Onslaught

ONS · 351 cards · Released

Akroma's Blessing
Instant

Choose a color. Creatures you control gain protection from the chosen color until end of turn.

Cycling (, Discard this card: Draw a card.)

The clerics saw her as a divine gift. She saw them only as allies in her war against Phage.

Akroma's Vengeance
Sorcery

Destroy all artifacts, creatures, and enchantments.

Cycling (, Discard this card: Draw a card.)

Ixidor had only to imagine their ruin and Akroma made it so.

Ancestor's Prophet
Creature — Human Cleric

Tap five untapped Clerics you control: You gain 10 life.

"We have faced horrors of war and terrors beyond imagining. We will overcome the uncertainties of this new life."

1/5
Astral Slide
Enchantment

Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

"The hum of the universe is never off-key."

—Mystic elder

Aura Extraction
Instant

Put target enchantment on top of its owner's library.

Cycling (, Discard this card: Draw a card.)

Every day, Order clerics contain as much of the Mirari's energy as possible, hoping to delay Otaria's demise.

Aurification
Enchantment

Whenever a creature deals damage to you, put a gold counter on it.

Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)

When this enchantment leaves the battlefield, remove all gold counters from all creatures.

Aven Brigadier
Creature — Bird Soldier

Flying

Other Bird creatures get +1/+1.

Other Soldier creatures get +1/+1.

He represents what little pride the Order has left.

3/5
Aven Soulgazer
Creature — Bird Cleric

Flying

: Look at target face-down creature.

"Every question has a proper answer. Every soul has a proper place."

3/3
Battlefield Medic
Creature — Human Cleric

: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.

"Death never stops to rest. Neither can we."

1/1
Catapult Master
Creature — Human Soldier

Tap five untapped Soldiers you control: Exile target creature.

"There's no 'I' in 'team,' but there's a 'we' in 'weapon.'"

3/3
Catapult Squad
Creature — Human Soldier

Tap two untapped Soldiers you control: This creature deals 2 damage to target attacking or blocking creature.

Together they could hit anything between the heavens and the horizon.

2/1
Chain of Silence
Instant

Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.

Circle of Solace
Enchantment

As this enchantment enters, choose a creature type.

: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

Convalescent Care
Enchantment

At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.

Enlightenment comes most swiftly at life's end.

Crowd Favorites
Creature — Human Soldier

: Tap target creature.

: This creature gets +0/+5 until end of turn.

"The rabble likes them. Make sure they win, then book them for tomorrow."

—Cabal Patriarch

4/4
Crown of Awe
Enchantment — Aura

Enchant creature

Enchanted creature has protection from black and from red.

Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.

"Honor, guide my step."

Crude Rampart
Creature — Wall

Defender (This creature can't attack.)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Success is one part inspiration, nine parts desperation.

4/5
Daru Cavalier
Creature — Human Soldier

First strike

When this creature enters, you may search your library for a card named Daru Cavalier, reveal it, put it into your hand, then shuffle.

2/2
Daru Healer
Creature — Human Cleric

: Prevent the next 1 damage that would be dealt to any target this turn.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

1/2
Daru Lancer
Creature — Human Soldier

First strike

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Although the Order frowned upon his preparations for the pits, behind closed doors most saw the fights as a necessary evil.

3/4
Daunting Defender
Creature — Human Cleric

If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.

"I will wield the stone of my homeland as though it were the fists of the Ancestor."

3/3
Dawning Purist
Creature — Human Cleric

Whenever this creature deals combat damage to a player, you may destroy target enchantment that player controls.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

2/2
Defensive Maneuvers
Instant

Creatures of the creature type of your choice get +0/+4 until end of turn.

"Only on the battlefield can we repay all the Order has given us."

Demystify
Instant

Destroy target enchantment.

"The truth will outshine all lies."

Disciple of Grace
Creature — Human Cleric

Protection from black

Cycling (, Discard this card: Draw a card.)

Dread was as foreign to her as the landscape ahead.

1/2
Dive Bomber
Creature — Bird Soldier

Flying

, Sacrifice this creature: It deals 2 damage to target attacking or blocking creature.

"Your graves will lie beneath my final nest."

2/2
Doubtless One
Creature — Cleric Avatar

Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.

Whenever this creature deals damage, you gain that much life.

"Share your devotion with me."

*/*
Exalted Angel
Creature — Angel

Flying

Whenever this creature deals damage, you gain that much life.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

4/5
Foothill Guide
Creature — Human Cleric

Protection from Goblins

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"Like any pests, goblins must be repelled quickly or they multiply."

1/1
Glarecaster
Creature — Bird Cleric

Flying

: The next time damage would be dealt to this creature and/or you this turn, that damage is dealt to any target instead.

3/3
Glory Seeker
Creature — Human Soldier

The turning of the tide always begins with one soldier's decision to head back into the fray.

2/2
Grassland Crusader
Creature — Human Cleric Soldier

: Target Elf or Soldier creature gets +2/+2 until end of turn.

"Everyone deserves a chance to live. My job is to make sure they get it."

2/4
Gravel Slinger
Creature — Human Soldier

: This creature deals 1 damage to target attacking or blocking creature.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

1/3
Gustcloak Harrier
Creature — Bird Soldier

Flying

Whenever this creature becomes blocked, you may untap it and remove it from combat.

Banking steeply, the aven streaked toward the ground—and vanished.

2/2
Gustcloak Runner
Creature — Human Soldier

Whenever this creature becomes blocked, you may untap it and remove it from combat.

Cabal spies trying to follow the Order's movements are constantly frustrated by tracks that stop dead.

1/1
Gustcloak Savior
Creature — Bird Soldier

Flying

Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.

"Our death-arrows flew in high arcs towards the aven. And then . . . nothing."

—Coliseum guard

3/4
Gustcloak Sentinel
Creature — Human Soldier

Whenever this creature becomes blocked, you may untap it and remove it from combat.

Entire platoons have mysteriously vanished from battle, leaving enemy weapons to slice through empty air.

3/3
Gustcloak Skirmisher
Creature — Bird Soldier

Flying

Whenever this creature becomes blocked, you may untap it and remove it from combat.

They're trained in the art of pressing their luck.

2/3
Harsh Mercy
Sorcery

Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.

"There is no greater burden than choosing who to save."

—Kamahl, druid acolyte

Improvised Armor
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+5.

Cycling (, Discard this card: Draw a card.)

"I trust what I make for myself. Do you trust more what is made for you by another?"

Inspirit
Instant

Untap target creature. It gets +2/+4 until end of turn.

"We will force the Cabal into their own pits!"

Ironfist Crusher
Creature — Human Soldier

This creature can block any number of creatures.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

2/4
Jareth, Leonine Titan
Legendary Creature — Cat Giant

Whenever Jareth blocks, it gets +7/+7 until end of turn.

: Jareth gains protection from the color of your choice until end of turn.

Light's champion in the stronghold of darkness.

4/7
Mobilization
Enchantment

Soldier creatures have vigilance.

: Create a 1/1 white Soldier creature token.

Newcomers to Otaria find themselves at the bottom of the heap. In the pits, they at least have the chance to climb atop a heap of bodies.

Nova Cleric
Creature — Human Cleric

, , Sacrifice this creature: Destroy all enchantments.

"Our noblest thoughts are our very first and our very last."

1/2
Oblation
Instant

The owner of target nonland permanent shuffles it into their library, then draws two cards.

"A richer people could give more but they could never give as much."

Pacifism
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

Even those born to battle could only lay their blades at Akroma's feet.

Pearlspear Courier
Creature — Human Soldier

You may choose not to untap this creature during your untap step.

, : Target Soldier creature gets +2/+2 and has vigilance for as long as this creature remains tapped.

2/1
Piety Charm
Instant

Choose one —

• Destroy target Aura attached to a creature.

• Target Soldier creature gets +2/+2 until end of turn.

• Creatures you control gain vigilance until end of turn.

Renewed Faith
Instant

You gain 6 life.

Cycling (, Discard this card: Draw a card.)

When you cycle this card, you may gain 2 life.

Righteous Cause
Enchantment

Whenever a creature attacks, you gain 1 life.

"Until the world unites in vengeful fury and Phage is destroyed, I will not stay my hand."

—Akroma, angelic avenger

Sandskin
Enchantment — Aura

Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

"Those who live by the sword will die by the sword. I choose to do neither."

Shared Triumph
Enchantment

As this enchantment enters, choose a creature type.

Creatures of the chosen type get +1/+1.

"Win together, die alone."

Shieldmage Elder
Creature — Human Cleric Wizard

Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.

Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.

"You may fight if I deem your cause worthy."

2/3
Sigil of the New Dawn
Enchantment

Whenever a creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand.

"We lay our dead to rest in a beautiful bed, in hopes that the Ancestor will think it a fit cradle for the next life."

—Mystic elder

Sunfire Balm
Instant

Prevent the next 4 damage that would be dealt to any target this turn.

Cycling (, Discard this card: Draw a card.)

When you cycle this card, you may prevent the next 1 damage that would be dealt to any target this turn.

True Believer
Creature — Human Cleric

You have shroud. (You can't be the target of spells or abilities.)

So great is his certainty that mere facts cannot shake it.

2/2
Unified Strike
Instant

Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.

The tall, reedy grass of the Daru Plains rustles loudly in the winds, a perfect cover for any ambush.

Weathered Wayfarer
Creature — Human Nomad Cleric

, : Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.

1/1
Whipcorder
Creature — Human Soldier Rebel

, : Tap target creature.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

His bolas whirl like galaxies, but it's his enemies who see stars.

2/2