Planechase 2012

PC2 · 156 cards · Released

Brutalizer Exarch
Creature — Phyrexian Cleric

When this creature enters, choose one —

• Search your library for a creature card, reveal it, then shuffle and put that card on top.

• Put target noncreature permanent on the bottom of its owner's library.

3/3
Cultivate
Sorcery

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

All seeds share a common bond, calling to each other across infinity.

Dowsing Shaman
Creature — Centaur Shaman

, : Return target enchantment card from your graveyard to your hand.

He combs the streets looking for the lost light, the discarded enigmas of the city.

3/4
Dreampod Druid
Creature — Human Druid

At the beginning of each upkeep, if this creature is enchanted, create a 1/1 green Saproling creature token.

"Don't mistake my creations for mere vegetation. They are my children, loyal and fierce."

2/2
Gluttonous Slime
Creature — Ooze

Flash

Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)

On Jund, everything eventually ends up in something else's stomach.

2/2
Lumberknot
Creature — Treefolk

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever a creature dies, put a +1/+1 counter on this creature.

Animated by geists fused in its oak, it hungers for more life to add to its core.

1/1
Mitotic Slime
Creature — Ooze

When this creature dies, create two 2/2 green Ooze creature tokens. They have "When this token dies, create two 1/1 green Ooze creature tokens."

4/4
Mycoloth
Creature — Fungus

Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)

At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.

4/4
Nest Invader
Creature — Eldrazi Drone

When this creature enters, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add ."

It nurtures its masters' glorious future.

2/2
Nullmage Advocate
Creature — Insect Druid

: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.

"Our unity unmasks your deceit."

2/3
Ondu Giant
Creature — Giant Druid

When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Some druids nurture gardens. Others nurture continents.

2/4
Overrun
Sorcery

Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

Nature doesn't walk.

Penumbra Spider
Creature — Spider

Reach

When this creature dies, create a 2/4 black Spider creature token with reach.

When it snared a passing cockatrice, its own soul darkly doubled.

2/4
Predatory Urge
Enchantment — Aura

Enchant creature

Enchanted creature has ": This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."

Quiet Disrepair
Enchantment — Aura

Enchant artifact or enchantment

At the beginning of your upkeep, choose one —

• Destroy enchanted permanent.

• You gain 2 life.

"Artifice has always stood upon nature's shoulders. Let us watch nature take a turn."

—Freyalise

Rancor
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has trample.

When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Silhana Ledgewalker
Creature — Elf Rogue

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

This creature can't be blocked except by creatures with flying.

Street folk call them "spire mice," but behind the mockery is an unspoken envy of the ledgewalkers' skill at avoiding harm.

1/1
Snake Umbra
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Tukatongue Thallid
Creature — Fungus

When this creature dies, create a 1/1 green Saproling creature token.

Jund's thallids tried to disguise their deliciousness by covering themselves in spines harvested from the tukatongue tree.

1/1
Viridian Emissary
Creature — Phyrexian Elf Scout

When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

2/1
Wall of Blossoms
Creature — Plant Wall

Defender

When this creature enters, draw a card.

Each flower identical, every leaf and petal disturbingly exact.

0/4
Baleful Strix
Artifact Creature — Bird

Flying, deathtouch

When this creature enters, draw a card.

Its beak rends flesh and bone, exposing the tender marrow of dream.

1/1
Bituminous Blast
Instant

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Bituminous Blast deals 4 damage to target creature.

Bloodbraid Elf
Creature — Elf Berserker

Haste (This creature can attack and as soon as it comes under your control.)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

3/2
Deny Reality
Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Return target permanent to its owner's hand.

Dimir Infiltrator
Creature — Spirit

This creature can't be blocked.

Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

1/3
Dragonlair Spider
Creature — Spider

Reach

Whenever an opponent casts a spell, create a 1/1 green Insect creature token.

Swarms thrive in its nest, feeding on leathery bits of discarded wing.

5/6
Elderwood Scion
Creature — Elemental

Trample, lifelink

Spells you cast that target this creature cost less to cast.

Spells your opponents cast that target this creature cost more to cast.

The Sunbriar druids believe that every life begins in its heart and ends under its hooves.

4/4
Enigma Sphinx
Artifact Creature — Sphinx

Flying

When this creature is put into your graveyard from the battlefield, put it into your library third from the top.

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

5/4
Enlisted Wurm
Creature — Wurm

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

A match for any army—even its own.

5/5
Etherium-Horn Sorcerer
Artifact Creature — Minotaur Wizard Sorcerer

: Return this creature to its owner's hand.

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

3/6
Fires of Yavimaya
Enchantment

Creatures you control have haste.

Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.

Fusion Elemental
Creature — Elemental

As the shards merged into the Maelstrom, their mana energies fused into new monstrosities.

8/8
Glen Elendra Liege
Creature — Faerie Knight

Flying

Other blue creatures you control get +1/+1.

Other black creatures you control get +1/+1.

Those who displease Oona soon learn the extent of the armies she commands.

2/3
Hellkite Hatchling
Creature — Dragon

Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)

This creature has flying and trample if it devoured a creature.

A killing machine from birth.

2/2
Indrik Umbra
Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Inkfathom Witch
Creature — Merfolk Wizard

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

: Each unblocked creature has base power and toughness 4/1 until end of turn.

The murk of the Wanderbrine concealed unseemly rituals designed to bring out the worst in merrowkind.

1/1
Kathari Remnant
Creature — Bird Skeleton

Flying

: Regenerate this creature.

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

0/1
Krond the Dawn-Clad
Legendary Creature — Archon

Flying, vigilance

Whenever Krond attacks, if it's enchanted, exile target permanent.

Krond, the personification of the dawn's light, lives to exact justice on his nemesis Vela.

6/6
Last Stand
Sorcery

Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.

Maelstrom Wanderer
Legendary Creature — Elemental

Creatures you control have haste.

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)

7/5
Noggle Ransacker
Creature — Noggle Rogue

When this creature enters, each player draws two cards, then discards a card at random.

Noggles live purely by what they can scavenge. There is not a single thing a noggle eats, wears, or uses that did not once belong to another.

2/1
Pollenbright Wings
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.

Shardless Agent
Artifact Creature — Human Rogue

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

2/2
Silent-Blade Oni
Creature — Demon Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever this creature deals combat damage to a player, look at that player's hand. You may cast a spell from among those cards without paying its mana cost.

6/5
Thromok the Insatiable
Legendary Creature — Hellion

Devour X, where X is the number of creatures devoured this way (As this creature enters, you may sacrifice any number of creatures. It enters with X +1/+1 counters on it for each of those creatures.)

0/0
Vela the Night-Clad
Legendary Creature — Human Wizard

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Other creatures you control have intimidate.

Whenever Vela or another creature you control leaves the battlefield, each opponent loses 1 life.

Vela snuffs out every trace of Krond's reign, leaving pure nightfall in her wake.

4/4
Armillary Sphere
Artifact

, , Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

The mysterious purpose of two of the rings had eluded Esper mages—until now.

Farsight Mask
Artifact

Whenever a source an opponent controls deals damage to you, if this artifact is untapped, you may draw a card.

It turns the adversity of the moment into the knowledge of a lifetime.

Flayer Husk
Artifact — Equipment

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Equip

Fractured Powerstone
Artifact

: Add .

: Roll the planar die. Activate only as a sorcery.

The Thran learned to capture mana, but power inevitably escapes its bonds.

Quietus Spike
Artifact — Equipment

Equipped creature has deathtouch.

Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.

Equip

Sai of the Shinobi
Artifact — Equipment

Equipped creature gets +1/+1.

Whenever a creature you control enters, you may attach this Equipment to it.

Equip

The passing of the sai presages the end of the old clan and the ascent of the new.

Thran Golem
Artifact Creature — Golem

As long as this creature is enchanted, it gets +2/+2 and has flying, first strike, and trample.

The golems of the ancient Thran still draw power in ways that baffle the artificers of today.

3/3
Whispersilk Cloak
Artifact — Equipment

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip

Such cloaks are in high demand both by assassins and by those who fear them.

Dimir Aqueduct
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Exotic Orchard
Land

: Add one mana of any color that a land an opponent controls could produce.

"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."

—Pulan, Bant orchardist

Graypelt Refuge
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .

Gruul Turf
Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

: Add .

Jwar Isle Refuge
Land

This land enters tapped.

When this land enters, you gain 1 life.

: Add or .