You may discard a Plains card rather than pay this spell's mana cost.
Destroy target artifact or enchantment.
As war raged on, the young mages became more direct in their tactics, often at great cost.
Sacrifice a land: Destroy target enchantment.
Jamuraa's rhystic mages treat magic as their garden, uprooting unwanted spells as bothersome weeds.
If you have 3 or less life, this spell costs less to cast.
Flying
This creature can block any number of creatures.
Target player's life total becomes 20.
"The fourth wind of ascension is Anointer, deifying the worthy."
—Keld Triumphant
This enchantment enters with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from this enchantment. If there are no omen counters on this enchantment, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Flying, vigilance
To outrace the griffin
—Kipamu expression meaning "to do the impossible"
Enchant creature
Enchanted creature can block any number of creatures.
"Tell me again," said Latulla, raising her fist, "how just one woman held back an entire Keldon platoon."
Exile target attacking creature unless its controller pays .
"Creation is no great feat. Anything you make, I can unmake in a heartbeat."
—Alexi, zephyr mage
Enchant land
Enchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn."
Some lands are soothing, and their peace can be felt in the soul.
Prevent all damage that would be dealt to this creature.
: Until end of turn, this creature loses "Prevent all damage that would be dealt to this creature." Any player may activate this ability.
Prevent all damage that would be dealt to this creature.
: Until end of turn, this creature loses "Prevent all damage that would be dealt to this creature." Any player may activate this ability.
Flying
Sacrifice two lands: This creature gains protection from artifacts or from the color of your choice until end of turn.
As he knows all the world completely, the world refuses him harm.
, , Discard two cards: Destroy all creatures except for Mageta. Those creatures can't be regenerated.
In the jungle of war there is always a Lion.
Flash
Enchant creature
Enchanted creature gets +1/+2.
When the Lion roars, his cubs grow stronger.
—Kipamu saying
This creature can't be the target of black spells or abilities from black sources.
: Put target nontoken Mercenary on the bottom of its owner's library.
The problem with rebels is that they so quickly reject authority.
, Sacrifice this creature: Destroy target attacking creature.
"The Keldons may have explosive tempers, but I have explosives."
All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.
"Enemies can be your weapons or your shields. Simply show them which they are."
—The Teachings of Zho
Whenever one or more creatures attack you, if this creature is untapped, you may untap all creatures you control.
"To arms! To arms! The Lion roars!"
: Any player may pay . If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
The circle buys time—an important commodity in battle.
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays .
A shield for one is good. A shield for everyone is even better.
: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
Our war is against suffering, not against those who cause it.
—Samite creed
Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
"It matters not if the gods hear my prayers. Jamuraa does."
: The next time target attacking creature would deal combat damage to this creature this turn, that creature deals that damage to itself instead.
The harder your strike, the stronger her defense.
Whenever this creature deals combat damage to a creature, you gain 2 life unless that creature's controller pays .
She seeks the warmth of the living.
: Target attacking creature gets -1/-0 until end of turn.
Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields.
Sacrifice a land: This creature gets +0/+3 until end of turn.
The Keldons took several of the steeds as trophies of war. They'd never seen such a light beast stand so firm.
Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.
"Which is worse: nothing to defend, or no one to defend it?"
, , Discard two cards: Return X target creatures to their owners' hands.
The Keldons didn't know her name, but they still cursed her in battle.
Flash
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
"Doesn't look like much, does it?"
—Alexi, zephyr mage
If an opponent has no cards in hand, this spell costs less to cast.
Flying
Sacrifice a land: This creature gains flying until end of turn.
Jamuraan farmers fear three things above all else: droughts, floods, and hornclaws.
Search target player's library for up to seven cards and exile them. Then that player shuffles.
"The third wind of ascension is Eliminator, clearing Keld's path to victory."
—Keld Triumphant
, Sacrifice a land: Draw a card. Any player may activate this ability.
"There are secrets out there begging to be rediscovered. We just need to look in the right places."
—Teferi, planeswalker
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
When this creature enters, tap all lands target player controls.
If it could capture the power it wastes, it would be invincible.
This creature can't be blocked as long as defending player controls an untapped land.
They hide in dreams and whispers and faraway thoughts.
As this enchantment enters, discard your hand.
At the beginning of your draw step, draw an additional card.
"It startles me how alive one feels on the edge of death."
—Barrin, master wizard
Lands target player controls don't untap during their next untap step.
The scent of magic can rob you of your senses, blinding you to the world.
Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.
The Kipamu League knew what Keld refused to acknowledge: the land could support no more.
Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
Defender (This creature can't attack.)
: Return this creature to its owner's hand. Any player may activate this ability.
"Ogg hit wall. Ogg no kill wall. Ogg hate wall!"
Counter target spell unless its controller pays , where X is its mana value.
"Are you sure you want to do that?"
: Tap target creature unless its controller pays .
"I'll rain down on you with the power of magic itself. Then we'll see who prevails."
—Alexi, zephyr mage
Draw three cards. Then if any player pays , discard three cards.
"The trick is to ask when no one's listening."
—Alexi, zephyr mage
Whenever an opponent casts a spell, you may draw a card unless that player pays .
Friends teach what you want to know. Enemies teach what you need to know.
Flying
: This creature loses flying until end of turn. Any player may activate this ability.
All snakes slither. Only this one soars.
Whenever this creature attacks, defending player may pay . If that player doesn't, this creature can't be blocked this turn.
Many travelers have wandered into a fog only to find that it had teeth, claws, and an appetite.
Flying
Sacrifice this creature: Counter target spell unless its controller pays .
"The spell will have to wait," said Alexi, pointing up. "Drakes."
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice this creature: Counter target spell unless its controller pays .
It dodges waves of water to prepare for waves of magic.
Flying
Sacrifice a land: Return this creature to its owner's hand.
When eagles leave the sky, sailors leave the sea.
Enchant land
Enchanted land has ": Counter target spell unless its controller pays ."
The land is heavy with promise, the harvest ripe with betrayal.
Flying
At the beginning of your end step, tap all lands you control.
As erratic and turbulent as a summer squall.
Flying
When this creature attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
These nimble ships were designed for hit-and-run tactics.
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays .
"We outnumber them! Charge! Charge! Hey, where'd you guys go? Retreat! Retreat!"
, Sacrifice a land: Target creature gets +2/+0 until end of turn.
"Go ahead. Take it. You'll be so very powerful . . . and what harm can it do?"
If there are ten or more creature cards total in all graveyards, this spell costs less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Destroy target creature. It can't be regenerated.
Protection from white
At the beginning of your upkeep, sacrifice this creature unless you sacrifice a land.
"When the bog walks, the wise run."
—Erissa, bog witch
Flying
, Sacrifice a land: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
: Regenerate this creature.
Whenever this creature deals combat damage to a player, that player discards a card.
Mortal minds shrivel at its touch.
Sacrifice two lands: Return this card from your graveyard to the battlefield. Activate only during your upkeep and only if you control a Swamp.
The ground won't accept them.