Planechase 2012

PC2 · 156 cards · Released

Armored Griffin
Creature — Griffin

Flying, vigilance

When an order for griffin barding comes in, blacksmiths prepare their forges for months of exacting work. They know griffins always detect imperfections and never haggle.

2/3
Auramancer
Creature — Human Wizard

When this creature enters, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."

2/2
Auratouched Mage
Creature — Human Wizard

When this creature enters, search your library for an Aura card that could enchant it. If this creature is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.

3/3
Cage of Hands
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

: Return this Aura to its owner's hand.

Celestial Ancient
Creature — Elemental

Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.

"We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings."

—Josuri

3/3
Felidar Umbra
Enchantment — Aura

Enchant creature

Enchanted creature has lifelink.

: Attach this Aura to target creature you control.

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Ghostly Prison
Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

"May the memory of our fallen heroes ensnare the violent hearts of lesser men."

—Great Threshold of Monserkat inscription

Hyena Umbra
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has first strike.

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Kor Spiritdancer
Creature — Kor Wizard

This creature gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card.

She reaches beyond the physical realm, touching the ideals from which all creatures draw their power.

0/2
Mammoth Umbra
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has vigilance.

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Sigil of the Empty Throne
Enchantment

Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.

When Asha left Bant, she ensured that the world would have protection and order in her absence.

Spirit Mantle
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has protection from creatures.

The shield of unimpeachable purity is as strong as any wrought on the anvil.

Three Dreams
Sorcery

Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.

"Choose one to heal, one to harm, and one to grant you the prudence to use them."

—Miotri, auratouched mage

Augury Owl
Creature — Bird

Flying

When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

1/1
Cancel
Instant

Counter target spell.

"What you are attempting is not against the law. It is, however, extremely foolish."

Concentrate
Sorcery

Draw three cards.

"The treasure in my mind is greater than any worldly glory."

Guard Gomazoa
Creature — Jellyfish

Defender, flying

Prevent all combat damage that would be dealt to this creature.

It lingers near the outposts of the Makindi Trenches, inadvertently granting another layer of defense.

1/3
Higure, the Still Wind
Legendary Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.

: Target Ninja creature can't be blocked this turn.

3/4
Illusory Angel
Creature — Angel Illusion

Cast this spell only if you've cast another spell this turn.

Flying

"Yes, she is made of pure belief—but I hardly see why that makes her unique."

—Reith, master illusionist

4/4
Mistblade Shinobi
Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever this creature deals combat damage to a player, you may return target creature that player controls to its owner's hand.

1/1
Ninja of the Deep Hours
Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever this creature deals combat damage to a player, you may draw a card.

2/2
Peregrine Drake
Creature — Drake

Flying

When this creature enters, untap up to five lands.

That the Tolarian mists parted for the drakes was warning enough to stay away.

2/3
Primal Plasma
Creature — Elemental Shapeshifter

As this creature enters, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.

Tocasia brushed the gears and cogs from the table. There, before two wide-eyed brothers, she began a lesson on raw elemental magic.

*/*
Sakashima's Student
Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

You may have this creature enter as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.

0/0
See Beyond
Sorcery

Draw two cards, then shuffle a card from your hand into your library.

Ancient lore locked in a mind driven mad is just as safe as when it was locked deep underground.

Sunken Hope
Enchantment

At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.

"I don't concern myself with my enemy's hopes. Hopes follow the tides. They will retreat soon enough."

—Ambassador Laquatus

Walker of Secret Ways
Creature — Human Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever this creature deals combat damage to a player, look at that player's hand.

: Return target Ninja you control to its owner's hand. Activate only during your turn.

1/2
Wall of Frost
Creature — Wall

Defender

Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.

"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid."

—Lumi, goatherd

0/7
Whirlpool Warrior
Creature — Merfolk Warrior

When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.

, Sacrifice this creature: Each player shuffles the cards from their hand into their library, then draws that many cards.

2/2
Assassinate
Sorcery

Destroy target tapped creature.

"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed."

—Yurin, royal assassin

Cadaver Imp
Creature — Imp

Flying

When this creature enters, you may return target creature card from your graveyard to your hand.

The mouth must be pried open before rigor mortis sets in. Otherwise the returning soul can find no ingress.

1/1
Dark Hatchling
Creature — Horror

Flying

When this creature enters, destroy target nonblack creature. It can't be regenerated.

3/3
Ink-Eyes, Servant of Oni
Legendary Creature — Rat Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Ink-Eyes deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.

: Regenerate Ink-Eyes.

5/4
Liliana's Specter
Creature — Specter

Flying

When this creature enters, each opponent discards a card.

"The finest minions know what I need without me ever saying a thing."

—Liliana Vess

2/1
Okiba-Gang Shinobi
Creature — Rat Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever this creature deals combat damage to a player, that player discards two cards.

3/2
Skullsnatcher
Creature — Rat Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever this creature deals combat damage to a player, exile up to two target cards from that player's graveyard.

2/1
Throat Slitter
Creature — Rat Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever this creature deals combat damage to a player, destroy target nonblack creature that player controls.

2/2
Tormented Soul
Creature — Spirit

This creature can't block and can't be blocked.

Those who raged most bitterly at the world in life are cursed to roam the nether realms in death.

1/1
Arc Trail
Sorcery

Arc Trail deals 2 damage to any target and 1 damage to any other target.

"Don't try to hit your enemies. Concentrate on the space between them, and fill the air with doom."

—Spear-Tribe teaching

Beetleback Chief
Creature — Goblin Warrior

When this creature enters, create two 1/1 red Goblin creature tokens.

Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug.

2/2
Erratic Explosion
Sorcery

Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.

Fiery Conclusion
Instant

As an additional cost to cast this spell, sacrifice a creature.

Fiery Conclusion deals 5 damage to target creature.

The Boros legionnaire saw a noble sacrifice, the Rakdos thug a blazing suicide, and the Izzet alchemist an experiment gone awry.

Fiery Fall
Instant

Fiery Fall deals 5 damage to target creature.

Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Jund feasts on the unprepared.

Fling
Instant

As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.

About halfway to the target, Snukk vowed that he had been tricked for the last time.

Hellion Eruption
Sorcery

Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.

Just when you thought you'd be safe, in the middle of an open field with no Eldrazi around for miles.

Hissing Iguanar
Creature — Lizard

Whenever another creature dies, you may have this creature deal 1 damage to target player or planeswalker.

Viashino thrashes keep iguanars as hunting companions, giving them wounded captives as playthings.

3/1
Mark of Mutiny
Sorcery

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)

The flame of anger is hard to douse once lit.

Mass Mutiny
Sorcery

For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

"What say you, my most trusted advisors? . . . Advisors?"

—Edra, merfolk sovereign

Mudbutton Torchrunner
Creature — Goblin Warrior

When this creature dies, it deals 3 damage to any target.

The oil sloshes against his skull as he nears his destination: the Frogtosser Games and the lighting of the Flaming Boggart.

1/1
Preyseizer Dragon
Creature — Dragon

Flying

Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)

Whenever this creature attacks, it deals damage to any target equal to the number of +1/+1 counters on this creature.

4/4
Rivals' Duel
Sorcery

Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)

They could agree on one thing only: one of them must die.

Thorn-Thrash Viashino
Creature — Lizard Warrior

Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)

: This creature gains trample until end of turn.

2/2
Thunder-Thrash Elder
Creature — Lizard Warrior

Devour 3 (As this creature enters, you may sacrifice any number of creatures. It enters with three times that many +1/+1 counters on it.)

Viashino thrashes are led by elders who have survived countless challenges.

1/1
Warstorm Surge
Enchantment

Whenever a creature you control enters, it deals damage equal to its power to any target.

"Listen to the roar! Feel the thunder! The Immersturm shouts its approval with every bolt of lightning!"

Aura Gnarlid
Creature — Beast

Creatures with power less than this creature's power can't block it.

This creature gets +1/+1 for each Aura on the battlefield.

Kill a gnarlid with your first blow, or it'll cheerfully show you how it's done.

2/2
Awakening Zone
Enchantment

At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add ."

The ground erupted in time with the hedron's thrum, a dirge of the last days.

Beast Within
Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

"Kill the weak so they can't drag the strong down to their level. This is true compassion."

—Benzir, archdruid of Temple Might

Boar Umbra
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

"From in here, everything looks like dinner."

Bramble Elemental
Creature — Elemental

Whenever an Aura becomes attached to this creature, create two 1/1 green Saproling creature tokens.

In abandoned corners of Ravnica, nature has begun to reclaim what it once owned.

4/4
Brindle Shoat
Creature — Boar

When this creature dies, create a 3/3 green Boar creature token.

Hunters lure the stripling boar into the open, hoping to trap greater prey.

1/1