Nemesis

NEM · 143 cards · Released

Skyshroud Sentinel
Creature — Elf

When this creature enters, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.

1/1
Stampede Driver
Creature — Human Spellshaper

, , Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.

"The thunder of hooves is music to my ears."

1/1
Treetop Bracers
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.

Gravity is truly what you make of it.

Wild Mammoth
Creature — Elephant

At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of this creature.

"Sit. Heel! Down! HELP!"

3/4
Woodripper
Creature — Beast

Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

, Remove a fade counter from this creature: Destroy target artifact.

4/6
Belbe's Armor
Artifact

, : Target creature gets -X/+X until end of turn.

It protects her from the ravages of Phyrexia and the savages of Rath.

Belbe's Portal
Artifact

As this artifact enters, choose a creature type.

, : You may put a creature card of the chosen type from your hand onto the battlefield.

The fight will continue on a new battlefield.

Complex Automaton
Artifact Creature — Golem

At the beginning of your upkeep, if you control seven or more permanents, return this creature to its owner's hand.

"This wasteful design cannot possibly be Phyrexian."

—Belbe

4/4
Eye of Yawgmoth
Artifact

, , Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.

Flint Golem
Artifact Creature — Golem

Whenever this creature becomes blocked, defending player mills three cards.

2/3
Flowstone Armor
Artifact

You may choose not to untap this artifact during your untap step.

, : Target creature gets +1/-1 for as long as this artifact remains tapped.

Flowstone Thopter
Artifact Creature — Thopter

: This creature gets +1/-1 and gains flying until end of turn.

Airborne flowstone isn't less dangerous, only less common.

4/4
Kill Switch
Artifact

, : Tap all other artifacts. They don't untap during their controllers' untap steps for as long as this artifact remains tapped.

Success is largely a matter of knowing which lever to pull.

Parallax Inhibitor
Artifact

, , Sacrifice this artifact: Put a fade counter on each permanent with fading you control.

"The best I can offer is a temporary reprieve."

—Belbe

Predator, Flagship
Legendary Artifact

: Target creature gains flying until end of turn.

, : Destroy target creature with flying.

"The scourge of Skyshroud is airborne once more."

—Oracle en-Vec

Rackling
Artifact Creature — Phyrexian Construct

At the beginning of each opponent's upkeep, this creature deals X damage to that player, where X is 3 minus the number of cards in their hand.

"This may hurt a little."

2/2
Rejuvenation Chamber
Artifact

Fading 2 (This artifact enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

: You gain 2 life.

Rusting Golem
Artifact Creature — Golem

Fading 5 (This creature enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Rusting Golem's power and toughness are each equal to the number of fade counters on it.

*/*
Tangle Wire
Artifact

Fading 4 (This artifact enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on this artifact.

Viseling
Artifact Creature — Phyrexian Construct

At the beginning of each opponent's upkeep, this creature deals X damage to that player, where X is the number of cards in their hand minus 4.

"This may hurt a lot."

2/2
Kor Haven
Legendary Land

: Add .

, : Prevent all combat damage that would be dealt by target attacking creature this turn.

Rath's Edge
Legendary Land

: Add .

, , Sacrifice a land: Rath's Edge deals 1 damage to any target.

Terrain Generator
Land

: Add .

, : You may put a basic land card from your hand onto the battlefield tapped.