When this artifact enters, put a -1/-1 counter on each creature target player controls.
, : Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
, : Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
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, , Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for them.)
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: Exile up to two target cards from a single graveyard.
Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it.
Crew 2
: Add .
, , Sacrifice a land: Destroy target nonbasic land.
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Flash
Domain — This spell costs less to cast for each basic land type among lands you control.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Counter target spell. At the beginning of your next main phase, add an amount of equal to that spell's mana value.
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If an opponent cast three or more spells this turn, you may pay rather than pay this spell's mana cost.
Exile any number of target spells.
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Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
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Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
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Crackle with Power deals five times X damage to each of up to X targets.
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Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle.
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
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Exile target nonland permanent. You lose 3 life.
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Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.
Destroy each artifact, creature, and enchantment with mana value X.
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
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[+2]: Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
[+1]: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
[−5]: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
When this artifact enters, put a -1/-1 counter on each creature target player controls.
, : Proliferate twice. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
, : Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
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, , Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for them.)
Invention Heralded as Revolutionary—Reviewer Gives Million-Star Rating