Magic Origins

ORI · 288 cards · Released

Akroan Jailer
Creature — Human Soldier

, : Tap target creature.

He ensures escape attempts are just that—attempts.

1/1
Ampryn Tactician
Creature — Human Soldier

When this creature enters, creatures you control get +1/+1 until end of turn.

"It's all a game. You shouldn't get too attached to the pieces."

3/3
Anointer of Champions
Creature — Human Cleric

: Target attacking creature gets +1/+1 until end of turn.

"Arise. You have been anointed by the light. Go forth and fight without fear, for you shall be victorious."

1/1
Archangel of Tithes
Creature — Angel

Flying

As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.

As long as this creature is attacking, creatures can't block unless their controller pays for each of those creatures.

3/5
Auramancer
Creature — Human Wizard

When this creature enters, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."

2/2
Aven Battle Priest
Creature — Bird Cleric

Flying (This creature can't be blocked except by creatures with flying or reach.)

When this creature enters, you gain 3 life.

When the shadow of the aven falls across the battlefield, hope rises in the hearts of the soldiers.

3/3
Blessed Spirits
Creature — Spirit

Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on this creature.

Not all heroes die in armor.

2/2
Celestial Flare
Instant

Target player sacrifices an attacking or blocking creature of their choice.

"You were defeated the moment you declared your aggression."

—Gideon Jura

Charging Griffin
Creature — Griffin

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever this creature attacks, it gets +1/+1 until end of turn.

Four claws, two wings, one beak, no fear.

2/2
Cleric of the Forward Order
Creature — Human Cleric

When this creature enters, you gain 2 life for each creature you control named Cleric of the Forward Order.

War after war, a healer's enemy is always the same—death itself.

2/2
Consul's Lieutenant
Creature — Human Soldier

First strike

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever this creature attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

2/1
Enlightened Ascetic
Creature — Cat Monk

When this creature enters, you may destroy target enchantment.

"I do not reject the gods. I reject their authority, their pettiness, and their arrogance."

1/1
Enshrouding Mist
Instant

Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.

True faith is letting the blade fall without parry. True cunning is using that moment to strike a deadly blow.

Gideon's Phalanx
Instant

Create four 2/2 white Knight creature tokens with vigilance.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.

Grasp of the Hieromancer
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."

"There is power in abandon, but far more in control."

—Warden Hixus, to Kytheon

Hallowed Moonlight
Instant

Until end of turn, if a creature would enter and it wasn't cast, exile it instead.

Draw a card.

Creatures of darkness instinctively hide from the light.

Healing Hands
Sorcery

Target player gains 4 life.

Draw a card.

The ethereal touch brings relief. The physical touch brings peace.

Heavy Infantry
Creature — Human Soldier

When this creature enters, tap target creature an opponent controls.

Doors, walls, skulls . . . it matters not. All barriers will be broken.

3/4
Hixus, Prison Warden
Legendary Creature — Human Soldier

Flash (You may cast this spell any time you could cast an instant.)

Whenever a creature deals combat damage to you, if Hixus entered this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)

4/4
Knight of the Pilgrim's Road
Creature — Human Knight

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

"To be a knight, Gideon, is to be the shield for the meek against the cruel."

3/2
Knight of the White Orchid
Creature — Human Knight

First strike

When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

2/2
Knightly Valor
Enchantment — Aura

Enchant creature

When this Aura enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)

Enchanted creature gets +2/+2 and has vigilance.

Kytheon, Hero of Akros
Legendary Creature — Human Soldier

At end of combat, if Kytheon and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.

: Kytheon gains indestructible until end of turn.

2/1
Gideon, Battle-Forged
Legendary Planeswalker — Gideon

[+2]: Up to one target creature an opponent controls attacks Gideon during its controller's next turn if able.

[+1]: Until your next turn, target creature gains indestructible. Untap that creature.

[0]: Until end of turn, Gideon becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

Loyalty: 3
Kytheon's Irregulars
Creature — Human Soldier

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

: Tap target creature.

Kytheon and his irregulars worked outside the law to bring justice to the streets of Akros.

4/3
Kytheon's Tactics
Sorcery

Creatures you control get +2/+1 until end of turn.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

"Seal the gate. This is our fight now."

Mighty Leap
Instant

Target creature gets +2/+2 and gains flying until end of turn.

"The southern fortress taken by invaders? Heh, sure . . . when elephants fly."

—Brezard Skeinbow, captain of the guard

Murder Investigation
Enchantment — Aura

Enchant creature you control

When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.

"Every death has a web of consequences. Our job is to find the spider."

Patron of the Valiant
Creature — Angel

Flying

When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

"Bant's most gallant knights wear my sigil, and for that I am humbled."

4/4
Relic Seeker
Creature — Human Soldier

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

When this creature becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

2/2
Sentinel of the Eternal Watch
Creature — Giant Soldier

Vigilance (Attacking doesn't cause this creature to tap.)

At the beginning of combat on each opponent's turn, tap target creature that player controls.

The portcullis is superfluous.

4/6
Sigil of the Empty Throne
Enchantment

Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.

When Asha left Bant, she ensured that the world would have protection and order in her absence.

Stalwart Aven
Creature — Bird Soldier

Flying (This creature can't be blocked except by creatures with flying or reach.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

1/3
Starfield of Nyx
Enchantment

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.

As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Suppression Bonds
Enchantment — Aura

Enchant nonland permanent

Enchanted permanent can't attack or block, and its activated abilities can't be activated.

"A master of hieromancy can see the advantage in any scenario."

—Warden Hixus, to Kytheon

Swift Reckoning
Sorcery

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast this spell as though it had flash. (You may cast it any time you could cast an instant.)

Destroy target tapped creature.

Topan Freeblade
Creature — Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

"My scars are my sigils. I will wear them with pride long after you're gone."

2/2
Totem-Guide Hartebeest
Creature — Antelope

When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

It is hunted, but not for the kill. The magic within draws others to its presence.

2/5
Tragic Arrogance
Sorcery

For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

The spear thrown by Kytheon's own hand was the weapon that felled his friends.

Valor in Akros
Enchantment

Whenever a creature you control enters, creatures you control get +1/+1 until end of turn.

They became a single entity, a phalanx in the Temple of Triumph standing against a host of enemies.

Vryn Wingmare
Creature — Pegasus

Flying

Noncreature spells cost more to cast.

It's the favored mount of military commanders as well as anyone with a flair for the dramatic.

2/1
War Oracle
Creature — Human Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

"When you are felled by my mace, you shall know it was divine fate."

3/3
Yoked Ox
Creature — Ox

It was in fields of grain, not fields of battle, that the Champion learned to bear the yoke of duty to the gods. She worked the land long before she was called on to defend it.

The Theriad

0/4
Alhammarret, High Arbiter
Legendary Creature — Sphinx

Flying

As Alhammarret enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way.

Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).

5/5
Anchor to the Aether
Sorcery

Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Artificer's Epiphany
Instant

Draw two cards. If you control no artifacts, discard a card.

The artificers of Kaladesh strive ceaselessly for perfection, progress, and the ultimate expression of elegance.

Aspiring Aeronaut
Creature — Human Artificer

Flying (This creature can't be blocked except by creatures with flying or reach.)

When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying.

1/2
Bone to Ash
Instant

Counter target creature spell.

Draw a card.

"I can think of worse ways to go. On second thought, maybe not."

—Ludevic, necro-alchemist

Calculated Dismissal
Instant

Counter target spell unless its controller pays .

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Clash of Wills
Instant

Counter target spell unless its controller pays .

Alhammarret rose to his feet, and the full force of his mind hit Jace like a storm front.

Claustrophobia
Enchantment — Aura

Enchant creature

When this Aura enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Six feet of earth muffled his cries.

Day's Undoing
Sorcery

Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Deep-Sea Terror
Creature — Serpent

This creature can't attack unless there are seven or more cards in your graveyard.

After stripping the sunken ships, it rises to the surface for another helping.

6/6
Disciple of the Ring
Creature — Human Wizard

, Exile an instant or sorcery card from your graveyard: Choose one —

• Counter target noncreature spell unless its controller pays .

• This creature gets +1/+1 until end of turn.

• Tap target creature.

• Untap target creature.

3/4
Disperse
Instant

Return target nonland permanent to its owner's hand.

It's pointless to hold on when you have nothing to hold on with.

Displacement Wave
Sorcery

Return all nonland permanents with mana value X or less to their owners' hands.

The sea respects no boundaries, least of all the coast.

Dreadwaters
Sorcery

Target player mills X cards, where X is the number of lands you control.

Stray into the Morkrut and it may rise to claim you.

Faerie Miscreant
Creature — Faerie Rogue

Flying

When this creature enters, if you control another creature named Faerie Miscreant, draw a card.

One faerie distracts the judge while a second steals the law.

1/1
Harbinger of the Tides
Creature — Merfolk Wizard

You may cast this spell as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)

When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.

2/2
Hydrolash
Instant

Attacking creatures get -2/-0 until end of turn.

Draw a card.

"I don't need your mage-rings or your mana equations. I call, and the sea answers."

—Keyta, rebel hydromancer

Jace, Vryn's Prodigy
Legendary Creature — Human Wizard

: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, then return him to the battlefield transformed under his owner's control.

"People's thoughts just come to me. Sometimes I don't know if it's them or me thinking."

0/2
Jace, Telepath Unbound
Legendary Planeswalker — Jace

[+1]: Up to one target creature gets -2/-0 until your next turn.

[−3]: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead.

[−9]: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."

Loyalty: 5