Magic Origins

ORI · 288 cards · Released

Throwing Knife
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature attacks, you may sacrifice this Equipment. If you do, this Equipment deals 2 damage to any target.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Veteran's Sidearm
Artifact — Equipment

Equipped creature gets +1/+1.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"I've broken three swords, eighteen lances, and countless shields, but this little blade has survived every battle, just like I have."

War Horn
Artifact

Attacking creatures you control get +1/+0.

The reverberations course through the warriors' veins, beat with their hearts, and pound with their footfalls as they charge into battle.

Battlefield Forge
Land

: Add .

: Add or . This land deals 1 damage to you.

Caves of Koilos
Land

: Add .

: Add or . This land deals 1 damage to you.

Evolving Wilds
Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Without the interfering hands of civilization, nature will always shape itself to its own needs.

Foundry of the Consuls
Land

: Add .

, , Sacrifice this land: Create two 1/1 colorless Thopter artifact creature tokens with flying.

All around the foundry, automatons unhitched themselves from their mounts and pivoted to face Chandra.

Llanowar Wastes
Land

: Add .

: Add or . This land deals 1 damage to you.

Mage-Ring Network
Land

: Add .

, : Put a storage counter on this land.

, Remove any number of storage counters from this land: Add for each storage counter removed this way.

Rogue's Passage
Land

: Add .

, : Target creature can't be blocked this turn.

Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.

Shivan Reef
Land

: Add .

: Add or . This land deals 1 damage to you.

Yavimaya Coast
Land

: Add .

: Add or . This land deals 1 damage to you.

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Aegis Angel
Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.)

When this creature enters, another target permanent gains indestructible for as long as you control this creature. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)

5/5
Divine Verdict
Instant

Destroy target attacking or blocking creature.

"Guilty."

Eagle of the Watch
Creature — Bird

Flying, vigilance

"Even from miles away, I could see our eagles circling. That's when I knew we were needed at home."

—Kanlos, Akroan captain

2/1
Serra Angel
Creature — Angel

Flying

Vigilance (Attacking doesn't cause this creature to tap.)

Follow the light. In its absence, follow her.

4/4
Into the Void
Sorcery

Return up to two target creatures to their owners' hands.

"The cathars have their swords, the inquisitors their axes. I prefer the 'diplomatic' approach."

—Terhold, archmage of Drunau

Mahamoti Djinn
Creature — Djinn

Flying (This creature can't be blocked except by creatures with flying or reach.)

Of royal blood among the spirits of the air, the Mahamoti djinn rides on the wings of the winds. As dangerous in the gambling hall as he is in battle, he is a master of trickery and misdirection.

5/6
Weave Fate
Instant

Draw two cards.

Destiny is a flickering path among tangled possibilities.

Flesh to Dust
Instant

Destroy target creature. It can't be regenerated.

"Another day. Another avenging angel. Another clump of feathers to toss in the trash."

—Liliana Vess

Mind Rot
Sorcery

Target player discards two cards.

"It saddens me to lose a source of inspiration. This one seemed especially promising."

—Ashiok

Nightmare
Creature — Nightmare Horse

Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.

The thunder of its hooves beats dreams into despair.

*/*
Sengir Vampire
Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.

Empires rise and fall, but evil is eternal.

4/4
Fiery Hellhound
Creature — Elemental Dog

: This creature gets +1/+0 until end of turn.

"I had hoped to instill in it the loyalty of a guard dog, but with fire's power comes its unpredictability."

—Maggath, Sardian elementalist

2/2
Shivan Dragon
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn.

The undisputed master of the mountains of Shiv.

5/5
Plummet
Instant

Destroy target creature with flying.

"Let nothing own the skies but the wind."

—Dejara, Giltwood druid

Prized Unicorn
Creature — Unicorn

All creatures able to block this creature do so.

"The desire for its magic horn inspires such bloodthirsty greed that all who see the unicorn will kill to possess it."

—Dionus, elvish archdruid

2/2
Terra Stomper
Creature — Beast

This spell can't be countered.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Sometimes violent earthquakes, hurtling boulders, and unseasonable dust storms are wrongly attributed to the Roil.

8/8