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PBLB · 160 cards · Released

Scavenger's Talent
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.

: Level 2

Whenever you sacrifice a permanent, target player mills two cards.

: Level 3

At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.

Scavenger's Talent
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.

: Level 2

Whenever you sacrifice a permanent, target player mills two cards.

: Level 3

At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.

Season of Loss
Sorcery

Choose up to five worth of modes. You may choose the same mode more than once.

— Each player sacrifices a creature of their choice.

— Draw a card for each creature that died under your control this turn.

— Each opponent loses X life, where X is the number of creature cards in your graveyard.

Season of Loss
Sorcery

Choose up to five worth of modes. You may choose the same mode more than once.

— Each player sacrifices a creature of their choice.

— Draw a card for each creature that died under your control this turn.

— Each opponent loses X life, where X is the number of creature cards in your graveyard.

Valley Rotcaller
Creature — Squirrel Warlock

Menace

Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.

We all share one life and one death.

—Rotcaller saying

1/3
Valley Rotcaller
Creature — Squirrel Warlock

Menace

Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.

We all share one life and one death.

—Rotcaller saying

1/3
Wick, the Whorled Mind
Legendary Creature — Rat Warlock

Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control.

, Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.

2/4
Wick, the Whorled Mind
Legendary Creature — Rat Warlock

Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don't control a Snail. Otherwise, put a +1/+1 counter on a Snail you control.

, Sacrifice a Snail: Wick deals damage equal to the sacrificed creature's power to each opponent. Then draw cards equal to the sacrificed creature's power.

2/4
Artist's Talent
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.

: Level 2

Noncreature spells you cast cost less to cast.

: Level 3

If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.

Artist's Talent
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.

: Level 2

Noncreature spells you cast cost less to cast.

: Level 3

If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.

Byway Barterer
Creature — Raccoon Rogue

Menace

Whenever you expend 4, you may discard your hand. If you do, draw two cards. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

"This trinket has saved my hide more times than I can count. I couldn't possibly let it go for less than say . . . four acorns."

3/3
Byway Barterer
Creature — Raccoon Rogue

Menace

Whenever you expend 4, you may discard your hand. If you do, draw two cards. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

"This trinket has saved my hide more times than I can count. I couldn't possibly let it go for less than say . . . four acorns."

3/3
Dragonhawk, Fate's Tempest
Legendary Creature — Bird Dragon

Flying

Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.

5/5
Dragonhawk, Fate's Tempest
Legendary Creature — Bird Dragon

Flying

Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.

5/5
Emberheart Challenger
Creature — Mouse Warrior

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.

2/2
Emberheart Challenger
Creature — Mouse Warrior

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.

2/2
Festival of Embers
Enchantment

During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs.

If a card or token would be put into your graveyard from anywhere, exile it instead.

: Sacrifice this enchantment.

Festival of Embers
Enchantment

During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs.

If a card or token would be put into your graveyard from anywhere, exile it instead.

: Sacrifice this enchantment.

Hearthborn Battler
Creature — Lizard Warlock

Haste

Whenever a player casts their second spell each turn, this creature deals 2 damage to target opponent.

2/3
Hearthborn Battler
Creature — Lizard Warlock

Haste

Whenever a player casts their second spell each turn, this creature deals 2 damage to target opponent.

2/3
Hired Claw
Creature — Lizard Mercenary

Whenever you attack with one or more Lizards, this creature deals 1 damage to target opponent.

: Put a +1/+1 counter on this creature. Activate only if an opponent lost life this turn and only once each turn.

1/2
Hired Claw
Creature — Lizard Mercenary

Whenever you attack with one or more Lizards, this creature deals 1 damage to target opponent.

: Put a +1/+1 counter on this creature. Activate only if an opponent lost life this turn and only once each turn.

1/2
Manifold Mouse
Creature — Mouse Soldier

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.

1/2
Manifold Mouse
Creature — Mouse Soldier

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.

1/2
Season of the Bold
Sorcery

Choose up to five worth of modes. You may choose the same mode more than once.

— Create a tapped Treasure token.

— Exile the top two cards of your library. Until the end of your next turn, you may play them.

— Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.

Season of the Bold
Sorcery

Choose up to five worth of modes. You may choose the same mode more than once.

— Create a tapped Treasure token.

— Exile the top two cards of your library. Until the end of your next turn, you may play them.

— Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.

Stormsplitter
Creature — Otter Wizard

Haste

Whenever you cast an instant or sorcery spell, create a token that's a copy of this creature. Exile that token at the beginning of the next end step.

"We'll cover more ground if I split up."

1/4
Stormsplitter
Creature — Otter Wizard

Haste

Whenever you cast an instant or sorcery spell, create a token that's a copy of this creature. Exile that token at the beginning of the next end step.

"We'll cover more ground if I split up."

1/4
Sunspine Lynx
Creature — Elemental Cat

Players can't gain life.

Damage can't be prevented.

When this creature enters, it deals damage to each player equal to the number of nonbasic lands that player controls.

5/4
Sunspine Lynx
Creature — Elemental Cat

Players can't gain life.

Damage can't be prevented.

When this creature enters, it deals damage to each player equal to the number of nonbasic lands that player controls.

5/4
Valley Flamecaller
Creature — Lizard Warlock

If a Lizard, Mouse, Otter, or Raccoon you control would deal damage to a permanent or player, it deals that much damage plus 1 instead.

"Well, that's another night of research spoiled."

—Claire, batfolk astrologer

3/3
Valley Flamecaller
Creature — Lizard Warlock

If a Lizard, Mouse, Otter, or Raccoon you control would deal damage to a permanent or player, it deals that much damage plus 1 instead.

"Well, that's another night of research spoiled."

—Claire, batfolk astrologer

3/3
Fecund Greenshell
Creature — Elemental Turtle

Reach

As long as you control ten or more lands, creatures you control get +2/+2.

Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.

4/6
Fecund Greenshell
Creature — Elemental Turtle

Reach

As long as you control ten or more lands, creatures you control get +2/+2.

Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.

4/6
For the Common Good
Sorcery

Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.

Despite their differences, every creature and culture of Valley stood in unison against the threat.

For the Common Good
Sorcery

Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.

Despite their differences, every creature and culture of Valley stood in unison against the threat.

Innkeeper's Talent
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

: Level 2

Permanents you control with counters on them have ward .

: Level 3

If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

Innkeeper's Talent
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

: Level 2

Permanents you control with counters on them have ward .

: Level 3

If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

Keen-Eyed Curator
Creature — Raccoon Scout

As long as there are four or more card types among cards exiled with this creature, it gets +4/+4 and has trample.

: Exile target card from a graveyard.

"Now this one's a real collector's item. They say Lily Emberseed herself drank from this mug when she was still Lily of Valley."

3/3
Keen-Eyed Curator
Creature — Raccoon Scout

As long as there are four or more card types among cards exiled with this creature, it gets +4/+4 and has trample.

: Exile target card from a graveyard.

"Now this one's a real collector's item. They say Lily Emberseed herself drank from this mug when she was still Lily of Valley."

3/3
Lumra, Bellow of the Woods
Legendary Creature — Elemental Bear

Vigilance, reach

Lumra's power and toughness are each equal to the number of lands you control.

When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.

*/*
Lumra, Bellow of the Woods
Legendary Creature — Elemental Bear

Vigilance, reach

Lumra's power and toughness are each equal to the number of lands you control.

When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.

*/*
Mistbreath Elder
Creature — Frog Warrior

At the beginning of your upkeep, return another creature you control to its owner's hand. If you do, put a +1/+1 counter on this creature. Otherwise, you may return this creature to its owner's hand.

2/2
Mistbreath Elder
Creature — Frog Warrior

At the beginning of your upkeep, return another creature you control to its owner's hand. If you do, put a +1/+1 counter on this creature. Otherwise, you may return this creature to its owner's hand.

2/2
Pawpatch Recruit
Creature — Rabbit Warrior

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Trample

Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.

2/1
Pawpatch Recruit
Creature — Rabbit Warrior

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Trample

Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.

2/1
Scrapshooter
Creature — Raccoon Archer

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)

Reach

When this creature enters, if the gift was promised, destroy target artifact or enchantment an opponent controls.

4/4
Scrapshooter
Creature — Raccoon Archer

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)

Reach

When this creature enters, if the gift was promised, destroy target artifact or enchantment an opponent controls.

4/4
Season of Gathering
Sorcery

Choose up to five worth of modes. You may choose the same mode more than once.

— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.

— Choose artifact or enchantment. Destroy all permanents of the chosen type.

— Draw cards equal to the greatest power among creatures you control.

Season of Gathering
Sorcery

Choose up to five worth of modes. You may choose the same mode more than once.

— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.

— Choose artifact or enchantment. Destroy all permanents of the chosen type.

— Draw cards equal to the greatest power among creatures you control.

Tender Wildguide
Creature — Possum Druid

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

: Add one mana of any color.

: Put a +1/+1 counter on this creature.

2/2
Tender Wildguide
Creature — Possum Druid

Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

: Add one mana of any color.

: Put a +1/+1 counter on this creature.

2/2
Thornvault Forager
Creature — Squirrel Ranger

: Add .

, Forage: Add two mana in any combination of colors. (To forage, exile three cards from your graveyard or sacrifice a Food.)

, : Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle.

2/2
Thornvault Forager
Creature — Squirrel Ranger

: Add .

, Forage: Add two mana in any combination of colors. (To forage, exile three cards from your graveyard or sacrifice a Food.)

, : Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle.

2/2
Valley Mightcaller
Creature — Frog Warrior

Trample

Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on this creature.

"There is no path to the Root Maze's center. Bard, sing a song while I create one."

1/1
Valley Mightcaller
Creature — Frog Warrior

Trample

Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on this creature.

"There is no path to the Root Maze's center. Bard, sing a song while I create one."

1/1
Alania, Divergent Storm
Legendary Creature — Otter Wizard

Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.

"Why would I chase the storm? Does a cloud chase the rain? Does the sun chase the light?"

3/5
Alania, Divergent Storm
Legendary Creature — Otter Wizard

Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.

"Why would I chase the storm? Does a cloud chase the rain? Does the sun chase the light?"

3/5
Baylen, the Haymaker
Legendary Creature — Rabbit Warrior

Tap two untapped tokens you control: Add one mana of any color.

Tap three untapped tokens you control: Draw a card.

Tap four untapped tokens you control: Put three +1/+1 counters on Baylen. It gains trample until end of turn.

4/3
Baylen, the Haymaker
Legendary Creature — Rabbit Warrior

Tap two untapped tokens you control: Add one mana of any color.

Tap three untapped tokens you control: Draw a card.

Tap four untapped tokens you control: Put three +1/+1 counters on Baylen. It gains trample until end of turn.

4/3