Bloomburrow Promos

PBLB · 160 cards · Released

Beza, the Bounding Spring
Legendary Creature — Elemental Elk

When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.

4/5
Beza, the Bounding Spring
Legendary Creature — Elemental Elk

When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.

4/5
Caretaker's Talent
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.

: Level 2

When this Class becomes level 2, create a token that's a copy of target token you control.

: Level 3

Creature tokens you control get +2/+2.

Caretaker's Talent
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.

: Level 2

When this Class becomes level 2, create a token that's a copy of target token you control.

: Level 3

Creature tokens you control get +2/+2.

Dawn's Truce
Instant

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)

You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.

Dawn's Truce
Instant

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)

You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.

Essence Channeler
Creature — Bat Cleric

As long as you've lost life this turn, this creature has flying and vigilance.

Whenever you gain life, put a +1/+1 counter on this creature.

When this creature dies, put its counters on target creature you control.

2/1
Essence Channeler
Creature — Bat Cleric

As long as you've lost life this turn, this creature has flying and vigilance.

Whenever you gain life, put a +1/+1 counter on this creature.

When this creature dies, put its counters on target creature you control.

2/1
Jackdaw Savior
Creature — Bird Cleric

Flying

Whenever this creature or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield.

3/1
Jackdaw Savior
Creature — Bird Cleric

Flying

Whenever this creature or another creature you control with flying dies, return another target creature card with lesser mana value from your graveyard to the battlefield.

3/1
Salvation Swan
Creature — Bird Cleric

Flash

Flying

Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.

3/3
Salvation Swan
Creature — Bird Cleric

Flash

Flying

Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.

3/3
Season of the Burrow
Sorcery

Choose up to five worth of modes. You may choose the same mode more than once.

— Create a 1/1 white Rabbit creature token.

— Exile target nonland permanent. Its controller draws a card.

— Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.

Season of the Burrow
Sorcery

Choose up to five worth of modes. You may choose the same mode more than once.

— Create a 1/1 white Rabbit creature token.

— Exile target nonland permanent. Its controller draws a card.

— Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.

Starfall Invocation
Sorcery

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)

Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.

Nothing lurks in the purity of the moon's light.

Starfall Invocation
Sorcery

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)

Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.

Nothing lurks in the purity of the moon's light.

Valley Questcaller
Creature — Rabbit Warrior

Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1.

Other Rabbits, Bats, Birds, and Mice you control get +1/+1.

No battle is fought, or won, alone.

2/3
Valley Questcaller
Creature — Rabbit Warrior

Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1.

Other Rabbits, Bats, Birds, and Mice you control get +1/+1.

No battle is fought, or won, alone.

2/3
Warren Warleader
Creature — Rabbit Knight

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Whenever you attack, choose one —

• Create a 1/1 white Rabbit creature token that's tapped and attacking.

• Attacking creatures you control get +1/+1 until end of turn.

4/4
Warren Warleader
Creature — Rabbit Knight

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Whenever you attack, choose one —

• Create a 1/1 white Rabbit creature token that's tapped and attacking.

• Attacking creatures you control get +1/+1 until end of turn.

4/4
Whiskervale Forerunner
Creature — Mouse Bard

Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.

3/4
Whiskervale Forerunner
Creature — Mouse Bard

Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, look at the top five cards of your library. You may reveal a creature card with mana value 3 or less from among them. You may put it onto the battlefield if it's your turn. If you don't put it onto the battlefield, put it into your hand. Put the rest on the bottom of your library in a random order.

3/4
Azure Beastbinder
Creature — Rat Rogue

Vigilance

This creature can't be blocked by creatures with power 2 or greater.

Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.

1/3
Azure Beastbinder
Creature — Rat Rogue

Vigilance

This creature can't be blocked by creatures with power 2 or greater.

Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.

1/3
Dour Port-Mage
Creature — Frog Wizard

Whenever one or more other creatures you control leave the battlefield without dying, draw a card.

, : Return another target creature you control to its owner's hand.

"Find your mooring and stop clogging the shipping lanes!"

1/3
Dour Port-Mage
Creature — Frog Wizard

Whenever one or more other creatures you control leave the battlefield without dying, draw a card.

, : Return another target creature you control to its owner's hand.

"Find your mooring and stop clogging the shipping lanes!"

1/3
Eluge, the Shoreless Sea
Legendary Creature — Elemental Fish

Eluge's power and toughness are each equal to the number of Islands you control.

Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.

The first instant or sorcery spell you cast each turn costs (or ) less to cast for each land you control with a flood counter on it.

*/*
Eluge, the Shoreless Sea
Legendary Creature — Elemental Fish

Eluge's power and toughness are each equal to the number of Islands you control.

Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.

The first instant or sorcery spell you cast each turn costs (or ) less to cast for each land you control with a flood counter on it.

*/*
Kitnap
Enchantment — Aura

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)

Enchant creature

When this Aura enters, tap enchanted creature. If the gift wasn't promised, put three stun counters on it.

You control enchanted creature.

Kitnap
Enchantment — Aura

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)

Enchant creature

When this Aura enters, tap enchanted creature. If the gift wasn't promised, put three stun counters on it.

You control enchanted creature.

Kitsa, Otterball Elite
Legendary Creature — Otter Wizard

Vigilance

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

: Draw a card, then discard a card.

, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.

1/3
Kitsa, Otterball Elite
Legendary Creature — Otter Wizard

Vigilance

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

: Draw a card, then discard a card.

, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.

1/3
Mockingbird
Creature — Bird Bard

Flying

You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.

"Laughing at you? No, no, I'm laughing as you!"

1/1
Mockingbird
Creature — Bird Bard

Flying

You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.

"Laughing at you? No, no, I'm laughing as you!"

1/1
Portent of Calamity
Sorcery

Reveal the top X cards of your library. For each card type, you may exile a card of that type from among them. Put the rest into your graveyard. You may cast a spell from among the exiled cards without paying its mana cost if you exiled four or more cards this way. Then put the rest of the exiled cards into your hand.

Portent of Calamity
Sorcery

Reveal the top X cards of your library. For each card type, you may exile a card of that type from among them. Put the rest into your graveyard. You may cast a spell from among the exiled cards without paying its mana cost if you exiled four or more cards this way. Then put the rest of the exiled cards into your hand.

Season of Weaving
Sorcery

Choose up to five worth of modes. You may choose the same mode more than once.

— Draw a card.

— Choose an artifact or creature you control. Create a token that's a copy of it.

— Return each nonland, nontoken permanent to its owner's hand.

Season of Weaving
Sorcery

Choose up to five worth of modes. You may choose the same mode more than once.

— Draw a card.

— Choose an artifact or creature you control. Create a token that's a copy of it.

— Return each nonland, nontoken permanent to its owner's hand.

Stormchaser's Talent
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When this Class enters, create a 1/1 blue and red Otter creature token with prowess.

: Level 2

When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.

: Level 3

Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.

Stormchaser's Talent
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When this Class enters, create a 1/1 blue and red Otter creature token with prowess.

: Level 2

When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.

: Level 3

Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.

Thundertrap Trainer
Creature — Otter Wizard

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

1/2
Thundertrap Trainer
Creature — Otter Wizard

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

1/2
Valley Floodcaller
Creature — Otter Wizard

Flash

You may cast noncreature spells as though they had flash.

Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.

2/2
Valley Floodcaller
Creature — Otter Wizard

Flash

You may cast noncreature spells as though they had flash.

Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.

2/2
Wishing Well
Artifact

: Put a coin counter on this artifact. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on this artifact from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.

Wishing Well
Artifact

: Put a coin counter on this artifact. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on this artifact from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.

Coiling Rebirth
Sorcery

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)

Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.

Coiling Rebirth
Sorcery

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)

Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.

Cruelclaw's Heist
Sorcery

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)

Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.

Cruelclaw's Heist
Sorcery

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)

Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.

Darkstar Augur
Creature — Bat Warlock

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Flying

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

2/3
Darkstar Augur
Creature — Bat Warlock

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Flying

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

2/3
Iridescent Vinelasher
Creature — Lizard Assassin

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.

1/2
Iridescent Vinelasher
Creature — Lizard Assassin

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.

1/2
Maha, Its Feathers Night
Legendary Creature — Elemental Bird

Flying, trample

Ward—Discard a card.

Creatures your opponents control have base toughness 1.

Its wingspan reaches from dusk to dawn.

6/5
Maha, Its Feathers Night
Legendary Creature — Elemental Bird

Flying, trample

Ward—Discard a card.

Creatures your opponents control have base toughness 1.

Its wingspan reaches from dusk to dawn.

6/5
Osteomancer Adept
Creature — Squirrel Warlock

Deathtouch

: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.)

2/2
Osteomancer Adept
Creature — Squirrel Warlock

Deathtouch

: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.)

2/2
Rottenmouth Viper
Creature — Elemental Snake

As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs less to cast for each permanent sacrificed this way.

Whenever this creature enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent of their choice or discards a card.

6/6
Rottenmouth Viper
Creature — Elemental Snake

As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs less to cast for each permanent sacrificed this way.

Whenever this creature enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent of their choice or discards a card.

6/6