Phyrexia: All Will Be One Commander

ONC · 174 cards · Released

Moldervine Reclamation
Enchantment

Whenever a creature you control dies, you gain 1 life and draw a card.

"The heroes of the past nourish our spirits by their example—and nourish our crops by their decay."

—Jeddeg, philosopher of graves

Mortify
Instant

Destroy target creature or enchantment.

"Your debt is erased."

—Hilgur, Orzhov euthanist

Putrefy
Instant

Destroy target artifact or creature. It can't be regenerated.

"All matter, animate or not, rots when exposed to time. We merely speed up the process."

—Ezoc, Golgari rot farmer

Rip Apart
Sorcery

Choose one —

• Rip Apart deals 3 damage to target creature or planeswalker.

• Destroy target artifact or enchantment.

Torn from history. Torn from memory. Torn from reality.

Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

It started as a mere drop of water. The Magic Mirror crystallized it into much more.

Boros Signet
Artifact

, : Add .

"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strength and of pride."

—Agrus Kos

Chromatic Lantern
Artifact

Lands you control have ": Add one mana of any color."

: Add one mana of any color.

By guild tradition, any puddle of multicolored light on the cobblestones can serve as neutral ground.

Commander's Sphere
Artifact

: Add one mana of any color in your commander's color identity.

Sacrifice this artifact: Draw a card.

It harmonizes with the essence of its master.

Contagion Clasp
Artifact

When this artifact enters, put a -1/-1 counter on target creature.

, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Fellwar Stone
Artifact

: Add one mana of any color that a land an opponent controls could produce.

"What do you have that I cannot obtain?"

—Mairsil, the Pretender

Golgari Signet
Artifact

, : Add .

Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who has sold her soul to darkness for eternal life.

Grafted Exoskeleton
Artifact — Equipment

Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.

Equip

Ichorclaw Myr
Artifact Creature — Phyrexian Myr

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever this creature becomes blocked, it gets +2/+2 until end of turn.

1/1
Idol of Oblivion
Artifact

: Draw a card. Activate only if you created a token this turn.

, , Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.

"Arise, great one, and cleanse the world of our enemies!"

Loxodon Warhammer
Artifact — Equipment

Equipped creature gets +3/+0 and has trample and lifelink.

Equip

"A crafter must imbue her weapon with part of her soul—something the Phyrexians are incapable of doing."

—Melira

Mask of Memory
Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mind Stone
Artifact

: Add .

, , Sacrifice this artifact: Draw a card.

"What is mana but possibility, an idea not yet given form?"

—Jhoira, master artificer

Myr Battlesphere
Artifact Creature — Myr Construct

When this creature enters, create four 1/1 colorless Myr artifact creature tokens.

Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.

4/7
Plague Myr
Artifact Creature — Phyrexian Myr

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

: Add .

They watch for a new master, one more sinister than the last.

1/1
Sol Ring
Artifact

: Add .

Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.

Solemn Simulacrum
Artifact Creature — Golem

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When this creature dies, you may draw a card.

2/2
Soul-Guide Lantern
Artifact

When this artifact enters, exile target card from a graveyard.

, Sacrifice this artifact: Exile each opponent's graveyard.

, , Sacrifice this artifact: Draw a card.

Talisman of Conviction
Artifact

: Add .

: Add or . This artifact deals 1 damage to you.

"The sun banishes darkness every morning. I too will rise with such assuredness."

—Huatli

Trailblazer's Boots
Artifact — Equipment

Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)

Equip

It's much easier to list the places they haven't been.

Bojuka Bog
Land

This land enters tapped.

When this land enters, exile target player's graveyard.

: Add .

Boros Garrison
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Buried Ruin
Land

: Add .

, , Sacrifice this land: Return target artifact card from your graveyard to your hand.

History has buried its treasures deep.

Canopy Vista
Land — Forest Plains

(: Add or .)

This land enters tapped unless you control two or more basic lands.

The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.

Castle Ardenvale
Land

This land enters tapped unless you control a Plains.

: Add .

, : Create a 1/1 white Human creature token.

Without Ardenvale's loyalty, the realm would greedily devour itself.

Castle Embereth
Land

This land enters tapped unless you control a Mountain.

: Add .

, : Creatures you control get +1/+0 until end of turn.

Without Embereth's courage, the realm would falter and fall.

Command Tower
Land

: Add one mana of any color in your commander's color identity.

"Approach my tower on bended knee or depart from it as ash upon the wind."

—Gadwick, the Wizened

Exotic Orchard
Land

: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."

—Pulan, Bant orchardist

Forgotten Cave
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Fortified Village
Land

As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.

: Add or .

Furycalm Snarl
Land

As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.

: Add or .

A seething locus of reverent rage.

Karn's Bastion
Land

: Add .

, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"I can't protect everyone here. But those I can, I will."

—Karn

Kher Keep
Legendary Land

: Add .

, : Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

"I swear, for every one Prossh devours, three more pop out of a hole somewhere."

—Jaya Ballard

Krosan Verge
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Myriad Landscape
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Necroblossom Snarl
Land

As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.

: Add or .

A hungry lair of flourishing rot.

Path of Ancestry
Land

This land enters tapped.

: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Sandsteppe Citadel
Land

This land enters tapped.

: Add , , or .

That which endures, survives.

Secluded Steppe
Land

This land enters tapped.

: Add .

Cycling (, Discard this card: Draw a card.)

Shineshadow Snarl
Land

As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.

: Add or .

A flickering beacon of righteous corruption.

Slayers' Stronghold
Land

: Add .

, : Target creature gets +2/+0 and gains vigilance and haste until end of turn.

Its courtyards are lit during every hour of the day so that night may never fall within its walls.

Sungrass Prairie
Land

, : Add .

On Otaria, peace and harmony are rare. Places that provide both are cherished.

Tainted Field
Land

: Add .

: Add or . Activate only if you control a Swamp.

Tainted Wood
Land

: Add .

: Add or . Activate only if you control a Swamp.

Temple of Malady
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Plenty
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Silence
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of the False God
Land

: Add . Activate only if you control five or more lands.

"When gods become apathetic, the people will worship anyone who answers their pleas."

—Kiora

Temple of Triumph
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Windbrisk Heights
Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

This land enters tapped.

: Add .

, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.