For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +1/-1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"Finally, a safe way to punch the rotters in the face."
Menace
Equipment spells you cast cost less to cast.
Activated abilities of Equipment you control that target this creature cost less to activate.
"To dance to the music of Juex, leap like the flickering flame and hit like the hammer."
Target creature gets +3/+1 until end of turn.
Exile the top card of your library. Until the end of your next turn, you may play that card.
"They call themselves the Quiet Furnace? Ironic."
—Tyvar
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When this creature dies, it deals damage equal to its power to any target.
This spell costs less to cast if you have nine or more cards in your graveyard.
Flying
When this creature enters, exile three cards at random from your graveyard. Choose a noncreature, nonland card from among them and copy it. You may cast the copy without paying its mana cost.
Haste
When this creature enters, create a 1/1 red Phyrexian Goblin creature token.
"They're violent, headstrong, and wildly unpredictable. It should be amusing to see how Norn's vaunted tactics try to cope with them."
—Urabrask
At the beginning of your upkeep, put an oil counter on another target nontoken artifact or creature you control.
, : Create a 1/1 red Phyrexian Goblin creature token. Activate only if an oil counter was removed from a permanent you controlled this turn or a permanent with an oil counter on it was put into a graveyard this turn.
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +2/+2 and has flying and haste.
Equip
Trample
This creature gets +1/+0 for each oil counter on it.
When this creature enters and whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on this creature.
Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on this creature.
Whenever this creature attacks, you may remove two oil counters from it. When you do, target creature can't block this turn.
Target creature gets +2/+2 until end of turn. Put two oil counters on it.
He finally understood that phyresis was not an ending, but a new, perfect beginning.
Menace
At the beginning of each player's upkeep, this creature deals 2 damage to that player unless they control two or more basic lands.
She marks her favorite creations with a searing brand, leaving all others to be consumed by the furnace.
This creature enters with two oil counters on it.
Remove an oil counter from this creature: Target creature you control gains haste until end of turn.
With the Quiet Furnace closed to all other factions, Urabrask's smiths were free to build anything their creativity demanded.
Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens.
Urabrask encourages creativity in all its forms, even the destructive ones. Especially the destructive ones.
Hazardous Blast deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
The Machine Orthodoxy finds strength in numbers. The Quiet Furnace finds that amusing.
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
During your turn, equipped creature has first strike and trample.
Equip
Hexgold Slash deals 2 damage to target creature. If that creature has toxic, Hexgold Slash deals 4 damage to that creature instead.
"No matter how tough they are, even Phyrexians prefer to keep their guts on the inside."
—Jor Kadeen
[+2]: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle.
[−3]: Koth deals damage to target creature equal to the number of Mountains you control.
[−7]: You get an emblem with "Whenever a Mountain you control enters, this emblem deals 4 damage to any target."
Trample
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of permanents you control with oil counters on them.
You would laugh too if you just burned through a tyrranax's stomach.
Haste
When this creature enters, put two oil counters on target artifact or creature you control.
At the beginning of your end step, return this creature to its owner's hand unless you remove two oil counters from it.
Choose one or both —
• Molten Rebuke deals 5 damage to target creature or planeswalker.
• Destroy target Equipment.
"Perhaps this will show the Orthodoxy what we think of their attempts at indoctrination."
As an additional cost to cast this spell, sacrifice an artifact or creature with mana value X.
Nahiri's Sacrifice deals X damage divided as you choose among any number of target creatures.
Nahiri's last free breath became a defiant roar as she tore apart Sheoldred's Coliseum.
Affinity for Equipment (This spell costs less to cast for each Equipment you control.)
Trample
Popular wisdom says that Phyrexians don't feel fear. But popular wisdom has never tried to hold a bridge against an angry ogre.
Affinity for Equipment (This spell costs less to cast for each Equipment you control.)
Rebel Salvo deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
"That Great Work of yours is looking pretty fragile, Urabrask!"
Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step.
"Where once there was apathy, Urabrask brought passion, and the Great Work truly began."
—Monument inscription
Menace (This creature can't be blocked except by two or more creatures.)
Reach (This creature can block creatures with flying.)
When the Vulshok taught him the word for "home," he knew it was what he had been fighting for.
Haste
Whenever you cast a noncreature spell, put an oil counter on this creature.
, Remove an oil counter from this creature: It deals 1 damage to each opponent.
Sometimes the Great Work requires destruction to allow for more efficient reconstruction.
When this creature enters, you may sacrifice a creature. When you do, destroy target artifact an opponent controls.
"They may have unlimited mites, but that just means we have unlimited ammunition."
—Urabrask
, Sacrifice an artifact: Add an amount of equal to the sacrificed artifact's mana value. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Once he fought to save Mirrodin. Now he fights to remake it.
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
As an additional cost to cast this spell, discard a card.
Draw two cards.
As the infection spread, Nahiri's thoughts grew tangled. She needed to protect what she loved from Phyrexia... or maybe only Phyrexia could protect what she loved.
When this creature enters, it deals X damage to any target, where X is the number of permanents you control with oil counters on them.
"You were so eager to spy on my work, I assume you'll appreciate a hands-on demonstration."
At the beginning of combat on your turn, put an oil counter on this artifact, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on this artifact. Sacrifice that token at the beginning of the next end step.
Whenever you cast a noncreature spell, put an oil counter on this creature.
, Sacrifice this creature: Discard your hand, then draw four cards. This ability costs less to activate for each oil counter on this creature.
Her faith burns hot enough to sear away the flesh of the heretic.
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"There's a war brewing between Norn and Urabrask. Exploit the chaos, and we can take them both down for good."
—Koth
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +2/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
"Not my style, but it'll get the job done."
—Nahiri
Vigilance
When this creature enters, choose one —
• Target creature gets +2/+2 and gains vigilance until end of turn.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
This creature gets +3/+0 as long as it has three or more oil counters on it.
: Add one mana of any color.
Whenever this creature becomes tapped, exile target card from a graveyard and put an oil counter on this creature.
"Eat. Sort. Eat. Sort. Eat."
Trample
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
Some Vicious Swarm aspirants hang motionless in the canopy for weeks, allowing poisonous flowers to root in their flesh and weave tendrils through their hair.
, Sacrifice this creature: Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Destroy target artifact, enchantment, or creature with flying. If that permanent's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
You may play lands from your graveyard.
: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
When this creature enters, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Reach
, Sacrifice this creature: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Its webs are not true silk, but woven from thousands of delicate mycosynth strands.
This creature enters with four oil counters on it.
This creature has trample as long as it has two or fewer oil counters on it. Otherwise, it has hexproof.
At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, sacrifice it.
This creature enters with an oil counter on it.
This creature gets +1/+1 for each oil counter on it.
Whenever another creature you control enters, if that creature has greater power or toughness than this creature, put an oil counter on this creature.
Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.
Deathtouch
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Warm forges and tasty goblins lured it from the Hunter Maze to the Quiet Furnace.
This artifact enters with three oil counters on it.
, , Remove an oil counter from this artifact: Create a 3/3 colorless Phyrexian Golem artifact creature token. Activate only as a sorcery.
"This one needs a bit longer to ripen."
—Glissa Sunslayer
Target creature you control deals damage equal to its power to target creature you don't control. Each opponent gets a poison counter.
"Let me tell you why you must never close your eyes when on watch. Not even for a second."
—Jor Kadeen
This creature enters with two oil counters on it.
Whenever this creature attacks, you may remove an oil counter from it. If you do, untap it and it gets +1/+1 until end of turn.
"Urabrask doesn't think big enough."
—Glissa Sunslayer
Flash
Enchant creature
When this Aura enters, if enchanted creature has toxic, that creature gains hexproof until end of turn.
Enchanted creature gets +2/+2.
Compleated ( can be paid with or 2 life. For each paid with life, this planeswalker enters with two fewer loyalty counters.)
[+1]: Create an X/X green Phyrexian Horror creature token, where X is Nissa's loyalty.
[−1]: Destroy target artifact or enchantment.
[−7]: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.
Creatures you control get +2/+2 until end of turn. Whenever a creature blocks this turn, its controller gets a poison counter.
Even as they brought the beast down, they could feel its poison working into their blood, altering their bodies, and filling their minds with the thrill of the eternal hunt.
When this creature enters, you gain 3 life. Then if you control a permanent with an oil counter on it, draw a card.
Metal or flesh, it didn't matter—seasoned with ichor, it all tasted so good.
Toxic 6 (Players dealt combat damage by this creature also get six poison counters.)
This creature can't be blocked by creatures with power 2 or less.
The strategies and politics of the Vicious Swarm are as subtle as Vorinclex himself.
Toxic 2
: Each other creature you control with toxic gains toxic 1 until end of turn. Activate only once each turn. (A player dealt combat damage by a creature with toxic also gets poison counters equal to that creature's total toxic value.)
This creature enters with two oil counters on it.
, , Remove an oil counter from this creature: Target creature gets +2/+2 until end of turn. Activate only as a sorcery.
"Best we move on. That gurgling means it's feeding time."
—Melira