Phyrexia: All Will Be One Commander

ONC · 174 cards · Released

Collective Effort
Sorcery

Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Destroy target creature with power 4 or greater.

• Destroy target enchantment.

• Put a +1/+1 counter on each creature target player controls.

Court of Grace
Enchantment

When this enchantment enters, you become the monarch.

At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.

A righteous sovereign makes for a blessed realm.

Cut a Deal
Sorcery

Each opponent draws a card, then you draw a card for each opponent who drew a card this way.

"Abandon your selfish ambitions and become one with the Flesh Singularity."

—Elesh Norn

Elspeth Tirel
Legendary Planeswalker — Elspeth

[+2]: You gain 1 life for each creature you control.

[−2]: Create three 1/1 white Soldier creature tokens.

[−5]: Destroy all other permanents except for lands and tokens.

Loyalty: 4
Emeria Angel
Creature — Angel

Flying

Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.

When the earth shudders, the sky overflows.

3/3
Felidar Retreat
Enchantment

Landfall — Whenever a land you control enters, choose one —

• Create a 2/2 white Cat Beast creature token.

• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

Finale of Glory
Sorcery

Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.

The sky boiled over the citadel, dire and dark. Then the angels brought the dawn.

Flawless Maneuver
Instant

If you control a commander, you may cast this spell without paying its mana cost.

Creatures you control gain indestructible until end of turn.

"Captain, your units are the tip of our spear. There is zero room for failure."

—Jirina Kudro

Fumigate
Sorcery

Destroy all creatures. You gain 1 life for each creature destroyed this way.

"Ghirapur's gremlin population poses a threat to the infrastructure of the fairgrounds. Threats must be eliminated."

—Sram, senior edificer

Generous Gift
Instant

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

The best presents are impossible to regift.

Ghostly Prison
Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

Though the spirits' bodies were ethereal, Agnur soon learned that their blades were quite solid—and razor-sharp.

Goldnight Commander
Creature — Human Cleric Soldier

Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.

"One faith, but many hands in victory."

2/2
Grateful Apparition
Creature — Spirit

Flying

Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

1/1
Harmonious Archon
Creature — Archon

Flying

Non-Archon creatures have base power and toughness 3/3.

When this creature enters, create two 1/1 white Human creature tokens.

First among equals.

4/5
Hour of Reckoning
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Destroy all nontoken creatures.

Those who are chosen do not doubt. Those who remain do not lament.

Increasing Devotion
Sorcery

Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Intangible Virtue
Enchantment

Creature tokens you control get +1/+1 and have vigilance.

In life, they were a motley crew: farmers, lords, cutpurses, priests. In death, they are united in singular, benevolent purpose.

Mace of the Valiant
Artifact — Equipment

Equipped creature gets +1/+1 for each charge counter on this Equipment and has vigilance. (Attacking doesn't cause it to tap.)

Whenever a creature you control enters, put a charge counter on this Equipment.

Equip

Martial Coup
Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Their war forgotten, the nations of Bant stood united in the face of a common threat.

Maul of the Skyclaves
Artifact — Equipment

When this Equipment enters, attach it to target creature you control.

Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.)

Equip

Mentor of the Meek
Creature — Human Soldier

Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.

"In these halls there is no pass or fail. Your true test comes with the first full moon."

2/2
Midnight Haunting
Instant

Create two 1/1 white Spirit creature tokens with flying.

The path back to the world of the living is murky and bewildering. A geist may not even realize that it's terrifying its own loved ones.

Norn's Annex
Artifact

( can be paid with either or 2 life.)

Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.

Path to Exile
Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Phantom General
Creature — Spirit Soldier

Creature tokens you control get +1/+1.

After his death, the general was reunited with fallen soldiers from over thirty of his campaigns.

2/3
Phyrexian Rebirth
Sorcery

Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.

As long as one drop of the oil exists, the joyous work continues.

Prava of the Steel Legion
Legendary Creature — Cat Soldier

During your turn, creature tokens you control get +1/+4.

: Create a 1/1 white Soldier creature token.

Partner (You can have two commanders if both have partner.)

1/4
Silverwing Squadron
Creature — Human Knight

Flying, vigilance

Silverwing Squadron's power and toughness are each equal to the number of creatures you control.

Whenever this creature attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

*/*
Swords to Plowshares
Instant

Exile target creature. Its controller gains life equal to its power.

"The arc of my blade has carved a path of light for the peace that will follow."

White Sun's Zenith
Instant

Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.

After the Battle of Liet Field, the white sun crested above Taj-Nar, bringing hope to all who survived the carnage.

Windborn Muse
Creature — Spirit

Flying

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

"Her voice is justice, clear and relentless."

—Akroma, angelic avenger

2/3
Caress of Phyrexia
Sorcery

Target player draws three cards, loses 3 life, and gets three poison counters.

"I am weak. Make . . . me . . . ideal."

Ichor Rats
Creature — Phyrexian Rat

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

When this creature enters, each player gets a poison counter.

2/1
Night's Whisper
Sorcery

You draw two cards and lose 2 life.

"I have seen things that would reduce a weaker person to blubbering and raving. Want to hear about them?"

—Vraska

Painful Truths
Sorcery

Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.

As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek.

Plague Stinger
Creature — Phyrexian Insect Horror

Flying

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

It leaves its victims one sting closer to phyresis.

1/1
Chain Reaction
Sorcery

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

"We train for the improbable, like lightning striking the same place twice, or striking everywhere at once."

—Nundari, Sea Gate militia captain

Dragonmaster Outcast
Creature — Human Shaman

At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.

"This world will be ruled by its rightful sovereigns, not these hideous pretenders."

1/1
Hate Mirage
Sorcery

Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Each monstrosity that fails to kill him expands his conjured arsenal.

Hordeling Outburst
Sorcery

Create three 1/1 red Goblin creature tokens.

"Leave no scraps, lest you attract pests."

—Mardu threat

Legion Warboss
Creature — Goblin Soldier

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.

2/2
Loyal Apprentice
Creature — Human Artificer

Haste

Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.

Those with knowledge are wise to listen to those with imagination.

2/1
Siege-Gang Commander
Creature — Goblin

When this creature enters, create three 1/1 red Goblin creature tokens.

, Sacrifice a Goblin: This creature deals 2 damage to any target.

"Ready . . . uh . . . fire!"

2/2
Beast Within
Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

"Kill the weak so they can't drag the strong down to their level. This is true compassion."

—Benzir, archdruid of Temple Might

Blight Mamba
Creature — Phyrexian Snake

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

: Regenerate this creature.

Its venom drips with Phyrexia's hate.

1/1
Carrion Call
Instant

Create two 1/1 green Phyrexian Insect creature tokens with infect. (They deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

The natural order is out of order.

Cultivate
Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

Evolution Sage
Creature — Elf Druid

Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"To care for yourself, cultivate the world. To care for the world, cultivate yourself."

3/2
Mycosynth Fiend
Creature — Phyrexian Horror

This creature gets +1/+1 for each poison counter your opponents have.

"I wish I could take credit for it, but nature progresses on its own, just the way it should."

—Vorinclex, Voice of Hunger

2/2
Noxious Revival
Instant

( can be paid with either or 2 life.)

Put target card from a graveyard on top of its owner's library.

"Dead or alive, my creations are stronger than Jin-Gitaxias's septic minions."

—Vorinclex, Voice of Hunger

Phyrexian Swarmlord
Creature — Phyrexian Insect Horror

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

At the beginning of your upkeep, create a 1/1 green Phyrexian Insect creature token with infect for each poison counter your opponents have.

4/4
Scavenging Ooze
Creature — Ooze

: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.

In nature, not a single bone or scrap of flesh goes to waste.

2/2
Viridian Corrupter
Creature — Phyrexian Elf Shaman

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

When this creature enters, destroy target artifact.

2/2
Adriana, Captain of the Guard
Legendary Creature — Human Knight

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)

4/4
Assemble the Legion
Enchantment

At the beginning of your upkeep, put a muster counter on this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on this enchantment.

Boros Charm
Instant

Choose one —

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.

Culling Ritual
Sorcery

Destroy each nonland permanent with mana value 2 or less. Add or for each permanent destroyed this way.

"Your own frailty is your undoing. I am merely the one to expose it."

Heroic Reinforcements
Sorcery

Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.)

Cries of anguish quickly spurred cries of action.

Jor Kadeen, the Prevailer
Legendary Creature — Human Warrior

First strike

Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts.

"As long as my hand holds a blade, there's hope for a pure Mirrodin once again."

5/4
Merciless Eviction
Sorcery

Choose one —

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all planeswalkers.