: The next time you would draw a card this turn, you gain 5 life instead.
"The faithful don't succumb to terror, nor are they ruled by passion. They adhere to order, for order is life."
—Volume I, The Book of Faith
Draw a card for each Bird on the battlefield.
"We help our Southern Order comrades as much as we can. But the Cabal's insidious influence spreads, dividing our forces and leaving new arrivals to fend for themselves."
—Commander Eesha
Enchant land (Target a land as you cast this. This card enters attached to that land.)
You control enchanted land.
Most refugees left their ancestral homes behind when they came to Otaria. A few decided to bring them along.
: Untap target artifact or creature.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
He brews trouble.
Tap two untapped Wizards you control: Tap target permanent.
Aphetto con artists started working in pairs to make it less likely they'd be the victims of con artists.
: Draw three cards.
: Return Arcanis to its owner's hand.
He has journeyed where none have been before. Now he returns to ensure that none follow.
Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)
Flying
This creature can block only creatures with flying.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
: Look at the top four cards of your library, then put them back in any order.
Turn target creature with a morph ability face down.
Cycling (, Discard this card: Draw a card.)
Some things are better left unknown.
For each opponent, gain control of target permanent that player controls.
"I'll leave subtlety to the rich."
You may choose not to untap this creature during your untap step.
As this creature enters, an opponent chooses a creature type.
: Gain control of target creature that isn't of the chosen type for as long as this creature remains tapped.
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Tap up to four target creatures.
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may tap target creature.
You may have this creature enter as a copy of any creature on the battlefield.
Counter target spell unless its controller pays .
Cycling (, Discard this card: Draw a card.)
When you cycle this card, you may counter target spell unless its controller pays .
: Target creature with power 2 or less can't be blocked this turn.
The most valuable commodity in the pits is a way out.
Enchant creature
Enchanted creature has flying.
Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
"Wisdom, clear my eyes."
Counter target spell. Look at the top four cards of your library, then put them back in any order.
"I said 'pick his brain,' not 'tear off his head.'"
—Riptide Project researcher
, Sacrifice a permanent: Return target permanent to its owner's hand.
"Like the seas, the Æther is fickle and ever-changing. If we can control one, we can master the other."
—Riptide Project director
: Counter target spell unless its controller pays .
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
"Show weakness to hide your strength."
Return two target creatures to their owners' hands.
Cycling (, Discard this card: Draw a card.)
"Shaping reality is simply a matter of knowing where to apply pressure."
—Ixidor, reality sculptor
Flying
Whenever a player cycles a card, return this creature to its owner's hand.
"Don't become so enthralled with magic that you forget you can fly without it."
Play with the top card of your library revealed.
You may play lands and cast spells from the top of your library.
"My past holds only pain and loss. I will conquer it by creating the perfect future."
—Ixidor, reality sculptor
You may choose not to untap this creature during your untap step.
, : Target Wizard creature gets +2/+2 and has shroud for as long as this creature remains tapped. (It can't be the target of spells or abilities.)
This creature can't be blocked unless defending player controls three or more creatures that share a creature type.
"Attempts to revive this ancient species have not been entirely successful, but results indicate potential for future development."
—Riptide Project researcher
: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
When Otarians learned not to trust wizards, the wizards learned to adapt.
: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
"One wizard is a suspect. Two wizards are a conspiracy."
—Elvish refugee
Face-down creatures get +1/+1.
: Turn target face-down creature face up.
"Reality has exiled me. I am no longer bound by its laws."
Counter target spell unless its controller pays for each Wizard on the battlefield.
"Some dreams should not come to be."
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Cycling (, Discard this card: Draw a card.)
"Next time, don't bother."
If target spell has only one target and that target is a creature, change that spell's target to another creature.
Strength may win the fight, but style wins the crowd.
Flying
: This creature becomes the creature type of your choice until end of turn.
Devotion, the second myth of reality: The faithful are most hurt by the objects of their faith.
Enchant creature
: Enchanted creature becomes the creature type of your choice until end of turn.
Trust, the fifth myth of reality: Every truth holds the seed of betrayal.
: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
Familiarity, the first myth of reality: What you know the best, you observe the least.
Flying
: This creature becomes the creature type of your choice until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Flying
: This creature becomes the creature type of your choice until end of turn.
Conviction, the third myth of reality: Only those who seek the truth can be deceived.
: This creature becomes the creature type of your choice until end of turn.
: This creature gets +2/+2 and gains flying until end of turn.
This creature has defender as long as it's a Wall.
: This creature becomes the creature type of your choice until end of turn.
Fellowship, the fourth myth of reality: As the tides of war shift, so do loyalties.
Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
"Open your mind to me."
Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.)
Until end of turn, Wizards you control gain ": Counter target spell."
The Riptide Project was perhaps the only school devoted to preventing the spread of knowledge.
Flying
: If target spell has only one target and that target is this creature, change that spell's target to another creature.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
"The world is a puzzle, and the mind is its key."
Target player shuffles their graveyard into their library.
"Leave the door to the past even slightly ajar and it could be blown off its hinges."
Protection from Beasts
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
"I gave it two choices: life in the lab or death in the hunt."
, Sacrifice this creature: Untap all creatures of the creature type of your choice.
The wizard consulted the Riptide Project about how to further his research. He wasn't prepared for what they told him.
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
, Sacrifice this creature: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library.
: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
"I've got everything you'd ever need right here. Just give me some time to find it."
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, look at the top four cards of your library, then put them back in any order.
From their mountain aeries, aven scholars see far more than the distant horizon.
Flying
When this creature enters, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.
Enchant land (Target a land as you cast this. This card enters attached to that land.)
Enchanted land is an Island.
"My vengeance will drown my enemies as my storms drown the desert."
—Ixidor, reality sculptor
This creature can't attack unless defending player controls an Island.
Cycling (, Discard this card: Draw a card.)
"It's a fine way to travel, if you don't mind the smell."
Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
At that point, the wizards' argument got a lot uglier.
Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles.
"It's hard to fight on an empty mind."
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.
Choose one —
• Target creature gains flying until end of turn.
• Target creature becomes the creature type of your choice until end of turn.
• Look at the top four cards of your library, then put them back in any order.
, Sacrifice a Wizard: Counter target spell.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)