking hope.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever.
: This creature gains flying until end of turn.
Whenever this creature deals combat damage to a player, you may pay . If you do, search that player's library for a card and exile it, then the player shuffles.
, : Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.
"They can't feel pain. They just wiggle 'cause they're scared."
Sacrifice this enchantment: Return target creature to its owner's hand.
"I am the unraveler, the loosened thread that will not hold."
—Seal inscription
: Return this creature to its owner's hand.
It's futile to fight something you can see only in the corner of your eye.
This creature can't block or be blocked by creatures with power 2 or greater.
Keep watch only for the giants and you'll be eaten by the ants.
, , Discard a card: Counter target creature spell.
He twists the laws of nature until they scream.
, , Discard a card: Counter target noncreature spell.
She stretches the laws of physics until they snap.
Flying
This creature can block only creatures with flying.
As long as the stronghold controlled the sky, the rebels were doomed.
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.
Put target creature on top of its owner's library.
, , Discard a card: You may tap or untap target artifact, creature, or land.
"If it ain't broke, I'll break it. If it is broke, I'll fix it."
Flying
Players play with their hands revealed.
The evincar has many ways of keeping track of his subjects.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.
"Things are going to change around here."
—Crovax
Flying
This creature can block only creatures with flying.
: This creature gets +1/+1 until end of turn.
Flying
This creature can block only creatures with flying.
Long and powerful, these birds were used to carry messages to and from the evincar.
Defender (This creature can't attack.)
: Regenerate this creature.
A wall built from the bodies of the enemy will never lack building material in times of war.
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.
Creatures you control get +2/+0 until end of turn.
All that's left is the coronation.
When this enchantment enters, sacrifice all creatures you control.
Creatures you control get +2/+2.
"Kill them all and feed them to the new recruits."
—Crovax
, , Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost.
All creatures get -2/-2 until end of turn.
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
"I can't think with all that screaming."
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.
Each player exiles two cards from their hand.